i’ll play bmdm as long as it can run with hldm… and until now… hl1:ag > all.
atm… i dont rly care for the sp mode of bm…
i’ll test mp first… and after i probably got disappointed with mp
[depends mainly on the movement (bhop, climbing… etc.), the way the gauss and it’s functions (jumping, wallgaussing/splashing) will be coded, the primary and secondary firemode of the crossbow, the lack of spawnprotection, crossfire.bsp and gameplay in general]
, i’ll try the sp mode of bm and go back to hldm.
epic comment. gave me back some hope on bmdm… i hope, bmdm won’t suck… like most modern games (including hl2dm).