Doom fans

Wii doom all the way for me. The controls of the Wii make Doom so much more fun, it’s actually like I’m holding a gun.
I know that sounds stupid, but with all other FPS games on Wii it doesn’t feel like the player is holding the gun, it really does when using doom’s 2D engine.
It’s really fun too.

Shame that the graphics are lower quality than the original and it’s missing the doom guy’s face at the bottom centre of the screen :frowning:

Damn it. I need to stop feeding the troll.

Actually, Wii homebrew is how I was introduced to both Quake AND Doom. I found the controls for Quake to feel much more like I was actually holding the gun. Especially since it even rotated the gun on screen to match the rotation of the Wii remote.

I play TF1 online on Wii, that’s how I first saw a gravity gun in Quake, the server admin had one.

I’ve been lurking these forums since their last incarnations and saw this, and felt compelled to post.

As part of a dissertation, I had to write up about the effect of violence on design and culture. As part of my research, I read a book on the entire history of how id software came to life and created games. You have to remember at the time, PC gaming was in its infancy. Super Nintendo and arcade machines had the market nailed down.

Adrian Carmack nailed smooth side-scrolling with Commander Keen from scratch. He had no coding from any of the console games. It was a huge breakthrough for the time, and his technology was distributed amongst all of the bi-monthly newsletters and demo diskettes. You have to remember at the time, it was absolutely astonishing.

Before id created Wolfenstein, there was no commercial examples of an immersive, “3d” arena you could actually move around in. Carmacks coding and John Romero’s design skills honed together until they made Doom. Carmack cracked Binary Space Partitioning, allowing home pc’s to run a 3d enviroment without slowing to a crawl, by simply rendering what was on the screen at the time. One of the notorious downsides to BSP was that you could not create rooms above others.

Carmack’s unholy coding skills are pretty much responsible for creating the most ported and modified 3d rendering and environment engines. Both crysis and half life 2 still have pieces of coding in them that originate from the Quake engine.

id Software destroyed countless barriers when creating the series, and it was one of the first games to be readily modded to such an extent down to its WAD file configuration. In fact, much of HL2’s libraries run in a very similar manner. On top of this, they were the first to also write their own in-house TCP/IP matchmaking system. You can boil down alot of multiplayer gaming architecture down to it too.

As for the game itself, If you cant enjoy it then I feel sorry for you. You’re missing out on a totally mindless and ultraviolent game that I still find myself going back to time and time again. Modern games all have a lot of debt to the iconoclast that is Doom.

applause I commend you for your first post of epic proportions

Though Neveah’s post was awesome, so…

inb4 SomeRandomFaggot ruins the fun

Stop putting words into my mouth, dipshit. I never said the cutscene length was reasonable. I just don’t care because I like the story… allot.
Oh, and despite what you deluded your dumbass into believing, the is plenty of gameplay in each MGS game, so fuck off.

I found Doom 3 to become dull after some time. The hell level was refreshing though.
However I didn’t get bored while playing the game in coop with a friend.

Oh, how I used to love modifying DoomII’s exe with DeHackED. You could do all sorts of things like changing the players so they were all red (gray always had an advantage), make the weapons fire faster, more ammo capacity…

I think there was one that someone made called Fireworks that, along with an insanely high ROF, it made everything shootable (rockets, BFG & pulse rifle balls, puffs, blood spots, etc) but instead of a puff of smoke, a rocket would spawn; and instead of a blood sprite, it would spawn a BFG ball. So… coupled with the high ROF, you could shoot anything anywhere and a ton of rockets and BFG blasts would suddenly appear everywhere :smiley: Pretty fun in DM, but really hard to play the regular levels without killing yourself constantly, lol

Oh hey, this thread again. Fun. Oh well, Doom sucks, Crysis is awesome, old games are over rated, MGS4 has really long cutscenes. Well thats my trollin’ for the week.

Comparing older games to newer games, with regards to fun or value (hint: different fun/value for different reasons…apples to oranges), is fucking stupid. Comparing Doom to Crysis is even more retarded…get a life.

Read the rest of the thread for why I said that and why you are entirely wrong.

fun and value (also very broad terms) is a matter of opinion…sit down and shut the fuck up

Quake is bettar.

Nothing can save this thread now, NEDM.

Doom music fixes everything.
And on a related note: Check this out.
https://www.doomworld.com/linguica/doomcovers/

+1 Internet to all of rorriMAesU’s posts.

Anyway…
Someonerandom is a retarded faggot. Metal Gear Solid is the best game ever. DOOM is a billion times better than Crysis. The Healthcare Bill will help millions of Americans.

JohnKiller is a susceptible trollable. Thats all I have to say.

Is that how you see gaming? Soulless, interchangeable pixels, easily replaced when something shinier comes out?

Seriously, lrn2gaem fgt

Take your bitching to this thread so we can get back on topic about how awesome DOOM is without your constant graphics whoring.

Also, I like Metal Gear Solid’s story more than I like Half-Life’s story!!![/SIZE] (yes, that includes Half-Life 2 and the episodes.)
There, I said it.

I was born the same year Doom was :smiley:

Been a huge fucking fan ever since.

Founded in 2004, Leakfree.org became one of the first online communities dedicated to Valve’s Source engine development. It is more famously known for the formation of Black Mesa: Source under the 'Leakfree Modification Team' handle in September 2004.