In any normal gaming situation, you won’t be standing that close to the ledge, you’ll be running and doing a flying leap of the edge, and at that point you won’t see those tiny inaccuracies. You can find flaws in any game when you’re trying to find them, but in a normal gaming situation, I wouldn’t worry to much about it, or notice it at all.
It’s at those times when having the legs is actually important. That was one of the most irritating problems with mirrors edge. (but certainly not the worst) I kept missing this one jump several times over, because I kept jumping too soon and had to stop, and gauge how far I could go. The feet only made things worse, because I kept thinking to jump when my feet barely reached the ledge, rather then after they were already off it.
Crouching, standing, and jumping on ledges are pretty much the only times looking down is really necessary, where feet would be useful, but it’s the time where they’re virtually detrimental.
Don’t tell me what I can tolerate. I think adding legs that are only going to end up floating around independently from the world around it looks a dozen times sillier then not having the legs at all.
The only reason you care so much about feet is because ‘every game has it these days.’ Like every other pointless trendy “feature” 12 year old moders on moddb seem to focus primarily on before they inevitably abandon their mod.
You actually stopped, looked around where to go, made a decision, and then kept on running? Well of course you’re noticing bugs, you’re not playing the game the way it was meant to be played. Sure the developers should have adapted the game to people like you, but you aren’t going to get the full game experience anyways if you play like that.
And have an annoying “suck you in and throw you off” animation whenever you got near the edge of a building?
The reason why this occurs so much in games is because the devs don’t think about it. No one thinks about it. No one seems to give a shit except for a handful of people who stop to gauge jumps in a game that’s essentially a first person Sonic game (the old ones that were good).
I’ve provided one strong gameplay reason why feet are a lame idea. Give me one good gameplay-effecting reason why feet would be better, and I’ll agree. Until that time you’ve got nothing to argue with.
except you are still arguing that feet in Mirrors Edge were bad, which makes you objectively wrong.
But I’ll humor you - a gameplay reason feet are better than a floating disembodied pair of hands is, in areas where you have to traverse narrow pipes, as often happens in Halflife, feet help provide a useful frame of reference for judging how close to the edge you are.
Since 1993, Doom has been made to let The Doom Guy look in every which direction, even to jump, crouch, and walk.
And that was years ago that it was modified to do those things.
So in that sense, Half-Life would be due to get some super-duper game-play mechanic, And since Gordon already has the ability to do things that The Doom Guy couldn’t until recently, now would be the time to give him the latest in realistic video game technology:
I guess the idea is more along the lines of “don’t give me feet unless they are done correctly” which hasn’t been done yet it seems.
If the added feet had player-standin/world collision positioned IK then they would look right in every screenshot, tho they might look odd in motion…
All of the humans in HL2(except player models) use IK to draw their feet to the ground. If you place a metrocop on a ledge so that half of their body is on land, and the other half over a ledge, the foot will simply float there. In order for it to work right, the player physics would have to be rewritten a fair degree. That could of course cause gameplay issues that might be a tad difficult to fix.
Founded in 2004, Leakfree.org became one of the first online communities dedicated to Valve’s Source engine development. It is more famously known for the formation of Black Mesa: Source under the 'Leakfree Modification Team' handle in September 2004.