Um… What? How did city 17 prove that a HL movie could be made as long as Gordon could be left out? Answer, it proved nothing. The Truth is that all Escape from City 17 demonstrated is that fans can make a nice short, and that the fans might enjoy a HL movie IF DONE CORRECTLY.
Well, yeah, there weren’t rebels or combine. If I recall correctly, Half-Life did have a story of its own, one does not really need to synthesize too much of a story.
Huh…? I’m not sure from what you have posted where you derive this anti-Gordon logic. Who on earth ever said that Gordon has to be silent, that he has to solve puzzles, or have “Doom vision” shudders. In my opinion, Gordon is essential in making a true HL story. I get that he is supposed to be a conduit for the gamers’ interaction in the HL world for the games, but this doesn’t mean that he has to be an empty character in a movie. As long as you have an excellent script, a solid actor, and a director who gets HL and knows what he’s doing, there should be no real problems. Sure it would be a little difficult to implement, but it wouldn’t impossible, or bad for that matter.
People have fallen under the false assumption that game-to-movie adaptations will always fail; that it’s impossible to make the leap. The truth is that it can, the only reason why so many have been crappy, is that Hollywood is trying to exploit the gamer market, trying to make a quick buck off of fan boys. I believe Gabe Newell said that
It’s not that good movies can’t be made, it’s the people who are making them. Get a good cast, a good script, and a good director who cares about the work his name is being put on, and I believe that many titles can make the leap, and some have the potential to become amazing movies. Doug Lombardi said himself that although it would be difficult to accomplish, that if VALVe worked on it that they could do it. (I don’t have the quote)
Newell also seems to have faith that it can make the leap, why else has he looked at Hollywood offers (turned them down), hired his own writer(s) (turned them down), and looked towards VALVe writing the script themselves. I actually wrote Newell a few months ago about it, and he said they are actively trying to teach themselves how to turn a game into a linear narrative. Therefore, he hasn’t given up on the idea himself yet. He said their attempts can be seen in the TF2 shorts and the L4D intro video. Notice how the characters in those games, merely conduits for the player’s interaction in the world, have been given personalities in the videos. Fans that freak out at even the slightest hint of a movie (I’m looking at you John Killer118 ) should remember that Gabe Newell said that either a good HL movie gets made, or it won’t get made at all. That VALVe will be actively involved with its creation. In anycase, there is no need to fret. Besides, except for really long production times, has VALVe ever really let us down (HL: S does not count, they made it clear that they were only trying to prove that it could be ported)?
Prior to the crash, this topic had been debated at great length by myself and others in possibly the longest posts this forum has ever seen. In the end, we arrived at a stalemate. The only way to come close to even semi-proving one way or another is to write an entire script and see how it all pans out. But none of us are willing to do that, so it is unlikely we will ever find out unless VALVe makes a Half-life movie.