Parts of Half Life you didn't like

Fucking Lambda Core Teleporters.

I keep forgetting you have to exit through that one door, as a result, I’ve gotten stuck in this section for hours and hours at a time. In my most recent playthrough, I got pissed off and just noclipped to the next level because I forgot how to finish it.

I hope BM makes it a more clear that you have to exit through that door, or preferably, takes away that one that sends you to the bottom again, thus making me think I used the wrong one when I didn’t.

i actually like all chapters…
only “black mesa inbound” gets a bit boring when you play it to often :stuck_out_tongue:

The Xen Facillity. Fuckin’ nightmare.

The Advisor orgy you have to gatecrash in EP3. It just felt contrived to me.

I don’t get what everyone has against the Lamba Core teleporters. I recently replayed that part, and didn’t remember how to finish it, but it was pretty obvious to me what I had to do.

Woah, on this playthru I’m on now, I have noticed shit that would have made this game easier. The real way to kill the garguntas (instead of draining from you precious mp5), that the vorts in the beginning of the factory don’t fight you, the code in blood and the guy who invented the gluon gun.

On A Rail for Half-Life 1, Anticitizen One in Half-Life 2.

On a Rail and Water Hazard. Both really long, repetitive and boring chapters. I must have been on Water Hazard for at least an hour and a half, and I still didn’t manage to complete it.

Half-Life: I didn’t like On A Rail, it seemed like everything was repeating over and over again. I also hated the Gonarch boss fight, all of it was just grenade and rocket spamming.

Half-Life 2: Ravenholm.

Half-Life 2 EP1: I can’t really think of any bad parts in the episode.

Half-Life 2 EP2: The Strider Battle near the end of the episode, I just didn’t like it.

I didn’t like some of the parts of Residue Processing.

I see a lot of people don’t like ravenholm?
I loved that place!
Follow freeman was fine.
Nova Prospect was freaking hardcore :smiley:

Anyway, my worst part…right after you get out on that mountain climbing the walls (after the vents) thats where I keep swearing my ass off, first off its booring, then like running around in the water, and every time you show your head there are like 10 soldiers.
The labs aint very fun either, but I dont hate em, its somewhat cool in there.

Oh, and people having problem with “on a rail” should watch this movie!
(Which I suppose many of you have seen already)
https://www.youtube.com/watch?v=YTUOn2EUFhk

I wasn’t too hot about the maps in Half Life 1 before you go to Xen and you have to turn on the generators n such.

I just played the part where you have to set up the turrets and protect yourself from the Combine from all sides. I hated it because I kept getting killed all the time. Then I realized that nothing said I had to stay in the room with all the openings. So I went to a small jail cell and set all three up at the opening :smiley: .

WWGD?

What?

Edit: Never mind.

Rape shit with his huge dick.
And by dick I mean his MIT grad education

HL - On a Rail. It was really boring
HL2 - Ravenholm. It just didn’t feel right.
EP1 - Parking garage with antlions. Annoying.
EP2 - Getting the extract. But I only hated it a little bit.

HL - Residue Processing. Horrible, horrible chapter. Good thing its relatively short.
HL2 - It was all totally epic. Prolly the one part I didn’t like was the part with the strider and the energy weapon on the plaza thing. Kept dying.
HL2EP1 - Whole thing was pretty epic aswell. I’d have to say the part in the streets after you escape the citadel and go through the underground carpark lair maze thing. It’s just kinda boring compared to the rest of the episode.
HL2EP2 - Whole thing is rediculously awesome. I think I would have to say the part with the 2 antlion guards, mainly because it takes 100,000 years to actually kill them.
HL2EP3 - The part where Gordon is actually an alien.

[COLOR=‘Orange’]Half-Life
Power Up - I kept trying to find the right weapon to kill the Garg, never knew the tesla-coil transformers would blow it up.

Surface Tension - The nuclear bunker with all the tripmines. Turn a corner, headhumper on face, tripped a mine, kaboom. Repeat. I also was very frustrated at finding that slow, slow crank to open the floodgate on that dam.

O.A.R. - Seems to be everyone’s whipping-boy in this thread, but I have to agree. Tedious. Confusing. Extremely long.

Lambda Core - Alien grunt after alien grunt popping in behind you.

Xen - The red-headed step-child of HL1… kudos to Laidlaw and Lombardi (et al) in making a truly alien place, but a bit too alien in some parts. Some puzzles were solved with dumb luck.

[COLOR=‘Orange’]Half-Life 2
Ravenholm - Also seems to be a punching-bag for this thread, but I only dislike the part with endless-respawn zombies as you make your way to the church. Those who say it’s too much of a change in the game, I got one word for ya: sawblades

Highway 17 - The buggy is fun, but it wasn’t involved in the gameplay enough. It’s just faster than sprinting and running, but it ends up getting you from point A to point B. I had to find those few places to really use the Tau Cannon effectively. (a bit underpowered, IMO) Oh look… an ammo crate on the back. :meh: Fill it with rockets, ‘nades or rods, now we’re talkin’. :jizz:

Sandtraps - More and more are chiming-in on this chapter, and I have to agree. The whole “stay on the rock” bit may be innovative survival-horror spun with platforming… but on harder settings it’s sooo lethal. If you take time to scour the caves with the GG, you’ll find some good stuff, but it never seems like enough.

Follow Freeman - The AI are idiots, indeed. I keep commanding them far away from me just to draw some Combine fire. They actually helped in a few spots, but those were just a few.
“Get away from me, 'nade magnets!”

At least when you reach the top of the shelled-out building, they start to drop like poisoned pigeons.
“I can fire off one more rocket if you go over there and get shot for me. Thanks! Who’s your messiah, eh?”

One time, had just one survivor left and he kept saying “get to the horse… go to the horse… the horse!” over-and-over-and-over. Talk to the crowbar.

Our Benefactors - Get into one of the pods? Are you kidding me? As if that wasn’t weird enough, there’s a chance that you board one that gets zapped with lethal radiation.
“Enslaving our world, but they keep the pods clean. How nice.”

The reward, however is a sweet tour of the insanely creepy citadel… and a supercharged gravity gun. Unfortunately, it’s not “super” enough to hold anything when blasted by a strider.

[COLOR=‘Orange’]HL: Episode 1
Going through the citadel one more time is pretty exciting. Some are crying about the elevator part with the big chunks of debris. Just hold alt-fire to catch those suckers, then push it into the dark-energy beams to disintegrate them. Solved that for ya.

Yeah, the pitch-black part. There’s no easy way to do it… but it’s kinda cool when Alyx starts to mess with your head.
“What the hell does this ultra-science flashlight use for power, a watch battery?”

Converting rollermines is a key strategy, especially with the snipers in town. The only sucky part is the ALG battle afterward, where Alyx is almost no help at all and that one AI fighter is scratchin’ their ass the whole time.

Some say the citizen escort is a drag, but it does escalate with each group, making it a bit more interesting each time you go back and forth. Too many shottie soldiers will really ruin your day there, but if you can catch one of the Overwatch orbs and fire it back, it’s almost worth it.

Strider battle… is just over the top. Where did this super-charged and super-pissed strider come from? “What did I do, kill it’s mother or something? Sheesh!” I don’t care how quick you are, you’re going to learn through dying how to beat that part.

[COLOR=‘Orange’]HL: Episode 2
The whole beginning is a bit annoying, like a tutorial smeared into the storyline. I guess that’s for all the OrangeBox nubz.

After the vortie comes to pick up injured Alyx, the whole elevator-shaft part is klunky and can phys-kill you too easily.
“No, mister vortie. You go on. Don’t worry about me. I’m dead.”

The “quest for essence” was a bit drawn-out, but having vortie buddies was pretty sweet.

Until you figure out hunters, they are just maddeningly tough. Once I figured out “return to sender” kills, it was much more satisfying.

No more buggy, now it’s a musclecar. At least you get from point A to point B in style. The “radar” they add is nice, but Alyx keeps nagging you about it.
“Is she going to say that every time!? Yes, dear. I’ll pull over.” :fffuuu:

The hillside with the forcefield, that final house. There’s almost nothing in the house, but then you get in the basement and snap! Picking-up ammo too soon and you run out, hunters everywhere and nothing to grab. It was almost too hard.

I know it’s off-topic, but Dog-versus-strider is just as epic as it sounds. I haven’t won that race yet, maybe next time.

There’s an achievement if you save the sawmill from being leveled by the striders. HA! It’s the building in the center, almost every strider will take a shot at the thing!

I have to agree about the showdown at White Forest; too much at once.
Running down hunters with the car is quite cathartic, but if you run into a strider-leg by mistake it’s a nasty hit.

BTW, If you’re having trouble aiming the Magnusson spheres, then you should have practiced more on the “hillbilly hazard course.”

And finally, I was just sad that Eli dies. That really made it an anti-climax and I’m really de-motivated to play it through again. For what? So he can die once more? They should have made something hopeful at the end, saving Eli’s death for beginning of EP3. At the start of a game, it’s excellent motivation… revenge!

Founded in 2004, Leakfree.org became one of the first online communities dedicated to Valve’s Source engine development. It is more famously known for the formation of Black Mesa: Source under the 'Leakfree Modification Team' handle in September 2004.