Crysis and Halo:CE have somewhat similar storylines anyone notice that?
Halo: super soldier that just survived a crippling attack on the human race lands on alien artifact that’s worshiped by main enemy as a religious icon. On the artifact lies a symbiotic zombie spore.
Crysis: you play as a regular marine guy with a super suit that is sent on an island to find some motherfuckers, and you stumble across an uncovered alien artifact that’s being worshiped by insane north Koreans…wait… ONE insane north Korean leading an army of retards that want it’s tech.
Similar? I guess it’s a check box script kinda deal here. Generic? to an extent, yes. (tho Hlo’s is much more in depth and has some original tweeks hidden in subtext)
I’m with McBreakfast on this one, but the only reason I’m more excited for reach than EP:3 is because… well…
…There’s actually a game there to be excited about…
Edit: Nevermind nothing to see here
The story is generic. Sure, it has some original twists, but most is pretty much thrown into a plot generator and there you have it. The gameplay, however, is what most people don’t like. The gameplay is EXTREMELY generic and unoriginal, that’s what turns most people off from it. People wouldn’t look down on Halofags if said Halofags realized that Halo isn’t the best game in the world, it’s a mediocre game in every sense of the word.
i liked halo better when it was called aliens
I think I died a little inside…
Gamers these days have no sense in quality :’(
Crysis 2 > Halo Reach
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Halo Reach
Retard, if you knew the halo story you’d get it.
I didn’t start the flame war.
I hope you weren’t directing that at me- and if you were, I hope it was sarcasm.
Then again, your argument doesn’t much make sense for any of the recent posts.
I dont hate Halo as much as I hate some of the people who call themselves HUGE HALO FANS, set their passwords to like halorape and then say (Halo is gay now) After Halo Wars… Im not a Halo fan, I liked the first, and played the first, and wanted the Xbox just because of it. But I HATE Bungie, and havn’t (For the exception of Halo Wars and Halo 3) played and of the other crap. So really me flaming Halo would make me a hypocrite. And I now regret ever touching Microsofts piece of shit.
Heard of common courtesy reach-around?
And yeah Halo is awesome. Not the best game in the world, but awesome.
fuck yeah and btw halo > TF2 does not compute.
I don’t care about how good it is, since I don’t ever plan to buy it. I’m asking what is its “thing”. What separates it from the other Halo games? What’s its gimmick?
H:R has two new things that the other Haloes didn’t have: Sprinting and a jetpack. The story is probably the same, and they will probably just add new weapons and say “HEY LOOK! AN ENTIRELY DIFFERENT GAME!” I never liked Halo…
You made me LOL a bit there. Halo Reach multiplayer is by far the worst in the entire HALO series. Most of the hardcore Halo players are already boycotting the game. Never really liked Halo much anyhow tbh, piss-poor console FPS.
Mind enlightening me on why it’s terrible? That’s the point of this thread is an explanation from either those who’ve played the beta, or those who know a lot about the game, to basically describe what is different about this game and other Halo games. Like I said, the gist I’ve gotten is it’s somewhere between Halo’s answer to Team Fortress 2, and Halo’s answer to Crysis.
Only fun I ever got out of Halo was when I played the “Infected” Game mode with friends, and watching Red vs. Blue. I decided to try ODST and I was like: “Dude…This is THE SAME FUCKING GAME AS BEFORE! I finished the main story on Legendary or whatever it was in a day! There was NO fucking difference except a new storyline, and a faggot having an orgasm when you get shot twice! They shoulda stopped at three like they said they were gonna. Switches back to Dashboard OH! And they’re making a new Halo. Wow…”
I’m not gonna say they’re milking it though. Now Guitar Hero was practically the perfect example of “Milking it” after 2. 2 games a year and most we’ren’t anything new but songs, whih could have easily been addons. Call of Duty is milking it now. The first one was good, all after that were the same until MW, which was kinda “meh”, and W@W, which was a little worse, MW2 I only got some fun outta multyplayer with friends again but that’s it. Basicly Bungie is taking advantage of fans with Halo, they’re just giving them a new Halo like the fans wanted. Although they could do more to make it a better game.
Valve has a good reasons to release more games: SOOOOOOOOOO Many people want a new Half-Life.
Bungie Has good reasons to release more games: SOOOOOOOOO many people want a new Halo game.
Valve: They keep releasing in shorter episodes, which CONTINUES the story IMMEDIATLY where the last left off, and aren’t sold at full game price.
Bungie: They keep realeasing in what they call a whole new game, but really, it’s a barley changed story, or a differen’t side of the story, at full retail price.
Valve: Valve puts a fuck load of detail in story, back-story, and mystery in there games.
Bungie: They’re storylines are somewhat generic, I haven’t seen much back-story, and there is no mystery which is a thing that keeps me entertained with other games.
Valve: Not only do they release games, but they release everything you need, including source code, to create whole new games, or just some simple gameplay changes, which make there games so much more enjoyable.
Bungie: It’s like any other game: You can’t do much but maybe a few reskins.
As you can see, for anyone that’s gonna argue “Well Valve keeps releasing games! How come you don’t say they’re milking it?!?!?” I’d say, and bet alot agree Valve does more to a game then release another with a slightly changed story and call it new. They introduced a whole new engine, which is still one of the top game engines today, they released the episodes, which they didn’t say were new, they continued immediatley off from the previous, AND are working in other genre’s of games too (L4D, PRTL, DoTA).
All in all, Halo is the same as when it started, Call of duty has changed little more than graphics, Crysis is much different than Halo, the second looks like a whole new game, Half-Life keeps surprising people with twists and info and all sorts of stuff.
It’s supposedly terrible because they haven’t change really anything but SOME new weapons, a jetpack, a stupid power, and made it multyplayer only apparently…
Multiplayer only?
What the FUCK are you talking about?
Also, ODST was an standalone expansion for Halo 3. Not a full game. Standalone, yes. Full, no.
Why was it 60 bucks? Fucking Microsoft. Bungie had nothing to do with it.
Generic =/= mediocre. You see there are games that do stray away from the regular, and always end up having some cool little features that set them apart from the rest. Usually these features fucking ruin the game and make the entire thing fall flat on it’s face. Sometimes it works, yes. There are some RARE occasions where a game will be different than the norm and be damn good (any valve game, Borderlands, eh…) but they are fucking RARE. I mean all the games you guys praise I really can’t see why.
All this talk about Crysis’s openendedness has me scratching my head. Why praise shit level design just because the level itself is huge? How the hell is the coast of an island with endless ocean on one side and an unclimable steep mountain on the other open ended? Since when is throwing a fucking crab worth 60 fucking dollars + a few hundred (at the time) worth of rig upgrades? How the fuck is enemy AI that takes cover on YOUR FUCKING SIDE OF THE WALL and then SHOOTS AWAY FROM YOU good? Combat is absolute shit, story is shit, level design is shit, graphics are great. That’s all it takes I guess. Crysis 2? Looks the fucking same with simplified (this is a good thing, mildly) mechanics, no more blue sentinels (good thing, mildly), and unless the writer dude is full of shit, a better story. It will need a lot more than that to be even half decent, so we’ll see.
All this talk about how Half Life 2 revolutionized everything. What did it have? A few fucking teeter totter puzzles that any retard could figure out, and taking an interesting quirky universe established in the first game, and FUCKING RUINING IT by grounding it 100% in reality. Not to mention the only way the game can tell it’s broke ass story to my is by taking my control away from me for a good 5 minutes every 15 minutes. The combat is “meh” at best, but there’s no replay value when it comes to that at all, because the AI is about as predictable as the outcome of this very thread. The story throughout the game is about as deep as Gears of war 2, with any illusion of depth coming from really good voice acting/ facial animation. The worst part about it is that it could’ve been a lot better had they used some stuff they’d cut from the beta. Not the whole incoherent story, just details. Fucking weapons at least. At least this game had episodes to make up for it.
The reason I like Halo is BECAUSE it’s generic. well… it was. Now it’s got a simple late 90s shooter gameplay style that’s damn near imposable to find now a days where every developer is like “HURRDURR ADS PRONE LOLOLOLOL!!!11”. When the franchise started, there was plenty other games of Halo’s style. I’m willing to admit that my love for Halo 1/2 is fueled only by nostalgia because it’s the only fps that could keep the attention of my then 7 year old mind. But now, it IS different simply because everything around it EXCEPT it has changed. For the worse I think. What Reach is is taking all of that 90s style run and gun gameplay and beating all the dents out of it. The game is pure polish. Also, it’s got an unparalleled amount of customization. You can even tweak AI behavior in firefight mode. People are pissed about it because it’s supposedly TOO different from the regular Halo formula. The fact is these people can only win a game through it’s flaws. In a game where every one has an other and every weapon has a use, the assholes just can’t cope. Plus I’m a sucker for an extended universe.