Since they’re so sick of Halo, they should revive Marathon! :V
[color=black]For those of you who don’t know, Halo is the vague sorta-sequel-but-not-really to the Marathon series, Bungie’s old series.
Since they’re so sick of Halo, they should revive Marathon! :V
[color=black]For those of you who don’t know, Halo is the vague sorta-sequel-but-not-really to the Marathon series, Bungie’s old series.
I personally REALLY like the graphics of Starcraft II. A lot of people hate them, but I liek.:retard:
You’d have to be a anti-blizzard nazi to hate them, i mean fair enough if you don’t like them because your computer cant handle it, but hate?
:retard:
Nevermind him, he is a moron.
Red Dead Redemption is also a great looking game. The vast open desert is simply stunning.
jambo, you got any high-res version of the first Mirrors Edge picture ?
bah, I’m kinda ticked that it took 7 pages before some one mentioned riven.
Isn’t that prerendered and as such really a glorified video?
What does that matter? Pre-rendered worked for the style of gameplay, and it was 1997. The other option was half life level graphics, which simply made no sense for that style of game. the visuals in riven are beautiful, and awesomely detailed. Pre-rendered graphics takes as much if not more effort than realtime, because the unlimited level of detail forces you to go above and beyond.
Saying it’s a “glorified video” seems to imply that realtime graphics are somehow superior to pre-rendered. They’re two separate things entirely. The fact is that cyan made the most beautiful game they could have possibly made for 1997. And in my opinion, it’s still gorgeous.
Part of what I like in video games is the ability to explore the world as you would your own world. This makes great art styles all the more interesting as you can actually delve into them almost as much as you wish. When its all prerendered, it no better in my mind to a movie.
I find Ratchet and Clank: Tools of Destruction being pretty, far from being the most pretty game ever, but it’s totally fine. :3
If you feel pre-rendered graphics can’t have freedom of exploration, you’ve obviously never played riven. Sure, the frames are preset, but there are SO many preset frames, many of them totally optional, gameplay-wise. (the original game was 5 cds.) that it doesn’t get in the way nearly as much as you’d think it would. And as I said, pre-rendered is the perfect option for an adventure game, because it offers great visuals that fit the gameplay style, and also can run on any computer.
Btw, check out stills from Myst IV to see how far pre-rendered graphics can be pushed.
No, I’ve never played riven itself. I’m going of experience of previous adventure games. I’ll probably never find out if its different to me.
This isn’t about what games you liked the most and have best gameplay, this is about which games do you think look best, regardless of what techniques they used to show the graphics.
If I can’t explore an environment and see the details, I don’t think of its graphics as being as good. I like detail overall, not just in select screenshots, and that carries to when a game is just screenshots.
The idea of Myst/Riven is to solve puzzles in gorgeous environments, whether they are pre-rendered or not.
And it sure as hell succeeds in being gorgeous looking.
realMyst = a not pre-rendered Myst recreation.
Also, Halo is an ok game, but it doesn’t fit into “best looking games you’ve ever played,” at all.
Once again, good game, but the graphics are just “ok.”
ugh, Halo uses “Fake HD”. Where the Game is REALLY brown. you don’t notice it after a while. GTAIV does that as well. Use ENB Series in GTAIV and you will quickly see what i mean. Uncharted 2 had the feature of turning on Fake HD where it turns up the bloom and makes it brown. After playing for a while you forget it is on and than you switch it back to normal and you just about fall over backwards and need to change your underpants.
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