Portal 2 endings (major spoilers)

The ending basicly almost made me cry in joy.Imagine you being the test subject and the lift stops at the first level of the building with 3/4 turrets aim at you then be like “WHAT THE FFFFFFFFFFFFFFF” only to blink as they just sing.And sing further.They knew how to make me orgasm :smiley:

I was just wondering how the lift could be that long if I could see the moon from a hole in the roof.

Also I left a blue portal on the floor under Wheatley, but I got sucked into an orange portal and came out of a blue portal on the moon, the scripted sequence fucked up.

Same, And it was technically possible to escape the complex about 5 minutes into the game. Once you leave your “hotel room” over the original Portal’s starting room, there are vines and plants that lead up to a hole in the ceiling that is open to the outside.

I have a hypothesis! When you drop the portal gun on the floor, it fires an orange portal to the floor under Wheatley so that and causes the gun to malfunction and only allow you to shoot blue portals regardless of which button you press.

There. Solved it! :slight_smile:

Also, the ride up in the elevator at the end…once you throw Wheatley out into space (“SPAAAAAAACE!”) and GLaDOS pull you back into the facility, you black out. Some time later, you wake back up, further underground, back to the original chamber where you switched GLaDOS with Wheatley; it’s not the same chamber as the boss fight.

That’s my story and I’m sticking to it. :slight_smile:

I also think that making portals with a handheld device is impossible, but that doesn’t mean I have to mention it.

Paradox? you might want to go check the definition of that. You can shoot a laser at the moon, given the beam will refract of the earths atmosphere but none the less it will still hit the moon. The portal gun should be no different, it might not even refract because its just a ball of energy but i see no reason for it not to hit the moon.
Apparently the portal gun creates a blackhole inside the gun, the energy required to do that is almost infinite… im sure if it has the power to create a blackhole it can shoot a portal to the moon.
On a side note, i would use the portal gun to create inifinite electricity using its perpetial motion, but i guess if they can use potatos to power an AI im sure there wouldnt be much point.

Probably to hard to explain to the player in a subtle way, you know, like they do with every element of the game…

it was already explained after you cut off the neurotoxin pipes

It can, and it did.

Don’t even fucking start with that god damn bullshit. I swear to fucking god. When I first heard that, I went and saved just to see what you fucking assholes were talking about. I had to save FIVE FUCKING TIMES just to catch it. IT’S LESS THAN A FUCKING MILLISECOND. And what feels so “porty” about it, might I ask? The “press E to sleep” indicators and shit like that? Seriously. What the fuck can you pull out your ass this time? I mean the reaction to this kinda stuff in Crysis 2 was alright. I mean, it was a severe overreaction, but it was well founded. But THAT? That’s just fucking poppycock.

Didn’t Aperture having a parking lot that we saw that the end of the first game? Why would they have secret entrances into the facility like that shed if they had a parking lot with the company name clearly displayed for visitors to see?

Well, portal 2 did have a much sillier atmosphere than portal 1. In portal 1, there was one character that was sarcastic. That was about it. Portal 2 seemed like a full on Douglass Adams tribute. So I guess the shed with “DO NOT ENTER” stickers on it fit more than a nondescript parking lot.

Plus we already saw a parking lot, so that would be a bit anticlimactic if there is more of the same.

Plus maybe the facility was huge (spreading miles), and had some top secret areas; one of them being the one you exited from.

Yeah, the room GlaDOS was stored in the first game is obviously a different one than the one you are finally released. So it might as well be another entrance. And there was/is a war going on, so it could also be, that the parking lot was destroyed and the little entrance rebuild or something.

Actually, the hut you’re released from at the end is in the middle of the fields used to harvest light for the hard-light surfaces, so they’re completely different places

I also thought movement was kinda weird. I mean in Portal 1, i could move pretty easily in-air to hit the right portal while flinging. Portal 2 felt so much more limited there. And the jump + crouch “trick” i usually use in source games didn’t work. And lastly, i couldn’t press the mouse button to throw whatever i was holding.

Those are minor flaws, really, but annoying nonetheless.

The last commentary node at the boss said that the portals move at the speed of light so I think that compensates for any required energy. Also, the portal gun IS a high precision device. Its impossible to miss a wall unless your not pointing at it. Anyways, it is a video game, they can make it do what they want.

Do YOU know how the Portal gun works? How do YOU know that it can’t put a portal on a distant planetary body? After all, the Portal gun is canon to the Portal story universe so, yes, a portal CAN be put on the Moon.

After all, we’re talking about stable pseudo-wormholes that instantaneously transport you from one side of a room to another…or across large distances…also instantaneously AND THEY DON’T DISAPPEAR UNLESS YOU PUT ANOTHER PORTAL SOMEWHERE ELSE! Is it warping space? Who knows! Aperture Science scientists know…err…knew. GLaDOS probably knows, but she’s not talking.

Are you guys seriously trying to find problems here with shooting a portal onto the surface of the Moon? With what you’re doing with very little regard for the physics going on behind a “portal” itself?

It’s sheer lunacy. Lunacy I tells ya!!!

The internet: Ruining everything with rampant deconstructions of every piddling aspect of everything ever since the advent of Black Mesa: Source forums.
I really shouldn’t be surprised. I forgot how overflowing with nit-picking bastards this place was.

The ending sucked major ass because it was a fucking video file and lagged pretty badly. Especially the audio. Fuck, Valve, why u no make in-engine cutscene?!?!?

Now that’s criticism people can actually get behind! Not that I noticed mine was lagging at all, but the quality was certainly lacking. Funny how often pre-rendered stuff just looks like utter shit these days. There’s no excuse for not doing something in real-time unless the action would simply overwhelm the system…and that didn’t seem to be the case in Portal 2. But Valve have always championed real-time cutscenes and action, so I would give them the benefit of the doubt in their decision to do it that way…

Only for you…

Founded in 2004, Leakfree.org became one of the first online communities dedicated to Valve’s Source engine development. It is more famously known for the formation of Black Mesa: Source under the 'Leakfree Modification Team' handle in September 2004.