Why the fuck would you say that kind of thing? Cocksucker
Are you on crack or something? You’ve already quoted and to replied my post before.
This is intense. I think Zuul is schizophrenic. Is he the Gatekeeper or the Keymaster?
Is he Dana Barrett or Louis Tully?
You can exceed the entity limit without consequence. Ask Raminator what percentage of the entity limit he’s hit in most of his maps. That said, when you reach a certain point, the game crashes.
I don’t think entity limit will be an issue for HL(2:Ep)3, though; after all, Valve have the source code and can revise it to deal with more entities.
At least I’m a BIG dick, you little prick.
^brick*
But really, is there a topic we can salvage here?
Yes, my excellent ideas.
I would prefer the ability to be able to have multiple endings, such as one where I kick GMans ass. Of cource that’s never going to happen.
Now I would love to see more enemy types, or rather enemys that are not as predictable. I’d also like to see some more Xen creatures, such as a pack of Bullfrogs hiding in a sewer.
Another idea just popped into my head — I’m all for the faster crowbar swinging as seen in HL1, but at the same time I’d like to see a more powerful swing done from pressing right clicking or holding down left-mouse and releasing.
On a similar note, and it’s very unlikely to be seen but just something to think about, I wouldn’t mind the occasional unique-kill animation as seen in Skyrim.
But only in first person. I’ve always wanted to bury the hookend of the crowbar into a combine’s eye.
So my stealth idea is garbage but that apparently is ok.
I see how it is…
Maybe if your idea wasn’t so stealthy, people would notice it more.
you mean like it was in the Opposing force with the wrench ?
so you want damage effects to be more realistic and more…gore? :3
Lol. Nah don’t worry I’d completely disagree with that as well.
Is Skryims 3rd person? The most interesting first person stealth kill animations I’ve seen is in Killzone 1, some real fun stuff. That said though i don’t think HL should go third person, let alone have animations for stealth kills, should stealth be implemented.
This is why I want them to make a few episodes with Shephard, and use that to mix up the gameplay.
Any studio that did left 4 fuckin dead 2 could pull it off I reckon.
When I said unique kill animations, I had no intentions of third person ones being included. Sorry I forgot to mention that. Third person is something that should never be in a Half Life game. Mirrors too.
They’d have to be quick too. Like Serious Sam 3 quick. None of those feature length AVP 2010 kills.
Unique death animations for each enemy would also be cool. Like if I shoot a Combine Soldier in the stomach with a crossbow dart, let him be aware of it for a moment before the ragdoll physics kick in. For example: if there’s not a wall behind him, when he’s hit by the bolt and laying on his back he should attempt to rise up as if to stare at the wound and then fall back down with his dying breath. Similarly, if there’s a wall behind him, maybe he stays conscious for awhile still pinned to the wall.
This idea is inspired by RAGE’s way of combat where depending on where you shoot an enemy, they recognize the wound yet still try and attack you. In that game, you can throw a wingstick (bladed boomerang-like weapon) and it can land in the enemies neck and stay, or sometimes go all the way through and cut it off.
I do expect for some sort of death animation/ragdoll blending since it was used in L4D2. Portal 2 didn’t have any NPCs so we didn’t get to see it in that game. I would be very surprised if it wasn’t implemented in one form or another in the next Half Life game.