Alien Isolation

There just one more screenshot, that hasn’t been added on my last post on this thread, just came out from Rock, Paper, Shotgun.


https://www.rockpapershotgun.com/2014/01/20/alien-isolation-screenshots-show-more-clues/?utm_source=feedburner&utm_medium=feed&utm_campaign=Feed%3A+RockPaperShotgun+%28Rock%2C+Paper%2C+Shotgun%29

yay he’s huge

I was getting real tired of that 5’8" xenomorph trend everything had been following for the last 20 years

hnnng

I’d hnnng over that but the chromatic aberration is making my eyes bleed

which is a bit off-putting

The aliens actually look like that in real life. They have chromatic aberration. True facts.

I wish someone would do CA right for once.

That being said, it probably just looks extra exaggerated in that shot because of the high res.

“hnnng”

(couldn’t get all of it, think some of the bloom/lens flare was rendered on top of the CA)

It looks better with that little bit left.

I’d put my dick in it. That is what you do when a 7 foot tall monster is trying to eat your face, right?

Certain members of our community would definitely agree.

It’s 9 feet actually. So it’s even bigger than the original Xeno.

https://www.avpgalaxy.net/2014/01/28/alien-isolation-official-xbox-magazine-uk/

https://www.gamespot.com/videos/alien-isolation-creating-the-alien-trailer/2300-6417668/

Looks awesome…PLEASE don’t let us down CA!

You ALWAYS put your dick in the dick monster.

That’s because I’m more beast than they are.

Yeah, pretty much.

Here is another one:
https://www.vg247.com/2014/03/19/alien-isolation-forget-everything-you-think-you-know-about-stealth-games/

Well…this RPS hands on doesn’t sound very promising.
The guy who played it mostly talks about the AI of the alien:
“Real challenge requires consistency. Real challenge requires that the AI plays by the rules, else players feel like they are getting fucked over all the time. I’ve stood in shadows and been seen. I’ve stood out in the open and had the xenomorph scoot on by. Creative Assembly says the alien doesn’t cheat, but I couldn’t help feeling cheated with every new death.”

That doesn’t seem to be enough to judge the game by. I’ll try not to get my hopes up too much, but you never know.

Founded in 2004, Leakfree.org became one of the first online communities dedicated to Valve’s Source engine development. It is more famously known for the formation of Black Mesa: Source under the 'Leakfree Modification Team' handle in September 2004.