WTF is Halo Reach?

Halo is a sub-par game. Halo reach is a sub-par game based on the sub-par history of the sub-par universe the sub-par developers created.

that said I enjoy playing Halo games for one reason.

Sometimes I like to just sit around and shoot things without worrying about a story for that I go to Doom and Halo.

I agree except about the sub-par developers. Bungie is ok, but Microsoft is holding them hostage and has forced them to pump out Halo after Halo.

Bungie disconnected from Microsoft last year, man. This is their last Halo. Microsoft and a company called 343 industries (hurrp durrp) takes over after that.

Perky, bungie is the shit. They’re under credited. I mean INTERNET connected Multiplayer in Minotaur (1992)? WASD+mouse control scheme in marathon(1994)? a full TWO years before Quake came out and took all the credit for both things? Bungie is a lot of things. Sub par ain’t one of them. If anything, Halo has PERMISSION to be derivative, unoriginal, and generic. Everyone’s been ripping off of Bungie since the beginning. This is just revenge.

I’ll try to be as impartial as I can about this.

If there’s a game I would play with my friends at their house for instance, on a console, it would definitely be a halo game.
If they were at my house, we would choose one of the many other, greater options for LAN gameplay on the PC.

Simply put, IMO, Halo is a great split-screen MP game on the console, and sub-par on the PC when compared to the many other amazing PC-only titles.

No shit? I’m sure Crysis 2 will suck on the consoles and be alright on the platform it was made for. Just like Orange box did. That’s just how ports work.

…thats how RECENT ports work. It used to be that a game could be made that would play well on a console AND a PC, not like the piss-poor ports such as GTA4. Especially considering that Halo was originally being developed for Mac, it’s not obvious that it would be more enjoyable on a console

Idk. I mean Halo 1 is pretty tailored specifically to the console… Plus the port WAS very rushed and halfassed. You could call it the beginning of the “recent” ports.

TBH I look forward to playing the split screen co-op with mah buddies.

I must say your post is extremely full of shit. Half life 2 revolutionized the fps genre because each chapter completely changed the gameplay, one minute you are keeping off the sand the next you are infiltrating nova prospect. The story telling was not incoherent. If you pay attention to the story and storytelling it can be quite grand. There is tons of back story to give the story legs and feet. Don’t even try to defend a game you love because of nostalgia against a game that is actually good.

Halo was fun regardless of whether it was good quality. I remember finding it quite amusing to stick a grenade to a little guy and see him run around going: “waaaah, not again!” and exploding

Halo Reach promises to be the same as long as it’s not over-hyped like every Halo sequel so far. It will be over-hyped, however, so it will be disappointing.

Wait, how is Crysis’ gameplay mechanics too complex? X3: Terran Conflict, and moreso its predecessors, are complex, where you have a 100+ page game manual, 80+ pages of it are essential reading so you will have ANY idea of what you’re doing, and that’s all with an IMPROVED SIMPLIFIED user interface compared to the past.

Also, it sounds like Halo Reach is basically regular Halo Multiplayer with more weapons (but weapons are redesigned to be more like the first Halo), and you can spawn with a jetpack or some other goofy ability?

Also:

Halo fuckin sucks.

Where did I say it was THAT complex? I’m mostly on about the more simple shit like not having to look at weapons to pick them up.

I paid attention to the story. It was one series of uncontrollable events after another. Even a god damn “save the damsel” level (even though it was Alyx’s father). No character actually has any use to the story other than to just deliver lines and say what’s happening. No one makes game changing decisions. that’s the biggest problem. They spent so much time making the characters feel human and real, but NONE of them are anything more than exposition spouts. Again, it’s better in the episodes. Then again your avatar itself renders your argument invalid, so idk why I bothered :confused:

Yeah, the Halo game is a Halo game. But if you dislike the franchise (the vibe I’m getting from you) why the fuck do you care?

Halo 1- A decent game. Frustrating level design in places. If you know your way in the game’s arsenal, the MA5B is pretty much the only weapon you’ll ever need. (Or the scoped Magnum.) Vehicles made by humans practically indestructable, making driving missions playable without having to restart fifty times per map. Save system annoying.
Halo 2- A decent game with a ridiculous cliffhanger ending. Better weapon balance than game 1- meaning that the best weapon in the game is now dual wielded Needlers. Magnum was nerfed, but could be dual wielded as well. Liked the Arbiter inclusions, the cloaking device changed up gameplay pace and rewarded some strategy. Multiplayer is ruled by plasma pistol/magnum combo. Vehicle handling got worse, and the warthog can now be destroyed, making driving missions exponentially more frustrating. Save system still annoying.
Halo 3- A under-par, ineffectual plotline, overbloom lighted, nerfed arsenal game with horrid level design in many places. Gun SFX sound grating. Fans hated the Arbiter so he was relegated to sidekick role. The Spartan Laser forever unbalances multiplayer. Every vehicle is a Pinto. Save system still not fixed. Cortana impersonates SHODAN and the Guardian Angel from Borderlands. Save system STILL not fixed.
Halo 3 ODST- Excellent change in pace. Open world stealth action hub world with dynamic patrols and good rewards for exploration. Nathan Fillion in a major and occasionally playable role. A more engaging story than any of it’s predecssors, focused away from the emotionless and generally Doomguy-esque Master Chief, and following some actual characters other than Sargent Johnson and the Arbiter. They weren’t very well rounded ones, but it was an improvement to the formula. Weapons rebalanced, silenced options relegated to the pistol and the SMG. Save system STILL not even LOOKED at.
Halo Reach Beta- Well balanced multiplayer with redeeming features. Jetpacks are relatively useless unless playing against people who can’t be bothered to look up. Controls changed to give people time to get some kills in against more experienced players. (e.g. the first time I ever managed to come away from a round with a positive kill to death ratio in a Halo game.)

Crysis- Intriguing experiment. Level design includes lots of open ground to cover with multiple routes to most objectives. Ruined by driving missions. Wish enemy soldiers could speak Korean on all difficulties by a cvar. Weapon arsenal consistently mediocre. The AKM does most things you need, followed by a sniper rifle for backup. Cloaking Koreans frustrate.

The MA5B sucks.
I hate Bungie and Microsoft for the Xbox exclusivity.

Fix’d for easier reading :stuck_out_tongue:
And pretty much.

Nice post, k3nny1550. I agree. All I can say is that no matter what you want to say about it, I have had tons of fun going to my friend’s house and playing Halo online with him.

That’s one thing I am so disappointed that consoles are moving away from -splitscreen play. Games can be so much more fun when you’re playing with friends. I remember playing Halo and Mech Assault in LAN parties back in the day and it was a blast. Even now just playing with one friend in matchmaking in the same room is great. But online in Halo you mainly have raging pre-teens screaming about how you suck when they kill you and how you suck even more when you kill them, and a lot of it probably has to do with the fact that they are all stuck by themselves in a dark room trying to prove their worth on Xbox Live, while me and my friend are just laughing our asses off and having a good time whether we’re owning or failing. It’s sad, really, but I guess that’s just the state of the market and that’s just what the industry has to pander to.

Yes it is. Yea, though I wouldn’t say “routes” as I would say “can approach things from many angles”. FUCKING HELL IT IS, that stupid-ass VTOL, or the annoying tank level (that one is better on foot with wacky cheats). I’m pretty sure you can, or if the console is stupid and won’t listen to that command, you can change it in the difficulty config files. Yea, it kinda it. I usually use the FY-71 for my gun needs, pistols for tactical stuff, and the SCAR with a scope and on semi-automatic in place of a sniper rifle. Yea, and it wasn’t any better that one time I played and suddenly saw too much emotion on the Koreans’ faces and started having a hard time killing them, so I all but refused to use bullets unless necessary, including on those cloaking guys. Pro tip for that: every enemy dies almost instantly when shoved into water. It took a while to get past, I think I eventually gave up and broke the Batman oath.

So am I right in gathering that Halo Reach is just regular Halo multiplayer with a slight twist?

from what ive managed to gather from this clusterfuck of fanboy posts, Reach is just a slightly twisted Halo multiplayer to those who don’t love halo, and its a revolutionization of the halo multiplayer system to those who do

of course i could be misreading this whole thread, but honestly, its not that hard to get confused among a bunch of flame posts

QTF I fucking hate that. Split screen is the only thing consoles have better then PC (excluding a few titles on PC).

I wish consoles would just give up on graphics so they can use the resources for split screen!

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