Disturbing games

Which games have you played that have scenes that disturbed you in some way?

For me:

Silent Hill 2 - what a freaky game. The creatures you encounter can be really disturbing to look at.

Dead Space - that place where you find huge vats full of human fetuses. It gave me the creeps the first time I saw that.

Penumbra/Amnesia - those games are completely built around the disturbing and creepy factor.

When I was young half life seemed too scary. I couldn’t get past office complex

I never found HL to be scary or creepy, tbh. But it did deliver some scares in the form of headcrabs jumping at your face from nowhere.

However, when I first played Quake 2, in some of the later levels, those big enemies with metal arms or something, would make a screeching metal sound when they were idle. When I was just walking around alone in some of the more darker and confined levels, with almost total silence, suddenly that metallic screeching sound would play, scaring the shit out of me. That alone made the game a bit more disturbing for me.

These and these used to scare me in quake 2, they jump out of nowhere when I have low health.

I would say Quake 2 is more disturbing in certain parts than Doom 3.

Psychonauts’ final level was a bit disturbing for me. It just suddenly felt very unusual.

All Silent Hill games freaked me out allot, specially when your Static on the Radio got louder, and that you couldnt see anything, then see one of those numb bodies, freaking fucked up shit

good times good times, and here:

Quake 2 has to be the most disturbing game for me. In the later levels, you end up in a prison complex or something and you hear the torturous cries of your enemies (“It hurts!” “Graararghaarragharaargh…”). When I got there the first time, it sent chills down my spine. No game I’ve played to date has come even close.

In the modern era, Nightmare House 2 was pretty decent in the disturbing department.

Now, why do casuals seem to be impressed that I played BioShock? :pffft: It’s scary, but it’s presented expertly enough so that my fear is drowned by how geeked-out i am.

Ravenholm in HL2 scared me a little, but it not as much as Conker: Live and Reloaded. Very underrated. The zombie chapter gave me nightmares as a child.

Fatal Frame 2. Pretty much everything in the game from beginning to end.

Live and Reloaded was a butchered remake of Bad Fur Day.

Tale of Tale’s The Path.

It’s not really scary if you don’t understand it. But when you do, it’s just… creepy.

on topic now, the part in the overlord DLC for ME2 when you find the VI, that just creeped me out to no end

Duh.

The end of Penumbra: Overture was creepy as hell…more so than the entirety of the game itself.

1. The original Unreal single player freaked me out the first time i played it

2. the first time i played F.E.A.R. single player i shat myself

3. to this day Doom 3 and Doom 3: Resurrection of Evil scare me every time i play them

4. the part in Half Life 2: episode 2 where you are being chased by the Antlion Queen, i scream like a little girl when i hear that sound they make when they chase you as im trying to get to the next Antlion grub hole

yes Fatal Frame 2 is scary but I think Fatal Frame 1 is alot more scary :fffuuu:

Earthbound. I know it seems odd, but the final part of the game made me really uncomfortable. For such a cutesy game to have the imagery change that drastically was absolutely brilliant.

That parasite is a bitch to kill. The only time I didn’t get scared of that thing when i was younger was if i had the double barrel shotgun. I may like Quake 1 better, but Quake 2’s Double barrel/Super shotgun is one of THE most satisfying weapons ever made in an FPS. Especially that sound. “BOOOM SHANK SHANK” That was a man’s shotgun.

Also, the fiends from Quake 1 were pretty scary the first time, especially on the later levels when it was pretty dark and they would jump at you. The design of many of the creatures in Quake 1 are very disturbing in their own right.

And of course, the shambler:

For those who would like to see a scarier version by today’s standards:


although i feel this looses a bit of the “charm” of the lower poly model, as the lower detail one leaves more to imagination.

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