Far Cry 3

I haven’t experienced a delay with doors yet.

So I got it, hell it was this or Halo.

Anyone else finding it really easy? I’ve just been to bad town to follow and meet that guy so I don’t know how far I’m in or how mental it’s going to get.

But it just seems so EASY, like it’s made for younger gamers who are new to this kinda open world shooter. I mean, it certainly isn’t STALKER is it?

Also, I’m finding the world, dare I say it, really empty…

I found an old WW2 fort on an island that must of had around 10 rooms, populated by a total of TWO pirates. Seems to be far too much walking around jungle opening crates without actually shooting. I think I’ve shot as many animals as people.

Animals should provide you with XP. And there should have been an extra section of upgrades (perhaps symbolized by the Leopard) which dealt with traversing and living in the jungle. Tree climbing, hiding bodies permanently in underbrush, hunting upgrades, etc. It would have added a completely new dynamic.

I want to be raised by the jungle! Take me into your arms, Mother Jungle, and teach me your ways so you may vindicate your will vicariously!

https://www.youtube.com/watch?v=XQ_7VEEuILI

That’s just unrealistic. Everyone knows that old forts are always home to dozens of heavily armed smugglers.

Spoilers?

No.

Are you kidding me? Your going to play the realism card? The realism card in regards to THIS game? Get out.

It still doesn’t change the fact I walked in there and cleared it out in 6 bullets without trying, on hard difficulty. I spent longer looking around for the boxes then killing the inhabitants guarding them. It might feel ‘bad ass’ but it certainly didn’t feel like a challenge.
In fact I haven’t actually died from being shot so far, every death has been caused by falling to my death, whilst once I was ripped apart by a leopard stalking me.

I’d like to know from someone further in if the enemies either get more numerous or at least challenging. So far it seems to of missed its potential, focused too much on creating the world ( an admittedly impressive one ) and thus missing out on what I believe is the most important thing in what is essentially a shooter, the guys who shoot back at you.

I kind of agree. I was hoping to play a very inexperienced character who couldn’t hit the boradside of a barn or take a hit. When you escape in the first level and even when talking to Dennis for the first time, it is affirmed at numerous times in equally numerous ways that Jason begins as no warrior. Then immediately after buying a gun, BOOM, instant killing machine. I wanted to adapt and evolve into the character. Make having relatively steady aiming a class perk. Perhaps even an early-game “anxiety” feature which involved heavy breathing which gave enemies a general area to scope and an occluded view which throbbed with the beat of your heart when you were being pursued. This anxiety effect would diminish over time, finally being overcome completely after the [[color=’#151515’]prison escape].

I wouldn’t mind being a true badass who can’t be killed and creates death wherever he goes. But I wanna experience the progress on that path, dammit!

[[color=’#151515’]Maybe the Tatao (am I spelling that right) has something to do with it. I have no idea what the fuck it is or why a new glowing symbol appears on its own every time I add a skill point. But I am all but certain it’s some kind of supernatural story element. (Don’t confirm or deny.)]

That’d

That’s real cute, but I was actually interested in a vidoc about this cast :frowning:

The COD kiddies the game is aimed at would probably get pissed if they aimed and fired a gun and the bullets didn’t hit where they were aiming. Heck, I’d probably be a bit angry. But there are other ways to fix that- add view sway for aiming, have heart rate and other such stress modifiers affect accuracy, etc.

That sounds pretty similar to what I suggested in my post.

All great minds think alike, I suppose.

I know I’ve been writing too much when I get irritated by cliches like that.

Just read Vaas’s actor’s bio on IMDB.

“Mando has attended 2 universities, 4 high schools and 3 colleges - He had a lot of trouble deciding what he wanted to do, until he was shot in the knee in a gang fight and decided to change his whole approach to life.”

…why

arrow-to-the-knee joke here

I wish Hard was harder. I like the game a lot but playing on Hard feels like playing on Normal. I could only imagine how easy normal is.

I definitely agree about the protagonist being too good as soon as he gets a gun. I liked how his hands were shaking from when he stabbed the guy in the beginning, and when you get a gun and a couple of skills, it’s almost like he has the nanosuit from Crysis.

I really, really hope the mod community is able to make some kind of hardcore mode for this game. I like it a lot in vanilla form, but having it be a STALKER-style survive-a-thon would be phenomenal.

Some fucking prick called Hackeriss.lv started talking to me on steam chat while I was playing the other day and proceded to give away the story. So I blocked him and removed him from my friends list. If I find out who you are on here, I’ve got half a mind to ban your ass.

You meet a few new cool characters but the ending isn’t anything special, just enjoy the ride

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