Black Mesa Induction

Emergency light when there’s no apparent emergency? :retard:

Other than that, looks really good! :awesome:

Yeah, we might add some ‘fun’ events to the mod… heheh.

Some constructive criticism:

That door texture doesn’t look like it’s been fitted properly.

The elevator doors look too short.

I assume that SVI floor will be replaced with a BMRF logo.

I love the way you’ve done the “pillar” walls. The textures line up well.

The back corner ceiling area seems a little dark for there not being an emergency situation.

The decal on the floor is just a placeholder, and it WILL be replaced soon.

Thanks for the feedback! :slight_smile:

Good to be back :slight_smile: .

Also, another small update.

I immediately noticed HC models. :slight_smile:

Anyway, looks good. Is this area near the ones in the last couple shots? It looks really dark and dirty in comparison.

Oops…Just now noticed the filepath of those.

It’s a bit of an underground area, which transitions to the dormitories.

New media everyone.


https://www.moddb.com/mods/black-mesa-dormitories/images/more-media

Looks good!
Kinda hoping they don’t wear out that full-wall window thing, though. Looked fine in the labs, but I think it’s a bit out of place in the offices, and so far every released shot has one.

I have a ‘thing’ for windows. :slight_smile:

I’ll fix it though, don’t worry, it’s a wip afterall. :smiley:

Media again:


https://www.moddb.com/mods/black-mesa-dormitories/images/fixed-hallway#imagebox

Looks very nice indeed!

Remember to make sure the lab doors face the right way.

https://prntscr.com/3ve5up

In this screenshot, that door, if opened, would slide into the window.

Also, the office hallway looks a little dark. Really nice job, though!

You and your doors.

What can I say? I enjoy a good door.

Dormitories - Lobby

HC models and textures ^_^[/SIZE]
That looks friggin’ superb, guys! :jizz:

Yeah, it looks very sexy indeed.

I think my jaw IS the floor now.

Founded in 2004, Leakfree.org became one of the first online communities dedicated to Valve’s Source engine development. It is more famously known for the formation of Black Mesa: Source under the 'Leakfree Modification Team' handle in September 2004.