Gordon's Feet

Ah - so HL2 only uses height-under-the-foot, clamped by where the animation wants to put the foot. Now I get it.
(As in, if the solid level geometry is higher than where the animation frame wants to put the foot, the foot is raised and the leg IK’d to fit. If the animation places the foot higher than the geo then nothing happens.)
Nothing I’ve seen yet (not that I’ve seen everything out there) moves the foot sideways to prevent it floating out over space, or even lowers it (and hence the entire character position) to where the ground is if it’s close.
The nearest to this I can think of is the stuff Valve was playing with with physical foot placement, where that lowering could cause the player to fall over, which happened too much to be fun so they removed it.

Usually my idea would be to just take a complete, functioning third-person model, and stuffing a camera in their face. But… knowing nothing about coding, it’s probably easier said than done.

Again, I don’t have a problem with seeing the lower body, but usually when I do see it, it either looks like the person’s head is either half-way down their torso, or about a foot in front of it.

Mirror’s Edge is the type of game where feet are useful for immersion. People who keep going on about the over the ledge thing are stupid, it barely (if at all) affects the gameplay. It’s like going looking for something bad, then getting annoyed when you find it.

A game like Half-Life does not need feet! people are too obsessed with graphics and realism now to relise that it is just a game. It is a shooter, a game where you use use a gun to kill baddies, how does having feet affect that in any way?

in fear i always looked at my feet if i was scared,so it affects gameplay :slight_smile:

Fear 2 demo was scary because the download finished at 1 in the morning and i didn’t realise it was a horror game (only having played fear combat).

Also: There will be no feet, i can’t believe this thread it still going :stuck_out_tongue: (Blame people like me adding to conversation i suppose…)

Because one side of the debate is bitching about something no one gives a shit about, and the other side says “why not?”

Seems like a lot of religious debates I know. :stuck_out_tongue:

Actually, it seems that you can place an NPC(notably the Antlion Guard) on a ledge, and pull the torso over a ledge, and the legs will remain fixed at the end of the ledge, with the torso floating in air. If lifted and dropped again, the legs seem to reset and float again. Similar happens when the ground is moved out from under the NPC. I still find it odd that the Player world models seem to have no IK for the feet at all. As to why, I have no idea.

Performance probably.

The games name is [COLOR=‘Red’]FEAR

But back to the topic, isn’t there a garrysmod addon that adds feet and the characters body in a similar style to that of left 4 dead.

Edit:

Goddammit…

You might want to re-read his post…

its name is F.E.A.R. first encounter assult recon btw :retard:

Speaking of which, F.E.A.R did just that- they shoved the camera right into your guy’s head. It worked nice, too.

Problem was, the model was animated by an eighth grader, and the textures were more cheesily bump-mapped than Doom 3’s.

They kind of had to make the model like this because in the game, you actually end up using kung-fu jump kicks and shit.

And another thing about HL2 feet, in case anybody hasn’t caught on these past five years, you can drag things under people’s legs and they’ll dance around them.

Gordon Doesn’t need feet he is a highly trained professional …

^agree (mann how i love to say that!)

i really like this style.
“dark messiah might and magic” has exactly the type of view i like to see in a first-person game. if you look down it looks like someone looking down. the arms lower in a realistic fashion and you see your chest, legs and feet.

i don‘t like the feeling of being a pair of forearms holding a weapon, which can magically drive a car, climb ladders, do 360-degree-turns on them and hold things telepatically

and for gameplay reasons: do you remember the scene in the weighted-companion-cube-testchamber in portal where you (after finally raising some elevator platforms) have to jump along the platforms? i fall off every time because i have no idea where my feet are. and i completed portal (and therefore this scene) several times!

good thing you have never to do a critical jump in hl2 and it‘s episodes…

Third time I’m posting this:

Visible feet wouldn’t help in the slightest unless they were world models, and player physics were changed. Please let this topic die.

Third time I’m saying that implying Mirrors Edge would have been a better game without visible feet/legs makes your opinion null and void.

First time I’m going to agree with you.

How about “Implying that mirrors edge would have been a better game with better player physics and worldmodel feet.” you dumb fuck.

Founded in 2004, Leakfree.org became one of the first online communities dedicated to Valve’s Source engine development. It is more famously known for the formation of Black Mesa: Source under the 'Leakfree Modification Team' handle in September 2004.