Worst Part Of The Best Game(s) you've ever played

The rubberband ai in the latter “Need for Speed”-Games.

That reminds me of a friend who did a video game programming class in the states. He was asked to make a simple “rubberband” AI. Unaware of the entire concept, and he wasn’t told it had to be in a racing game, he literally made a rubber band with intelligence. He told me he forgot about the project until the very last week, and jokingly threw the program together in hope of getting the instructor to laugh.

Apparently it worked. Off topic I know.

I didn’t intend on posting but I disagree so strongly with this. To me it just made the game so unique, without being boring… you knew an epic fight was coming, and you were riding straight towards it. Fantastic game. I’d rate 10/10, didn’t mind the camera issue really at all.

Dynasty Warriors, lu bu… took me five times to beat the one gate.

we can agree to disagree then - to me, the totally empty environments just scream “we ran out of production time and had to cut all of our content except the bosses in order to meet the deadline”

what? Are you kidding? I would normally agree to disagree, but I just so strongly object to this. I didn’t find the environments “boring” or “empty” at all.
The environments were so surreal and added so much to the sense of solitude to the game. They were also amazingly beautiful. To the northeast, to the east of the second bridge into the cave forests, there’s this amazing vista of stepping waterfalls that empty into the gorge. Whenever I take that route, I always find myself stopping to look around when I get halfway across the bridge.
There’s also the beach (to the southwest, past the mountain ridge, through a narrow gap and down a thin ledge) , which I was very proud of my self when I found. I’ve spent a lot of time in that game aimlessly exploring the landscape to find new places of interest, and check out the stuff I’ve never seen before. Seriously, they put so much detail into the environment in that game. There are tons of beautiful areas that lead, gameplay-wise, to no where, but are a very good time to just explore.
And what would you have preferred? A field of random small enemies that ruined the athmosphere of the game and pulled you out of the experience?

So nevermind the hundreds of trees & lizards to hunt to expand your health and stamina, or all the awesome locations of the land, but no…
it is unacceptable to have such a vast land inhabited solely by the monstrous incarnates of a fallen god, and random little creatures

Assassin’s Creed - The endgame battle. Annoying, unfair, and completely stupid to the story

Call of Duty - The British mission where you assault the dam by yourself

Diablo 2 - Act 3

Halfllife - Xen

Halflife 2, episodes, portal - Nothing but love

Quake 4 - The early levels after being stroggified

Streetfighter 4 - Seth

Donkey Kong Country - Shooting out of barrels

Super Mario Bros - Finding the right path in late bowser’s castles

Sonic 1/2/3 - Water levels

Diddy Kong Racing - Final boss

Banjo Kazooie - Final boss

Machinarium: Connect 5

Dead Space: Out of left field crappy asteroids shooter

Zeno Clash: The hit detection

Gears of War 2: Vehicle levels and shooting down the mortors

Half-Life: Teleporter puzzle

Prince of Persia: Sands of Time: Security system puzzle

Jetforce Gemini: Collecting the tribals at the end

God of War: Pushing the block and while dodging the arrows near the beginning of the game

Final Fantasy X: Forced blitzball match

Mr. Bones: The FUCKING ice river OH GOD

Starcraft: 30 minute drop ship level

Fahrenheit: Sneaking sections

Final Fantasy 7: The entire game after you leave migdar the first time

I had forgotten this oldie but beauty
the original Warcraft, it’s one of the first few missions, you have about 5 units, and have to hold off for about a half hour against WAVES AFTER WAVES of orcs, try doing that at 8 years old… sobs

The train level in Mark Ecko’s Getting Up Contents under Pressure, you are hanging onto the side of the train, spraying madly while trying to avoid various objects and jumping onto another train, only to jump back onto the train you started on.

Timesplitters 2, Neo-Tokyo, trying to follow some woman across a map, with Cameras, cop’s and bumping into anyone, gets the targets attention and ends the mission.

Killing Floor:
-The 60 seconds you have to run to/buy from the Trader.
-The the voice acting for the Patriarch.
-Very small number of weapons from which to select.

Still, way more fun than Left 4 Dead.

ONE IN THE PIPE

No I understood just fine the worst part of any game for me is any driving game… the only part of Grand Turismo I liked was the bit where you mod the vehicles… driving bit … rubbish!

You still have missed the point of the thread. Unless you really enjoy the bits of racing games where you don’t drive, and as a result are your favourite games.

S.T.A.L.K.E.R. - Games: The Military … I don’t know… just hate them.
Half-Life: Teleporter puzzle thing and Xen.
Killing Floor: Fleshpound… Eeew I hate that mo’ fucker.
F.E.A.R. - Games: All the “shoot at waves of enemies” parts… It kinda doesn’t fit into that game.
Left 4 Dead 1 & 2: Bot-Teammates don’t pick up pipe bombs and molotovs .___.

I think there are a lot of things in other games, but I can’t think of more at the moment.

Don’t you play as the military in Call of Pripyat?

I was on pretty good terms with them.

Oh right, I forgot that I modded my Shadow of Chernobyl to make them neutral after I beat the game once :stuck_out_tongue: though I remember their freelancers kicked my ass a few times going through Pripyat… also, outside the NPP I had to sprint to the entrance after a few quickloads…

Thought I’d link to a few videos actually, just to show you how fans are so in love with the environments in that game:

In this one, the guy was using an emulator and interfering with the code to get outside the normal borders of the game, and see bits of structure that were left outside the normal gameplay area.
https://www.youtube.com/watch?v=75R1g9zZfU0

This one is about the areas only visible in the cutscenes. It uses a tool called the Dormin editor built specially to view models from the game:
https://www.youtube.com/watch?v=L6IhnO9uDNI

And the “texture glitch” castles:
https://www.youtube.com/watch?v=c831-4eF1FQ

That fucking cat game, where you have to trap the cat by clicking the dots and it was move per move with the cat, and the cat was black, and the dots were green. I HATE THAT GAME. but I loved it when I beat it. i felt LIKABOSS like I do when I get jeapordy questions right when none of the contestants know it, like that leeroy jenkins question lol. I ramble.

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