“The main thing we’ve tried to do is integrate [the cutscenes] into the experience more, flowing them in and out of cutscenes as seamlessly as possible so everything ties together into a single experience.”
So they’re sticking with the Max Payne 3 method of railroading the PCs into bad cover so they can get shot right off the bat. Great.
Not necessarily. I doubt every (or any) GTAV cutscenes will lead directly into gunfights, just like IV. And they probably won’t have too many more than IV had too. GTA has never been about cutscenes all that much.
Edit: I’m reading the scans right now, so at any time you can switch characters, and the camera zooms way out and then back in. That’s cool.
I’m still wondering how they’re managing to pull this off on the consoles. Is it going to run like shit or are Rockstar wizards? Hopefully the PC version isn’t too far away. I might need to rent this for PS3/360 when it’s released.
“Three Leaf Clover” was already a gigantic “Heat” homage. They might take some references to “The Town,” or perhaps the opening robbery in “The Dark Knight.”
Set in LA…check
Main characters are both middle aged career criminals looking to get out of the game but get pulled back in… check
Story is focused around pulling off heists…check
Can’t think of any more right now…
^ Fair point. I’m just saying, 3LC was a pretty big homage in regards to the way the action was staged post robbery- a shootout through the streets, predominantly using cars for cover for large portions of it. There were cuts through alleyways and subway tunnels to differentiate it, and it was a great scenario.
Yeah, I loved the driving in GTAIV, it was pretty much perfect, though I know some people didn’t like it. I’m going to be cautiously optimistic but I’m still kind of bummed at that part.
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