Played the demo. Played disappointingly like modern COD in presentation. The game still FELT like Crysis though in the armor powers and (thankfully) sound design.
I just wish there was a bigger expansion on the things that made C1’s multiplayer unique. It was refreshingly bare bones and self dependent in a generation where every kill has to have “+100 AN 300 MOAR N U GET 2 SPAWN WIT A NEW GUN LOLOLOLOLOLOL” in order for people to keep playing it. Then again, I only got to play one game type on what was probably the smallest map in the game. If the whole final game IS like that, I just hope there are gonna be servers without that fucking bullshit.
Graphics wise it was much better than I expected on the 360. In fact, if the PC version ended up looking like it I wouldn’t be THAT disappointed. Again, perpetually butthurt PCfags blow shit way out of proportion there.
Sound wise, it’s fucking awesome. I loved C1’s audio sandbox (save voice acting of course) and this just improved on everything crysis 1 established… cept the new shotty. It sounds like someone dropped a pencil in a coffee mug.
I’ve been hearing complaints about the controls, but the default setup I like a lot. I’d prefer some better in depth customization, but I’m not getting attached to them anyway as I’m getting this for the PC. To be honest, the controls are the thing that evokes the COD feeling for me. I mean I guess with the armor powers being on the bumpers, there’s no where else to put melee but the right thumbstick, but I just don’t like it. I got a bad clenching problem [COLOR=‘DimGray’]go ahead, have at it and I always end up twitching and looking away from my target when I have them in my sights. It’s my problem, I know, but I’d rather be able to use the right bumper for melee, left bumper for nanovision, and the suit powers to be on the Dpad. Also, I’m not sure if it’s just me, but there seems to be a bad delay between what I do on the pad and what happens on screen. Not TOO bad. Not Halo 3 on coop campaign with some dude in Australia bad, but enough to get irritating.
All that being said, they cut enough corners for using suit powers to not be more of a distraction than a gameplay feature. The problem is they included so many other fucking distractions that I’m not even sure how I feel about the game. I’m definitely getting it for the mods, but I may not touch the multiplayer much if it’s just gonna be another “GET A KILL UNLOCK A SIGHT GET A KILL UNLOCK A SIGHT GET A KILL UNLOCK A GUN” game.
Yes there are glitches, yes it’s broken, but it’s a PC developer first and foremost. They’re used to shipping half a game and patching the shit out of it over the course of about a month. Plus I’m pretty sure the demo ain’t near the finished product.
additional shit: Headshot killcams are fucking awesome. I kinda wish every killcam had the bullet close up thing no matter where it hit you.
What’s with the twitchy ass ragdolls? I mean they’re a huge improvement over the insanely stiff Crysis 1 ragdolls, but still. I’m pretty sure it’s unavoidable, as I haven’t ever seen ragdolls that were PERFECT, but it happens so consistently in the C2 demo that it gets distracting. It’s especially bad when YOU die and the camera twitches out WITH the body.
It takes way too long to actually pick something up. You have to hold the button down way too long I mean. If you’re gonna do the “walk over and hold down” method to pick up a weapon, you need to have it instant and fast. Otherwise what’s the point?
All in all, the bad parts are what I expected and the good parts are too. When it comes out I’ll just wait a bit before I buy it though. I’m really frightened of it becoming another COD clone. I mean by no means do I really care all that much about Crysis, but I’d be pretty sad if it caught this Modern Warfare disease that all shooters have been catching. I really don’t want that shitty, gimmicky COD gameplay style to start elbowing it’s way into franchises that don’t need it. It seems to be going after Killzone as well.