I failed to got it.
AC2 and AC2 brotherhood combined is one of the best games I have ever played. Epic long story. Lots of killing. Deep character development. Plot twists and even some romance and sex. Revelations was like an epilogue. It wraps up some questions about Altair that come up in AC2. Interesting and fun but not really needed.
Beat that dead horse Ubisoft, beat it good.
It’s funny because ragging on long running series for little reason is cool.
If this had all the same gameplay elements, I might agree with you. But we left those old commodities with ACII. Did you take the effort to read about this game and the effort they are putting in to make the gameplay fresh and interesting?
No, I agree with him. Two proper entries into a series with 2 smaller entries is too much.
This is why Half-Life 3 is never coming.
cant tell if srs
I just finished Revelations and I think it was pretty obvious that the next game was going to take place in the US. Maybe if I had finished it earlier I could have taken place in the speculation .
[COLOR=‘Red’]this is a repost from another forum.
from what i read i’m actually looking forward to this. my attitude was awe american revolution…poo as. but after reading this breakdown i was genuinely excited
[COLOR=‘DarkOrange’]There’s actually still quite a bit more in the article, so I highly encourage you to read that if you get the magazine.
The screenshots are scans from the digital version. Do not post them.
-Want it to be a jumping on point for new players without losing touch with what longtime fans cherish most.
-New hero called Connor/Ratohnhake:ton (pronounced Ra-doon-ha-gay-doo). He has an English father and Native American mother.
-More details about the protagonist/scenarios: You will experience Conner’s childhood on the American frontier as he is raised by the Mohawk. The Mohawk eventually clash with white colonists who burn their village down, causing Connor to dedicate his life to confront tyranny and injustice.
-A new traversal approach that has players leaping and climbing trees and mountain cliffs.
-Uses a new version of the Anvil engine that can “depict thousands of troops engaged in bloody battle” along with highly detailed face close-ups. They later imply that if they used version numbers, they would be like going from Anvil 1.0 -> Anvil 2.0 or something of that nature.
-Judging by the images, the faces really are quite good.
-Combat is focused on putting you on the offensive and based on speed/momentum.
-The main character has thousands of new and unique animations (no carry over from other titles) to support the new combat system.
-Character details:
-George Washington: Interacting with Washington is one of the core relationships of the game.
-Benjamin Franklin: He’s not a convenient inventor a la Da Vinci.
-Charles Lee: His role is a mystery.
-The game is set between the years 1753-1783 and is centered around the cities of Boston and New York.
-“It’s not just going to a historical building now; it’s going to a historical event.”
-Event examples: “You will see the great fire of New York. You will visit Valley Forge as a location that is currently occupied by Washington’s forces. You will visit these places in the moment that they were important, and hopefully, experience the reason why we know where they are today. That’s the goal.”
-Connor is in the heart of major battles, and they can now have a couple thousand guys on screen, whereas before it was capped at about 100.
-The overall story is still centered around the Assassins versus the Templars and Connor’s journey.
-Not all the Colonists will be cast as good people, and not all the British will be cast as evil oppressors. They’re trying to focus on how both the Assassins and Templars viewpoints exist in a gray morality as the Templars really believe they’re saving the world.
-The French and Native Americans will also feature in the game, as was probably really obvious.
-The modern day stuff relates to that location in New York at the end of Revelations.
-There will be all sorts of wilderness in the game referred to as the Frontier.
-The map of the Frontier is 1.5 times bigger than the entire map of Brotherhood.
-The Frontier is not empty like in Assassin’s Creed 1, but features a third of the game’s missions and gameplay content.
-The Frontier also includes colonial settlements like Lexington and Concord and Connor’s Mohawk village.
-You can hunt animals for resources, and how you kill them effects your reward. A one hit kill on a bear gets you a much more valuable pelt than stabbing it eight times.
-The wilderness traversal plays a big part in the gameplay in the Frontier, allowing you to use trees, cliffs, ledges, and more to set up kills and combat.
-Connor does have a hidden blade.
-The world changes as time passes, so a field where a battle happened in one year may just be a series of empty encampments a few months later.
-The entire world will change with seasons, so the cities and the wilderness will all exist in both Summer and Winter settings.
-In the winter, soldiers will move slowly and stumble about in the snow, and lakes and rivers will freeze over allowing you new terrain to work with. This gives Connor an extra advantage since he can still use the trees and wilderness pretty effectively during this time of year.
-There are all sorts of clubs and groups who want you to join and give you quests. These are separate from the mission system. These clubs will contact you based on what you do in the game. For example, hunting a lot will get you an invitation to the hunting society.
-There will be a goods based economy, a new property system, and more Desmond stuff.
-There’s going to be some new puzzle thing like the first person Tetris.
-There’s a new GUI known as Animus 3.0.
-There’s a new Animus database written by Shaun Hastings, who makes snarky comments about the British perspective of the war.
-They’re not unveiling anything about the multiplayer yet.
-There will be more platforming levels.
-Full synchronization returns, but with major tweaks. Missions have checkpoints, You also get significant rewards for doing these tasks instead of a 100%. “Imagine a leveling system in an RPG, except there’s a finite amount of XP to find. The more in-sync you get, the more you fill your sync bar. Within each mission, each activity you complete has a value”. You can replay everything to increase your score.
-They imply there is something resembling the Brotherhood system of picking up fellow assassins.
-Aligned groups are gone, but something new is replacing them in regards to factions. They don’t say what.
-There’s a new notoriety system that is more hidden and doesn’t penalize you for exploring risky areas.
-The game has fast travel because the game has more traveling.
-Don’t expect more tower defense.
-You can upgrade Connor’s gear and costume as the game goes on in an attempt to make it feel more authentic.
-The cities have a lot more subtle detail now in terms of ambient things that happen.
-You can now leap over wagons or slide under obstacles, including navigating over and around moving objects. The free running stuff also has you jumping through windows to trees and then on top of church roofs. Basically, expect the free running stuff, but more fluid and presumably generally closer to the ground.
-Connor enters battle with two weapons. The game uses the same controls in and out of battle.
-The tomahawk and knife are a “constant presence” in battle. They also let you do double counters and multiple takedowns, and you can chain kills.
-There’s no more target locking, it just automatically detects your target. Counter/defense are the same button to prevent turtling.
-You can use human shields and other context sensitive moves.
-They want you to constantly move in battle.
-There are lots of secondary attacks like the one shot pistol on the Y button.
-There’s a new dynamic camera to track the action and make it look as cinematic as possible.
-There is a new sprinting system also, so you can hold the button to instantly turn around and start fleeing from combat. They also let you kill people while still moving so you can keep chasing a target. They kind of imply you can even leap off of them after you kill them, though I’m not sure if that makes you faster or just doesn’t impede your movement.
-They really, really, really want you to constantly move. I mean like they say this every four sentences. Not just in battle, but in every section of the game.
-They also try to keep you more in control of the combat than ever before.
-Game Informer really loves their animation system.
-There are around 2.5 hours of character scenes in the game that are fully acted and recorded. They mean this in Naughty Dog style where they have the actors being mocaped while performing on a set that resembles the scene in the game.
-They’re aiming for accuracy by having historical dialog consultants and actual Native American actors.
-This game has the longest development cycle since AC1, and has twice the production capacity (in terms of work hours) and budget of Revelations.
-They want the game to feel like AC3.5, and the game will have its first version complete in just a few more weeks, at which point they’re going to spend the rest of their time refining it.
The new combat system sounds refreshing. In the last couple games I just guarded until someone attacked me and then reversed it and I was pretty much untouchable. Hopefully this is much better than that. Their “be on the offensive” thing sounds really cool.
Also, thousands of troops on screen at once? Yes please :awesome: !
Edit: Although the dynamic camera they keep talking about worries me.
Revelations kinda pissed me off and was the one too many.
There was alot of speculations about where would AC3 be set, but most people agreed if had to be China / French revolution / American revolution.
I simply hope the story goes a little faster than the other games.
murdering indians as some italian guy with knives
best seller
It’s not because of the amount of games, It’s because the games are mind numbingly boring, and instead of making a new IP it seems they release the same bullshit every year, it’s turning into call of duty.
cue assassin creed lovers.
AC1 did get kind of boring but AC2 is a pretty different game, and anything but boring. It did get more and more samey with the releases of Brotherhood and Revelations (even though I love the bombs in Revelations) but this one seems to change the gameplay up a lot so I’m sure it’ll be the same experience a person felt when going from AC1 to AC2.
Plus Brotherhood and Revelations weren’t made by the same people that made 1 and 2. AC3 has been in development by the original studio since AC2 was released. Your comparison to CoD makes no sense.
I haven’t played Revelations yet, but the other entries have each made an effort to improve and add to the gameplay. From what I’m reading ACIII is looking to not only improve and add but also change it to a agree. Assuming Revelations plays exactly like Brotherhood, that’s hardly just like CoD.
Lets face it, your problem with the series isn’t that it’s over done. You’re problem lies in the basic gameplay and mechanics of the game, which is a preference thing.
To look to my point as before, Half-Life as a series has made less changes than AC as a whole. This however isn’t an inheriently bad thing. Change isn’t always a good thing and honestly Half-Life doesn’t need much changing. Assassin’s Creed has but they made the effort to change was needed.
First one was repetitive, so they added stuff to change the pace in the second one.
The pace and repetition was at an acceptable place in ACII so in Brotherhood they focused on making less but more interesting map space and expanding on concepts put into ACIII
From what I hear Revelations is just more of Brotherhood. But that’s 1 fuck up out of 3? Not too bad IMO.
Now instead of just throwing about phrases like “beating dead horses” and the typical “compared to call of duty so its is teh badzorz” bs why don’t you come up with a legitimate reason to hate a third entry into AC?
Oh, he’s serious, just look at how Kingdom Hearts III will never be released. They’re having too much fun with their miniseries.
@Surplus: You’re pretty much right, Revelations is for the most part just like Brotherhood, but in Constantinople. They did add in making bombs, though, which I think is cool as hell. You choose the casing of the bomb (which determines whether it breaks on contact, has a fuse, or sticks to stuff), the type of gunpowder (which determines how large the explosion is), and what it contains (shrapnel, poison gas, smoke, lambs blood for fear inducing, and some others that I can’t remember). You can have three of each type (lethal, tactical, and diversion).
The main story-line is moving too slow. I mean sure it’s cool to go back and see his ancestors, but unless somehow, someway, or “somewhen” in assassin’s creed’s case, Desmond’s ancestors are going to somehow equip him for saving the planet with some ancient legendary tools or ultimate weapons then there really isn’t a point to keep going back in time, they found the apples right where Ezio and Altair left them. I guess some how there’s going to be 3 apples or something and he has to use all three to stop his world from being destroyed.
[COLOR=‘Red’]HUGE
SPOILER ALERT AHEAD
There is also too much space in between AC: B and AC: R, I mean I know he stabbed his GF and whatever, but it doesn’t make sense, unless she got stabbed in her lungs or her heart I’m pretty sure they could have saved her, and not only that, somehow Desmond wakes up in the back of a truck with his father I think and they all go on merrily as if nothing ever happened, his GF is only mentioned once, and Desmond never asks what happened while he was in coma-land he just goes on with the story. Can they at lest answer those questions before throwing me into another one of his ancestors?
I can understand not talking about the girl because of the end of AC: B, but my mind is already f*ed enough with all these riddles and don’t get me started with finding the Data Fragments to finish Desmond’s story, I would assume it’s unimportant because I have to go out of my way to do it.
They explained what happened to his GF (can’t remember her name right now ). Desmond was on his little coma island and you could hear the people talking outside or Subject whatever said something about it. Desmond was only awake for a couple of minutes at the end of Revelations and probably wasn’t in control enough (after waking from a COMA) to really ask too much.
I still refuse to believe that [COLOR=‘Black’]Lucy is, in fact, dead. I mean, unless they have an exceptionally sadistic writing staff, there’s no way they’d [COLOR=‘black’]kill her offscreen with a line of dialog in Revelations. That’s just bullshit.
If she is dead, I’m sure they’ll explain more in AC3. If not then that’ll be explained as well.