Best to worst of the Half-Life series

Op4 was the best gearbox expansion imo. BS was good for like a one time through deal.

For me its

HL2
HL2: E2
HL
BM
HL2: E1
BS/OF

Half Life 2 was actually my first Half life game, and it was really a “wow” moment in my gaming development as far as shooters go.

Weird, I find monsters and weapons in Opposing Force to be better than in Half-Life, although Half-Life has better pacing, is longer and explores Black Mesa more, also more vent crawling, more friendly npc and so on. But yeah, in case of weapons and monsters, Opposing Force wins imo.

And I don’t find the boss at the end of Opposing Force to be no more forced than Nihilant is.

But really the most forced feeling boss fight was the Decay boss imo. It was basically one person shoots rockets while the other one shoots at alien grunts.

Yeah, they were both pretty uninspired, but at least the Nihilanth was a little bit challenging. You had to figure out to destroy the crystals and (if you were hit by a portal) navigate through the other rooms. Plus you were jumping around on the trampoline-pads to get high enough to get a good shot at him.

But the gene worm was in a tiny room, with mounted machine guns that you just had to shoot at its eyes and then into its mouth. Over and over. It was neither interesting, difficult, nor fun.

I do have to wonder why those guns were even set up in the first place. Were they expecting some massive monster to come out of the portal? Was the portal there before or after they set up the guns? Was it merely a target range room before?

At least the Nihilanth fight was set up well; you navigate the alien environment, transporting from one location to the next while Nihilanth speaks (telepathically?) to you, before finally happening upon his (its?) chamber and having to use the weapons you have left to defeat him (it?).

But it’s not a remake. It’s a port. If any flowery term could describe it, it’d be a remaster…

but as a tech demo, It’s not even that bad. Not a lot of things got lost in translation. Overall it was a solid port, it’s just that the fact that it was a port cost it a lot of HL’s original charm.

That and most of the people who were looking forward to it expected something like Half Life 2 or it’s episodes (I.e black mesa source) versus what was actually given to us.

Edit: @daniel, the soldiers were holding that thing back already if I remember correctly. It had been poking it’s head out for awhile I think.

I dunno. For a long time I considered HL: Source to be THE Half-Life. When I wanted to play “Half-Life”, I’d always play HLS. With that in mind, I kind of consider it to be equal to if not better than HL, because it IS HL, but with a bit more stuff, and without taking away too much of what HL had. I feel like it wouldn’t even be proper to separate the two and consider them different games.

This point of view that I have probably comes from the fact that I had the luxury of being introduced to the Half-Life games AFTER HLS was released, so I don’t really have any hype or disappointments weighing down my opinion of the Source port.

I just noticed that I forgot that the PS2 and Dreamcast (DC pc port) versions of Half-Life are also a bit different, did anyone prefer those over the original Half-Life? I don’t much care for the DC version, but I liked the models used in the PS2 port (they had eyes and fingers and teeth!), and the new/recreated deathmatch levels.

Much like HL:S, onlye even moreso, aside from the models and a few texture modifications, the PS2 version doesn’t have much I’d consider worthy of placing it in it’s own category.

The Wall chargers and health dispensers in the ps2 version of HL are awesome.

I wonder why didn’t Valve include some of the console specific HL and HL2 stuff to PC as well.

I think the console versions of HL1 were handled by Gearbox a few years after the PC release, so I think it makes a bit of sense why that stuff never got included. Was there any specific stuff for the console version of HL2? I never played the original Xbox version (though I’ve heard it was horrible).

Nah, there’s no difference besides severely limited graphical capabilities in comparison, not any as far as I’ve seen anyways.

It looks bad but it plays just as good as any other version.

I’d actually like to play it some time because it’s preserved all the good ol 2004ness that’s been patched out. The old models, the old texures, cinematic sequences that aren’t broke. All of that.

Every once in a while I play the PS2 version, but I hate the sound quality, I hate the resolution, I hate the controls and it just doesn’t have the same nostalgic feel as the PC version. But I love using the cheat code that lets you play as a vortigaunt through the whole game. That’s what getsme to play it most of the time.

Half Life.
[COLOR=‘Black’]
The rest is shit, doesn’t matter how you order it.

Even Half-Life 2 is shit to you?

Plus you can still play chicken with that train on the Highway 17 bridge. The code updates on PC make that part impossible. (For the record I actually do own the Xbox port of HL2. Its more or less a 1:1 version of PC but with several modified maps due to the Xbox’s more limited RAM. There are also more load zones that had to be incorporated into the game due to memory restrictions. However, it’s quite a faithful port and is the origin of that orange spine cursor for when you play the game on PC with a controller.)

Founded in 2004, Leakfree.org became one of the first online communities dedicated to Valve’s Source engine development. It is more famously known for the formation of Black Mesa: Source under the 'Leakfree Modification Team' handle in September 2004.