You gotta be kidding me. I loved that system, made it feel like you really were reaching out to pick up stuff, rather than the usual invisible hands. If you have a problem with such simple things then that’s your problem
It was alright, good enough to finish I reckon.
The thing that really annoyed me was the running however. It was a sandbox game, but ever three meters you ran, the screen went all blurry and you went back to jogging. I mean…does that happen in real life? It is so bloody annoying.
It had a good premise and some cool features but the execution was just really subpar and inconsistent.
It feels like it could have used an extra year in the backburner to have the gameplay features better implemented or expanded upon.
lighting shit on fire was neat
respawning guard posts every 5 minutes was less neat
fucking driving EVERYWHERE was even less neat, one might say
lol, I remember taking down a bunch of soldiers and not being able to find a single body not to mention the weapons. But since I prefer stealthy gameplay I always have tons of ammo so I just lol’d at that.
I do hope Crysis2 offers a stealthy approach, cause uber-jumping between rooftops and tossing mini-nukes at giant transformer-thingys while getting hit constantly with mega-lazors is not my kind of thing.
Yeah the fire effects were really well done.
The respawning outposts were really the low point of the game. It was fucking annoying, specially because all the enemies have too much health and you die too fast.
That’s the thing. It SHOULD be simple, and most of the time it is, but if one little thing goes wrong (like a guy dies in a heavily vegetated area on dark soil) things get really fucked up real fast.
Also Convoluted =/= difficult. Pucking up weapons and changing armor modes is easy, yes… It also takes a lot more time than it should. The controls in Crysis 2 are merely being dumbed down to normalcy.
And I thought it was established that this is all my problem. You don’t have to fucking tell me that.
Alright, let’s just stop talking about Farcry and Crysis 1 alright? Crysis 2 time now.
As I said I enjoyed Crysis a lot, and after thinking about it one of the reasons I did is probably thanks to the detailed island setting, and I’m worried that Crysis 2 will not appeal to me because of the urban setting. I dislike New York IRL and don’t like looking at the drab buildings everywhere, and from the little I remember of when I played of Gears of War a while ago I know that dark gritty environments in first person shooters aren’t my cup of tea.
It won’t be as good as Crysis 1 because the buildings won’t all be enterable or destructible, that alone will make it very meh, at least in comparison to the first game.
That’s definitely a possibility that bothers me, but I’m hoping I can get around that. I’m one of the people who enjoyed GTA IV immensely, and while I know that its a completely different type of game, the not-all-buildings-are-enterable and the many indestructible objects that you should be able to destroy were only minor nuisances when taking into account that there are so many other parts of the game that are extremely detailed.
EDIT: now that I think about it GoW isn’t a FPS, I don’t think. oh well, my point still stands
Well, they probably won’t be enterable, but i know they will have some form of destructibility, as they demonstrated the C2 engine supports procedural destruction, and procedural deformation (which they showed) so we can dent stuff dynamically - as if we really needed that, but it’s still a cool feature.
Vehicle destruction. It was kinda off putting how much C1 boasted advanced destruction and shit, but it’s vehicle damage system was no more complex than Halo2+'s. I expected more GTAIV style metal bending, and now (hopefully) we’re getting it.
Gears of war’s architecture is nice, I thought. The whole destroyed beauty thing was cool. I mean at least there was a purpose for it to be so gritty.
As with Crysis 2’s portrayal of NY, it isn’t accurate at all. It’s not the most colorful place in the world, but it’s most certainly not 100% gray/ blue everywhere.
I go to NYC all the time. I love it. Kickass food. But in terms of architecture and color I still prefer Philadelphia. I wish there was an alien invasion game set there.
I’m just hoping with this climbing system that the buildings will all be scalable. That would be fucking awesome.
The stealth component is pretty good. I managed to kill a guy in stealth mode because he walked through spraying water. otherwise, I would have missed him
the barriers I played in MP wer based on distance and hight. But they were MP maps. At the demo they said It would be as expansive as the island jungle but the jungle would be urban. This game is more vertical than the first
That sounds fucking awesome, what’s your problem
it’s too humdrum for him, he has to deal with that shit on his daily commute.
It was confirmed we have real time customization in SP but what about in MP? Is it on the fly modding or only after you change/modify a class like COD?
I don’t see why it wouldn’t be on the fly modding. If the customization system is anything like in Crysis 1 (i.e. you can change it to sleeping darts, incendiary ammo, etc.) then those kinds of things can’t be preconfigured in advance, since who in their right mind will play a multiplayer match with nothing but sleeping darts?
Cant wait to play the MP Demo on my xbox 360 tomorrow
Did they have reasonable excuses for those barriers?
In Crysis 1, sharks were used to make water borders, cliffs for land ones.
The guns aren’t very effective on enemies & seem to do too much damage to the player. It’s easier to run up to an enemy and punch them to death then engage them any other way, creating this annoying cycle of cloak-kill-run that gets real dull real fast. The enemy AI is quite stupid, yet can spot you a mile away, but will act like you’re dead if you cloak just feet away from their face. Powers like speed don’t last nearly long enough & would have benefited from decreasing the drain rate & increasing length of recharge time. Modifying weapons is cool but is pretty much useless & shallow variety because of how little the effect gameplay. The engine might be capable of some pretty descent graphics, but is quite poorly optimized.
That’s what I got out of it from playing the demo at least.