but seriously, although i do enjoy splitscreen on consoles, I wouldn’t say thats a plus they have over PCs. TVs do come in big enough sizes for splitscreen while PC monitors usually dont, but PC games have LAN gaming, and I’d rather have my own monitor and my competitor have theirs than cower over a TV split into several parts
I played a few hours of the beta with one of my friends and found the multiplayer to be pretty fun. They took some ideas from COD and Tribes and even Jedi Knight (some of the load outs are like the force powers were in that game from a gameplay perspective) and actually implemented them pretty well. The load outs were mostly fun and fairly well-balanced and at least added a little more strategy to the game. It still felt like Halo, but it didn’t feel like just a rehash of CE like the last few games.
Bottom line, if you like Halo, you’ll probably like Reach. I was already a jaded FPS veteran by the time Halo 1 came out and I hated it for years, but now that I’ve grown up and lost some of my biases I can definitely see the appeal. If you can’t and wanna throw out hyperbolic hatred, fine. I get it. I was 14 on the internet once too, can’t say I didn’t say the same shit about games that weren’t to my taste.
Incidentally, I happen to have one of those 8" tall Elite action figures, a like 2 4" grunt ones, and a bunch of little ones, including a ghost and a banshee.
Haters gona hate, but I played the Halo Reach Beta, and I must say, it’s really fucking great.
Also, people who say that Halo is a sub-par game are either elitist pricks, or fanboys. It’s a fantastic game, online and off, with one or two too many sequels…
It really shouldn’t matter what platform a game’s on. I’ve played Halo: CE on the PC and Xbox and I think they’re about equally mediocre. A good game is a good game, regardless of the platform, and vice versa.
Although I see your points in the other stuff, there’s a few things in this paragraph I want to talk about.
HL2 revolutionizing everything: HL2 isn’t what revolutionized “everything”. It’s the Source Engine that revolutionized physics and graphics, for it’s time, and still is one of the top engines.
The physics puzzles: Yes, they were simple, but you’re not grasping the whole thing. It’s the REALISM in the physics compared to alot of other games of it’s time. The source engine has some of the most accurate Physics around. Most games require some sneaky but real looking scripted cutscenes in order to make a good physics puzzle, but Source actually does it with the physics.
Story telling: Half-Life 2 only takes control three times if I remember correctly. Once, before the game even started, once near the end, but it didn’t really take control, your movement was just restricted, and at the end, which leads into the credits. Other than that, you learn everything at the same rate as your character. You know just as much as what’s going on as you character.
I’ll give you that it did ruin the game’s unique setting, but it also made the atmosphere better, and made the environment practically come alive.
The combat and replay-ability: Half-Life isn’t meant to be a tactical shooter. Everybody nowadays is looking for tactical style gameplay in FPS’s now, and I’m sure that’s because of games like CoD. Everybody always says stuff like “When you sprint you should put your gun down! It’s more realsitic!”, “There should have been Iron Sights in Half-Life! It would have been more realistic!”, “How come Gordon has no feet? You should be able to see chest down!”. Half-Life isn’t supposed to resemble a tactical shooter, with all sorts of actions that should be in a war game. Yes, in real life people use iron sights. So what? It’s a feature that was in one game that made it seem more realistic so it has to be in another in order to be realistic? The main focus of half-Life 2 was physics and graphics at the time. And I, along with apperently thousand of others think that it’s was good with simple gameplay. I’ll give you that the replay value was kinda low, and that the A.I. wasn’t the best.
Remember, this was a game from 2004. Look at how it’s being compared to Halo:Reach, from 2010. This has to show just how revolutionary Half-life 2 was.
The last thing I’d want gunplay in HL2 to be like is COD. What I expect more is… variety. You know? Each level usually had it’s own niche in terms of enemies, and often you only ever ended up facing one enemy at a time. I want that hectic “you vs your enemy vs your enemy’s enemy vs their enemy” gameplay from HL1. It’s just not there in HL2. You fight Antlions, you fight combine, you fight zombies. Never once do they cross each other’s path save a few times. even then it’s brief and boring. Not to mention that with most of them all you have to do to live is strafe and spray. I just wanted HL2’s gunplay to be a bit more than “spam till the room is empty”.
Half-Life 2 is about all that really remains of the old Doom-style FPS, and it doesn’t really adhere to that in any way except the number of weapons you can carry, the very generic classic weapon types, and unrealistic things like running and firing.
Also, if I EVER get bored enough to buy a Halo game, it’s gotta be a PC version, since I’m not going to buy a stupid $300 console that breaks down more than my old Fix Or Repair Daily Focus on a bad day, all so I can play one or two stupid games a couple times.
Don’t worry. Soon splitscreen, and even LAN will disappear entirely, making way for multiplayer requiring that everybody buy their own console, game, and subscription in order to play together, rather than one person owning a console and sharing it with friends.
Founded in 2004, Leakfree.org became one of the first online communities dedicated to Valve’s Source engine development. It is more famously known for the formation of Black Mesa: Source under the 'Leakfree Modification Team' handle in September 2004.