Seriously, Soup, I’m still in shock you’re oblivious to my best attempts at explaining.
That point is reasonably obvious. I like actions in games to have sources.
If there are too many exceptions of simple logic within a game, it stops being coherent to human players. I’m by no means saying TF2 has reached that specific point, just that weird things should be avoided unless there’s absolutely no better solution.
For example, the pyro’s pressure blast isn’t causing me complaint. Is it unrealistic? Yeah… but at least we know what causes the blast. :pirate:
Be my guest and point out violations. I’m not seeing them.
a cartoony game is cartoony and not realistic. Just because a game aims to be non-realistic, and hits the nail right on the head, doesn’t mean that you should dock it points.
how are two teams, one with red jumpsuits and one with blue, fighting with an arsenal of fictional, fantastic grenades and nailguns, shotguns, crowbars, etc realistic?
That is a pretty good question. While one may be personally displeased by a cartoony style, having unlikely premises (closely related to toonish style) could still be deemed acceptable.
So basically, I prefer plausibility over realism, which I think answers your question. Team Fortress as a whole has to be called unrealistic. Yet when more and more of it appears possible (no matter how unlikely), it makes for a more enjoyable game.
Two enemy teams with bases constructed meters away that dress exactly the same. (Spy vs Spy?)
Everything the Engineer builds
Rocket/Grenade/Sniper Jumping (bah! ninja’d by intooblivion)
Instant-kill backstabs
Medic’s regenerating health
Spy disguises
If you took off your Nostalgia Glasses you could see better.
Civilization IV - It was appalling. I brought it off Steam because it had a Metacritic rating of 94% or so, and since I loved Civilization II and III, I thought I’d love this. Turns out I hated it. They seemed to take away everything that was good about the previous two. Everyone made a fuss about the graphics being good, but they were terrible for a 2005 game and worse than Cossacks which was a 2001 game. As a result it looked cartoon-like, with palm trees that towered above the cities. I really enjoyed the look of the previous games, and it felt as though you were partaking in some sort of epic board game complete with small soldiers and workers, and it really worked. I guess I just like the previous games too much.
Also, the lack of a Map Editor was a big fucking disappointment. If the game included that it could have been salvaged in my eyes, but no.
Alright, I’m sick of this.
Tiki, you don’t like Team Fortress 2 because it isn’t realistic and doesn’t have shit GoldSource graphics, and that the characters are actually entertaining. We get it.
Soup, stop replying to his post. This should of ended a long time ago.
Now let’s get back on topic: Gears of War 2’s competative multiplayer sucks, thanks to lag, you spawn with a shotgun, glitches, and more lag! Singleplayer, Co-op, and Horde is awesome though, especially with friends.
everytime i think of a game i didnt like or thought was stupid and dissapointing i think of that gamefly commercial where everyone starts crying and fussing and throwing their tv out the window…lol sometimes i feel like that. As for games I was dissapointed with i didnt care for Stalker Clear Sky and a bunch of others i dont feel like posting them all but someone said they were dissapointed with MGS4 and i say the hell you say?! MGS4 is easily on of the greatest games and rumors of an MGS5 hell yeah
I agree with Justice, Red Alert 3 definitely belongs here.
EA has taken the series and made it a liiittle too ridiculous…
I miss the Red Alert 1 days, when everything but the Tesla Coil, Iron Curtain, and Chronosphere were without a doubt buildable.
I believe Dias’s specific points deserve being addressed.
versus the following critera: 10. A game which makes no effort to mask or pardon obvious violations in elementary physics, 100. An action game with near-modern technology levels but some few concepts indistinguishable from magic.[/SIZE]
Truly valid points of rebuttal will contain a smiley.
Similar teams fighting in a symmetrical environment:
No violation in technology or physics. (…)[/SIZE]
Sentry guns:
No violation in technology or physics. (US army has remote gun emplacements.)[/SIZE]
Dispensers:
No violation in technology or physics. (Mostly serve as cabinets for ammunition.)[/SIZE]
Teleporters:
OK, you win on that one!! (Introduced in 1.6, it violates point 100.)[/SIZE]
Rocket/grenade jumps:
No violation in technology or physics. (Explosives provide a radial force. Effect is only exaggerated, not invented.)[/SIZE]
Sniper-round propulsion:
No violation in technology or physics. (While effect is exaggerated, equivalent recoil is pardoned by sniper’s mandatory preparation of stance.)[/SIZE]
Lethal stabs in the back:
No violation in technology or physics. (…what are you smoking)[/SIZE]
Medics healing over time:
No violation in technology or physics. (While he can’t operate on himself, he can still pop pills.)[/SIZE]
Spy disguises:
No violation in technology or physics. (Close to valid. Real point of concern is the disappearance of disguised clothing upon firing, which is explained by keeping in accordance with the Hague Convention of 1907. Alternative point of concern is why other classes cannot don enemy clothing. Well, the spy is the only class which wears a form-fitting basic uniform, with or without tfc_newmodels. Extraneous point of concern is why the spy can keep his disguise after firing grenades, and the answer is operating with intent only of sabotage.)[/SIZE]
This needs to freaking die. I understand that you don’t like tf2, and never will, but just going to say:
you don’t understand our point at all.
neither of the games are realistic in the slightest, yet you claim not to like TF2 because it isn’t realistic, a point that you keep trying to prove and that we don’t deny.
ou’re saying that a game is inherently bad because it has stuff in it that makes it not realistic, but funny and entertaining. Just because a game has elements that would never exist in real life, is that game bad? By your logic, every single game ever released is absolutely terrible.
example: Half-life: teleporters that are little green puffs of smoke? give me a break. Must be a terrible game.
example: Half-life 2: gravity gun? a gun that fires gravity? must be a terrible game.
A deathmatch game where dead players instantly respawn, firing rocket launchers to kill infantry, spies roam wild, more grenade types than you can shake a finger at and actually exist, etc, etc, etc? must be a terrible game. Oh wait. That game sounds familiar…
right back at you. How are these not also true for TFC?
So STFU and while I play the unrealistic and fun as hell Team Fortress 2!
And what’s so great about Team Fortress Classic anyway? Based on my personal experience, almsot everything was one texture so most of the time you couldn’t tell where your going or what the hell your doing (especially in Dustbowl), the classes were unbalanced and had no soul, and really just isn’t as fun as TF2.
Fortress Forever is cool though. Maybe it was just the physics and graphics that annoyed me.
Oh, right. I intended that as just silly cartoonishness that wouldn’t make any sense in a realistic scenario.
The ammo supply is unlimited. It’s creating ammo out of nothing, therefore violating the law of conservation of mass.
Such hilarious exaggeration does constitute as violating laws of physics. Bullets regardless of size or caliber hardly push people at all, and any type of grenade jumping would merely kill the user sending the remaining body in a nearly random direction, if not several directions.
It would be just as lethal as a stab to the chest or face. But some how the back is magically more deadly then stabbing someone in the face.
Founded in 2004, Leakfree.org became one of the first online communities dedicated to Valve’s Source engine development. It is more famously known for the formation of Black Mesa: Source under the 'Leakfree Modification Team' handle in September 2004.