Spoilers aren’t as bad as you’d think. The point is to enjoy the story, not the surprises.
So I finally tweaked the game to my preferences and played it for an hour or so,some impressions:
1)As we said earlier it is a very well optimized game in DX9 but in DX11 mode it looks pretty much the same
2)Awesome intro(expected,but still awesome)
3)Holy crap it’s easy!!In the first hour or so I took down 20+ pirate jeep patrols with my ONE weapon,so PLEASE tell me it gets harder later on
4)It puts Skyrim vanilla to shame(and that’s some achievement) when it comes to how easily you can acquire pretty much everything you need(from crafting to weapons).
That’s not necessarily a good thing.
Yeah, I’m a bit worried about that. That and the overabundance of AKs.
Sorry for not implying,that for myself is DEFINITELY not a good thing,and to be quite honest it should not be for anyone as it makes that sweet sense of progression virtually non existent.
DX11 is only for increased performance and better image quality.
Sorry,I meant DX11 was poorly implemented and I don’t agree about the performance part as this is only a myth that games should run better performance wise in DX 11,where it is actually the other way around.
They should run better in DX11 mode if it’s properly implemented as DX11 by default is more optimized than DX9. So just by switching to DX11 without implementing any of the features (tessellation, etc) it should run better. MP3 has the best DX11 implementation I’ve seen.
So what you are saying is that Max Payne 3 run smoother for you in DX11 than in DX9 mode,I mean you actually got more FPS playing in that mode?Interesting…
Yeah, DX11 was rebuilt from the ground up to be more efficient at everything. It basically uses the graphics cards’ hardware to their fullest.
Well I don’t know if it ran smoother because the game defaulted to DX11 and I never changed it back as it was running well in that mode. But in principle, on the exact same settings and not using any of the extra stuff in DX11, DX11 should run better. It’s just that it’s not very well implemented in most games. BF3 is another example where the DX11 mode runs really well, and it doesn’t even support DX9. That’s why we need to move past DX9 altogether, DX11 is better.
Edit: The point being that changing from DX9 to DX11 should not halve your framerate like it apparently does in this game.
What? Aren’t the surprises of a story a majorly fundamental part of it? And thus a part of the enjoyment? Seriously, what?
Outside of the missions this game is actually becoming quite the chore, it seems that to increase difficulty the designers simply throw endless enemies at you until you complete a specific part of a mission, then give you a final group to kill.
It also seems that to pad up the game, and to actually give the player some incentive to go looking around they’ve filled the game up with endless collectibles, which are of course tied to the games achievements.
Which are in themselves extremely easy if you have the patience to wander around jungles for hours on end, not shooting anyone, just simply collecting things.
I however don’t, and I think I’m just going to power through the campaign now until I get to the end. Finish the story and probably trade in for a decent price. I really can’t see any incentive to replaying the campaign. The main draw of single player ( the story ) is far too little of the content to warrant another play through.
The strangest thing about FC3, to me at least, is even though I love it it’s really got me itching to play a really hard survival-type game.
Thanks to FC3 I’ve been looking up the STALKER series and plan to install the first game and play on the hardest difficulty once I’m done with FC3.
I hope Ubisoft patches in some sort of hardcore mode for FC3. Also I don’t understand this game, it was running great all ultra, DX11, and all of a sudden now it runs like shit, around 30 fps and sometimes even lower, regardless of whether I switch to DX9 or not, and regardless of what settings I put it on - yet the editor runs like the game was when it was running good on ultra.
Yeah, the surprises are of course a key part of the story, even if they aren’t surprises to you personally. A good movie can still be an entertaining emotional ride even if you’ve seen it before.
So, I shot at pirates in a car from a boat, and drove away, and I come back, and there’s like 6 pirates that jumped in the water and drowned. Just like that AI glitch in Crysis.
This save system is making my blood boil. Is there a fan patch for that shit yet?
I was getting pawned by some buffalo and a motherfucking tiger came to the rescue,it was awesome…of course I killed that same tiger to craft some stuff :freeman:
I got my first shark skin yesterday, because I accidentally drove over one with a boat.
I really don’t like some of the music. It’s not that big an issue, because the game is so good, but most of it just doesn’t fit, especially the more upbeat tracks.
Also somehow my game fixed itself partially, so now, while I can’t use HDAO without getting a stupid line that darkens anything below it across the screen, I get 40-60 fps now instead of 20-35 in DX11. I’ll just keep it on SSAO i guess, as it’s less overkill then HBAO.
I’m gonna copy paste something I wrote in another forum. Basically my thoughts on the game. Any feedback is welcome, although I reserve the right to completely disregard anyone who acts like a tool about it
For me this game has become an absolute chore to play, with endless fetch quests and collectibles making up a good 90% of gameplay. Repetition is an absolute killer for me and thus searching around empty jungle looking for loot, or climbing yet another tower, or taking out another camp of absolute imbeciles is simply detriment to my enjoyment of the game.
The world itself is well made, however it is simply far too empty. Populating the world with practically defenseless packs of animals every now and again is not what I consider a ‘living world’. The fact the gun wielding enemies are so few and far between also brings me to endless boredom.
The gun wielding inhabitants themselves also do little to increase my enjoyment on account of their complete idiocy. Enemies will either sit behind cover practically indefinitely or charge you without any second thought, all of which take very few shots to kill anyway. The only attempt at mixing up the gunfights is to throw the occasional ‘brute’ at you, which then devolves into spamming grenades.
Which brings me to balance. The player is practically invincible within the first hour of play time, with practically endless health and unlimited ammunition the game simply lacks any form of challenge from there on out.
The missions themselves do absolutely nothing to use the potential of the vast open ended game world at hand, instead throwing you into corridor crawl after corridor crawl, faced with the same idiotic enemies a hundred times over.
The storyline starts off very strong, indicating your going to be in a toe to toe battle with an enemy both cunning and psychotic, saving your friends from a fate worse than death. Instead all tension is destroyed before you get to the second island, with the main antagonist taking a back seat for the vast majority of game play, being replaced by forgettable and quite frankly annoying characters you have absolutely nothing invested in.
Added to that the complete lack of a properly working multiplayer at launch merely adds to the clear indication the game had neither focus nor concise management. It seems to me to be ‘Assassins Creed FPS’, taking general structure, pacing and mechanics from the series without the forethought to properly utilize it into an FPS world.
I think this stems mainly from trying to turn a third person ‘stealth/hack and slash’ game with major platforming elements into an FPS, forgetting too often the main draw of the FPS genre, the gun wielding enemies.
To summerise, Far Cry 3 is an absolute bore of a game once the ‘new shine’ has worn off, squandering its massive potential in exchange for by the numbers game play and extremely uninspired tedium. It doesn’t quite know what it wants to be and thus we get little good of either the FPS or RPG genres it tries to mix. All in all, it has missed its potential by a light year, the biggest disappointment of the year.
biggest disappointment of the year?
lol