Reflection of Modern Games

^This.
Most games today are so simple, boring, and easy that it makes me wonder what happened to actually fun titles, titles like Mario 64, Ocarina of time, System Shock, Half-Life, etc. There’s no real soul in games anymore.

Music after the 80s sucks too amirite? Why can’t they make music anymore like the stuff I cherry pick from the past.

Lol I love this comment.

Older, simpler games are some of the most fun around. While I mostly play newer games these days, sometimes I crave for the older games. It is true that “they just don’t make em like they used to”. With a lot of games these days, there is something missing.

I now have a craving for Missile Command and Yars Revenge.

I respect your opinion. [COLOR=‘Black’]and the fact that you can’t read lol

Definitely; making a thread to see what others think has been done before. This whole mod was created off the subjective impulse of fun – and look what good has come of it? A great looking mod.

But fuck: Kairouseki is right! Opinions are bad! We can’t have them! Because game direction must be worshiped.

I wasn’t saying you can’t have an opinion, it’s just you attacked me for addressing your opinion with how I felt on the matter, saying I wasn’t understanding what you were saying when I was. It seems you have no desire to argue your point and instead just attack those who don’t agree with it.

You put words in my mouth and disagreed with points I never made.

I was talking about games made for fun (I used actual events on how I got to the thought) and what I hoped for was a discussion about what might make games fun, and how simple games that took 2 minutes to make can manage to be more fun than huge games – while opinion does differ, many of us can agree considering this is a forum based on a classic game remake.

You started going on about the “evolution of games” and how were past simple games. Which… didn’t make any sense to what I was asking, and I even apologized for not being clear enough.

^ This guy understands perfectly – he made mention of games that he thought were fun. Which makes it easier to analyse what was so fun about them.
I guess the story threw people off, but I was just being truthful to what my thought process was. While it may seem like a list of his personal opinion, all those games I just so happen to love.

Simple games can be fun. Complicated games can be fun. Simple games are not inherently more fun than complicated games, and “fun” in and of itself is subjective. I do not think that game makers need to step back and think about the fun-factor more, because I myself have fun with games coming out now. Do I sometimes like to play a simple game like Tetris over a complex game like Stalker? Sure. But to say that a game having amazing graphics and a complex story makes it less fun than a game like Combat, which you used in the OP, is an incredible overgeneralization and relies on you being the one making the argument. Nine times out of ten, I would choose to play Stalker or Crysis over Combat. iOS, XBLA, and indie games are the games nowadays that do what you’re talking about, prioritize gameplay and “fun” over graphics or story, so you can’t say that all games coming out now are of the complex graphics and story variety. I don’t care if people prefer indie games to AAA (or whatever) games, but just like how the industry shouldn’t be all games prioritizing graphics over gameplay, neither should it be oversaturated with games not using the technology we have now for good graphics. There is a market for both kinds of games and neither should push the other out of the industry.

You’re getting it, but I wasn’t saying one should take over the other industry, I was simply talking about fun and was wondering if people thought games should strive to be more fun.

You actually gave an opinion that related to that, and now I’m satisfied; you said you don’t think they need to, and I completely accept your answer and take it into consideration.

imo it’s all about the process of gaming industry shifting from a hobby to a business

before, games were simple and required not much money to make… they were based on what those early developers felt it was fun… with those simpler games, few ppl started to make big bucks

this attracted the “corporate” minds, and they decided to create a business out of it, and hence, games started being based on business concepts… instead of being based on fun, now its based on marketing apeal, shiping on schedule, reutilization of resources, ideas and IPs, profits maximization, etc… being fun is just a colateral effect, not the main focus, as long as it sells, it doesnt matter… let me give some examples:

  • have u noticed how games become shorter and shorter with every passing year? nowadays games developers pride themselves when their games go past 15 hours of play time… 10 years ago this would be a joke… gosh, there are even games with 4 hours of play time now… u wanna know why? they noticed that ppl will buy less games if they spend too much time on a single game… so the business men started demanding that developers make shorter games… thats profit maximization affecting the game content

  • have you notice that there’s always a genre of the moment? it takes one game to make huge success and all other companies go make something on the same genre of that game so they can be in the same boat… how many MMOs started poping up after WoW?

  • as I said, as long as it sells, it doenst matter being fun… thats why they focus more on graphics, cause it’s shiny and ppl likes to buy shiny things… it’s like fashion, usually ppl doesn’t buy clothes based on technical arguments like “is this cloth durable” or “will it protect me”, they buy because of looks and desire… games are the same, most of the ppl buy games based on looks and desires, not if the game is fun or not…

I’m not saying u can’t have fun with modern games, I’m just saying it’s not the focus anymore

I completely agree.

You know, Deus Ex: Human Revolution was a Cyberpunk game that wasn’t really as story deep as I thought it would be, nor did it have a relatively long length, but it was still the funnest game I have played in almost 5 years. Before DE:HM, Bioshock held the title for me as funnest game of the next gens, but Human Revolution takes the cake. Prototype is a close third, with Alien Vs Predator coming in at fourth. These games didn’t have amazing stories (Bioshock and Deus Ex had good ones, though - especially Bioshock) yet they were fun as hell and kept me playing longer than any other game.

Aliens vs Predator was only fun for its multiplayer, which is quite a twist for me. It was fun because the combat took some skill and then you took a style. But after a few updates and patches, the game had these exploits where people would just assassinate everyone instead of fighting, and fighting had an exploit where you could hit the enemy in a timed fashion and prevent them from fighting back – that’s when that game stopped being fun.

Gamers don’t like to be forced to play a certain way to succeed, they want to rebel and find their own style and not have to worry about lagging behind – this is why I love old style fighting games like Capcom Vs Snk and NeoGeo Battle Colosseum.

BioShock got tiresome for me after the initial ten hours because of a dreadful escort mission, the upcoming shitty ending fork, and the realization that I would never fight more than four different types of enemies.

Human Revolution was more or less my game of 2011. Wonderfully designed, masterfully written, ambitious in it’s scope, and one of the best treatments of the moral and societal implications of transhumanism in recent memory. As soon as school is out I’m going to replay that game.

Founded in 2004, Leakfree.org became one of the first online communities dedicated to Valve’s Source engine development. It is more famously known for the formation of Black Mesa: Source under the 'Leakfree Modification Team' handle in September 2004.