The tl;dr summary is at the bottom, but I suggest reading the actual events instead.
It all started last weekend when my father called me about something interesting he was given on a job (he moves furniture and drives a truck). He was given an original Atari 2600 with a bunch of controllers and games, with a Nintendo 64 with much of the same. He said that I should come over and get it because he knows I’m into that sorta stuff. So Anyways, I drove up to his house yesterday to take a look at what he got…
When I arrived, I took a seat and talked with my father for a while – eventually we got to the Atari. When he brought me to it, all of the wires and devices were cramped in a single cardboard box about as big as filing cabinet, which probably means it hadn’t been touched in a while. So I dissected the box of all it’s components and went to my dad’s basement to grab an old CRT television that could handle the old hardware correctly. When I finally got color and everything else working, my dad started playing Kaboom; one of my dad’s old favorites. Being born in the late 80s, I didn’t really get too much time on the Atari before focusing on Sega and Nintendo, so some of the titles I recognized first hand, but the rest I had just seen or heard of through AVGN or basic internet surfing. Anyways, when my dad was done with his nostalgic play-through of his favorite classics, he popped in a game called Combat, which he told me all Ataris came with back when they were being sold. I had never heard of the game, or at least couldn’t recall it.
So he popped it in and there we were controlling two separate, colored tanks on opposite ends of the screen. The rules were simple - utilize cover and shoot each other. But regardless of the simple concept, me and my dad found each other going at this game for about 25 minutes. After that time had passed, I rose up and said something like, “…well, that’s enough of this game. I forgot how simple games were back then…” But then my dad laughed and told me to keep my pants on as he stood up and started fiddling with some lever on the Atari.
As he did this, the the map started changing with every button press; the obstacles would change, the colors, the bullets bounced off walls now, and there was even an airplane version where you got to fire your rockets and then guide them into the other player (apparently called Heat-seeker or something). When my dad started running me through the rotations of different game modes, my dad and I ended up being there on that single game for about 3 1/2 [/SIZE]hours. We were laughing hysterically the whole time as he kicked my ass at these old games. We then went on to play other games - we played Frogger, Pacman, Warlord (or something), centipede, space invaders, etc.
After a long day of fun on the system, I said goodnight to my dad and went home, letting him hold on to the system for another couple of weeks in the hopes that he would get some joy out of it. On the drive home, all I was thinking about was how badly I ate my words and ended up playing those simple games for so long. Then I started thinking, how come no games are as innovative as the Atari games these days? Essentially, most games in the past 15 years have either been a third person shooter, over-the-shoulder shooter, FPS, or RTS – or a variation of one of the 4.
I suddenly felt so sick of the four mundane game styles that I had been fed for the last 15 years that I started going out of my way to look into older games – and I’m a classic gamer, so I had to go back to my PS1 and Sega emulators. Eventually, it made sense why game publishers like PopCap made so much money off simple little games; it doesn’t take amazing graphics or a compelling story to make a game good – it just takes pure fun.
What do you guys think? Do you think games these days tend to focus more on story, graphics, and money than on fun and relaxed competition? And if you have an opinion, which do you prefer?
TL;DR: Time on the Atari made me realize that simple games can actually be more fun than complicated graphics and story. Do you think that game publishers should take a step back and think about the fun-factor more?