Go play your wussy little Crysis while real men play real games like DOOM.
[/elitist]
Yes, but that’s a bad comparison. Video games aren’t like guns. They get BETTER with time (sorta like wine does). I can pick up Super Mario Bros. 3 and have fun today. I can probably have more fun today than I did back in the day when it was first released because it’s aged so well. The game has this nostalgic factor that you only get from older games, and that’s why it’s gotten better and not worse.
Doom is the same thing. People enjoy it even more today because it takes them back to a time when life was more care-free and fun. It reminds us why we play video games - to have a good time. I don’t care how flashy today’s games are - I want good gameplay. Half Life is pretty old (late 90’s when it came out) but I still play it. Why? Because the gameplay mechanics are good.
So, if you base games purely on graphics, then you’re not a gamer at all and should hang your head in shame. Graphics make the game easier to look at, but the main focus should be the gameplay. Doom 3 focused too hard on graphics, and that’s why it suffered despite being a decent game.
:applause:
Why thank you.
Because the entirety of my post was saying the graphics suck.
In any case, the simple fact of the matter is that if you did not grow up playing doom, you will usually think it sucks. The only thing making you like it is the worthless feeling of nostalgia, nothing less. The worst FPS of today is lightyears better than Doom, and not just because of graphics, but because of the way the gameplay has evolved over time.
Also, Crysis is a great game, and is so infinitely better than Doom it cannot be expressed in words.
EDIT: I just reread Bladex1200’s and I really have no clue where this concept that I only oppose Doom because of graphics, although they hurt immersion immensely, and thus are a weakness.
I got Doom 3 yesterday and the first thought I had was, “So…this is what Pandorum would have been like with a shotgun.” Honestly, the most interesting part of the game so far is that I am completely dependent on my flashlight, it kind of makes sense for the lights to be out, however the giant laser to be working does not. Because this didn’t make sense, I did something that I thought did. I d/l a mod called “Duct Tape” and voila, flashlight Duct Taped to the Shotgun and Machine Gun.
That might be true for you, but it’s not just nostalgia for me. For instance: I didn’t grow up playing atari games. Sometime in the late 90’s I got an atari though, and some of those games are fun as shit.
Again, good gameplay is good gameplay, no matter what year it’s in.
And I think Doom’s gameplay got eclipsed a long, long time ago.
Brilliant.
Well, I could waste time explaining every little detail about why your post is full of fail, or I could just rolleyes and move on.
But whatever.
Unless you can show me statistics that show me, on average, what the modern gamer’s opinion on old school games is, your argument is mute. Personally, I first played DOOM after playing The Orange Box, and had no problems loving both.
Says the man who joined a forum dedicated to worshiping a 12 year old game.
Okay, that’s just fucking dumb. “Darkest of Days” is NOT better than DOOM.
:lol: :retard:
The gameplay is as generic as a First Person Shooter can get. It’s slow paced, the AI is laughable, same goes for the story, and only 5% of the total number of PC gamers can actually enjoy the game’s only real strength: the graphics.
DOOM has awesome sprites, challenging and FUN gameplay, kick ass music, and doesn’t even try to have a story.
Anyway, what DOOM 3 needed was a faster pace, heavy metal music to suck you into the demonic sci-fi world, and a HUD that shows you the DOOMguy’s face (if only for teh lulz.) A great example of this would be the Classic DOOM 3 mod, which remakes the shareware episode of DOOM. The levels were much more open (not to mention, more well lit), enemies were everywhere, the heavy metal music played in the background, the levels were very demonic, and the game really made you feel like the biggest badass ever. Funny how a fan made mod did a better job at capturing the feeling of the original DOOM than the actual developers did (and it’s not just because it’s the “same” levels.)
Half life is 100 times more complex than Doom. For example, it has a third dimension that actually matters, meaning you can do things like jump and aim up. It also has puzzles, a plot, and interesting storytelling methods.
And I say otherwise.
Let me get this straight. You are criticizing AI and story then saying that Doom is better, and even admitting it has no story? I can run it on high so that argument is invalid, the game gets very fast paced when you get to a battle area, and unlike Doom if you want to you can use stealth and tactics, and saying DOOM had awesome sprites is just sad. Crysis is just so much better.
Doom is fine without a story. Look at Doom 3. It tried incorporating story and that only slowed the gameplay down. And just because Half-Life is more “Complex” than Doom, that doesn’t mean people don’t love it for the nostalgia it provides.
Doom is, and will always be, the grandaddy of FPS games. It doesn’t matter how you see it. Not to mention your posts are constantly full of fail (Darkest of Days sucks wayyyyy more than Doom). Doom is a classic game that does NOT suck and is here to stay.
I bet Someonerandom is a Halo fanboy lawl.
how bout this food for thought…
without games like doom and quake and wolfenstein your precious crysis probably wouldn’t even exist
No games should be compared just judged as stand alone games god damnit.
Clearly. [/sarcasm]
I hated Doom. It’s not the graphics or the difficulty, it was just how pathetic the control options were. In other games styles I’m okay, like sidescrollers or even 3rd person shooters, but in FPS, any limitation on the characters movement feels like a limitation on ME. Effectively, with Doom I couldn’t duck, jump, or even look up or down really. I know there wasn’t any actual NEED to do any of those actions, but it still ended up feeling like I had my neck in a brace and both my legs were in splints.
Actually there were a couple windows that looked like I should have been able to jump through them if it had been half life, so that took me a while to realize that it couldn’t be done.
Quake pretty much fixed all the issues I had with Doom. I would have liked to have been able to duck too, but I guess that didn’t come until HL1?
I know that it’s unfair to compare Doom with games that came out so much later, and especially when I’ve played Turok, Quake and Half Life before actually playing Doom, but I honestly think it wouldn’t have actually mattered. Even without having Turok, Quake and Half Life to compare the controls to, I still would have been using ME as the baseline for what actions I felt I should be able to do, so I still would have felt the same limitations.
Why is it unfair to compare old games with new games if you are trying to decide what to play?
Because when you do that, you end up with people going “why does HL2 not have iron sights, or bullet time, or flashlight wobble, or make you put the weapon down/up when sprinting” etc.
I’m fine without them. If I’m deciding what to play, and love iron sights, then I won’t play HL2.