Not this early, I suspect. But possible.
bscly what diepoente said, if you go on Metacritic, every neutral to negative review I’ve read is negative because the ARG didn’t release the game like a week early. It’s ridiculous, it’s an awesome game and rating it down because of trivial shit like that is unbelievable.
Seriously. Complaining that a game is released early? Can’t win, I tell you.
There’s a new wave of hipsters on the loose who think they have to do the opposite of everyone else to be cool, or else they loose their individuality. Even though they post on a site where everyone is known by the same name.
It thought it sucked.
I wanted to do challenging test chambers with funny humor. It started that way, but it decided it was not good enough.
What I got was some 4 dollar story twist with nothing new that I didn’t already see from trailers.
The game had you doing puzzles on areas that weren’t meant to have puzzles; like the end half of the original Portal. Which was the part I liked, because it was a change and it only lasted a little while. They also managed to make it challenging at the time without making you wonder what you were supposed to do.
Portal 2 decided to make the entire game like that, and make it 1970s retro and NOT make it obvious what you were supposed to do. It was also boring near the end, those easy test chambers dragged on forever to the point were I wanted to go to bed.
And Multiplayer is too damn easy.
This is all an opinion. If someone enjoyed the non-test chamber type scenery and had no trouble figuring it out, then my hat is off to you. I give it a 5.0
Trust me, I wanted to like it.
The the night I beat it I was sitting in bed trying to come up with reasons why it was good to me. I had a hard
time.
[COLOR=‘Red’]P.S. [COLOR=‘MediumTurquoise’]If you would have told me that I was not going to like the game before it came out, I simply wouldn’t have believed you. I had SUCH high hopes for this game; the same hopes I have for every valve game. In fact, I put specially large amount of hope on a Valve game; it usually doesn’t disappoint either…
I liked the non-test chamber portions of the game from the retro-period (Aperture Science Innovators). Yes, it was hard and you had to figure out what you had to do, but it’s a puzzle game and if you breezed through the game on the first playthrough, it wouldn’t be as enjoyable. Finding that little patch where you can shoot a portal and then fling yourself onto a high catwalk was awesome to me. Plus, the narration from Cave Johnson clinched it for me.
I give the game a 9/10. My biggest gripe was the loading screens between levels. In Half Life and Portal, the screen just froze with a “Loading” window appearing. This game, however, fades to black and plasters a picture that advances with fade-throughs. I’m fine with that if you’re just starting the game, but in the middle of gameplay, I wanted the “Loading” window to appear, not have me lose track of the map.
Even in Portal 1, when you enter the elevator to load the next map, you get the “Loading” window. I wanted that, but got what Portal 2 gave us instead.
Ah well.
it would have been great if the elevator kept moving, but down in the right corner said Loading, so you could feel a bit like the elevator was actually moving for more than a second.
Just finished the single player mode. Why did they change the portal gun sounds? and why change the way the emancipation fields look? If no one has been in the facility for this long then why dont they look at least a little the same? the entire style of the test chambers changed and made it feel like I was in a completely different place from the origional.
That said I loved every second.
Unfortunately every time I try to play the co-op I end up with some simple minded monkey who cant point the portal gun in the right direction… How long does the co-op mode take to play all the way through?
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Read Dev commentary, and you will understand the emancipation fields look
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The sounds are different to sound cooler.
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There was a higher budget to make Portal 2, so they improved everything. It looks better doesn’t it? Even GLaDOS says it once. I guess, she changed it, in this style, cause everything was damaged.
Play with buddies.
I know all of these things… i was just a little dissapointed:[
Why?
One thing I noticed is that you can’t pick up the majority of the stuff. In Portal 1 you could pick up small objects like phones and keyboards but that’s apparently disabled in Portal 2 .
I’m almost done with my second SP playthrough and I too have some gripes about it.
- you can’t throw boxes with MOUSE1
- boxes are pretty much the only things you can pick up. Or even move at all.
- no crouch-jump? In my source game?
- the existence of loadscreens
- some kind of auto-aim. WTF Valve, this is a PC game
- the video cutscenes
- the graphics settings are too unified
- portal indicators shudders
- a single difficulty setting
That said, it still is an amazing game and one of the few that I’ve started a new game right after beating it the first time.
I never noticed any auto aim. And the portal indicators didn’t bother me, I actually kind of liked them.
Just answering some of your points.
Only at the ending. So what.
Just answering some of your points.
You can also pick up cups, turrets.
And radios. The point is, everything else is welded to the floor.
I guess, they wanted to prevent speedruns.
I don’t see why they’d do that. And not being able to scale a hip-high handrail makes me want to kill myself. Which I can’t because there’s said handrail in the way.
They always existed, in every Sourcegame. There are so many in Portal 2, because it’s much bigger than the other games.
A tiny “LOADING” message on the screen is hardly a loadscreen. I don’t mind the loadings themselves, they’re very quick anyway.
They added it into the game, to make it easier at some points. Not in that way, what you now think.
:brow:
So you don’t need to aim for 100%. I think it’s better this way.
Well, I don’t.
Only at the ending. So what.
It lags on my PC. Also, I’m very fond of Valve’s ingame cutscenes.
[1]you can’t throw boxes with MOUSE1
[2]boxes are pretty much the only things you can pick up. Or even move at all.
[3]no crouch-jump? In my source game?
[4]the existence of loadscreens
[5]some kind of auto-aim. WTF Valve, this is a PC game
[6]the video cutscenes
[7]the graphics settings are too unified
[8]portal indicators shudders
[9]a single difficulty setting
Okay, I’ll agree 1 and 2 were kinda annoying but not hugely. Only noticed a couple of times.
3 Meh, don’t really care. Its an understandable step to prevent game breaking.
4 I’d prefer the old load screens in some cases but the chapter intro load screens were nice. Did start to be a bit jarring at times.
5 is just idiotic. The game would be much more annoying without it and is supposed to be accessible to those who don’t have uber-1337 gaming skillz. Its a god damn puzzle game, not an FPS.
6 is personal preference but I couldn’t care less.
7 is just confusing. There are plenty of graphics settings, a maybe two less than previous Valve titles.
8 Why? Its convenient.
9 ITS A GODDAMN PUZZLE GAME, NOT A BLOODY SHOOTER. The challenge is the puzzles, not using the aforementioned 1337 skillz to survive enemies. A difficulty setting would be absolutely worthless.
And radios. The point is, everything else is welded to the floor.
I don’t see why they’d do that. And not being able to scale a hip-high handrail makes me want to kill myself. Which I can’t because there’s said handrail in the way.
A tiny “LOADING” message on the screen is hardly a loadscreen. I don’t mind the loadings themselves, they’re very quick anyway.
:brow:
Well, I don’t.
It lags on my PC. Also, I’m very fond of Valve’s ingame cutscenes.
Just because it lags for YOU doesn’t mean it sucks.
just completed it again, and noticed that the “Still Alive” song is credited, where in the game can you hear the song???