No idea. It could be using that but in a more controlled manner, as this seems to be a linear shooter, and as such avoid any bad texture pop-in.
They are, and you can see it, but there’s more actual entities in the maps this time. No more chairs bolted to the floor and bottle sculptures jutting out of shelves that are molded into the wall.
https://www.youtube.com/watch?v=OJcryiu1hCg
New video. Showing a “cutscene” this time. Game looks really nice. I like how the coffee sloshes around in the cups and stuff too. Looks really cool. Hope the shadows are a bit better in the actual game though maxed out. They look kind of low resolution here.
im not a skinhead but i have a feeling the “correct” cards to pick would’ve been:
eyes
flower
spider
Either that or the same thing would have happened no matter what
Which is still alright
this “Neumond” (New Moon) recording company looks very in-universe
Ya think? The name of that page is “Wolfenstein: The New Order”.
I dunno, reminds me more and more of bioshock than Wolfenstein.
that isn’t a bad thing if you ask me
neither that is a good thing, but I’m just sayin that I realised that it dosn’t really posess that chthonic aryan nazi germany aesthetic.
Castle wolfenstein didn’t really ether. RTCW was the only one that really nailed it.
P.S. I don’t really find it terribly original for a game set in the nazi-germany dominated 60s to look like it has been ripped off straight from american retro-futurism/dieselpunk design catalogues (a.k.a hello BioShock/Fallout/Sucker Punch/Sin City/Hellboy) and then slapped some swastikas on it. I know that’s what pretty much everyone expected, but It is simply a sign of designer thought stagnation, that’s all.
Don’t get me wrong, RTCW did dieselpunk too with uber-soldiers, but in much more limited, subtle and original way.
I don’t doubt that it will be great as a game overall (strabreeze does make great FP games), but design wise it leaves me kinda cold.
I’m more excited at the prospect of a franchise that’s famous for being a corridor twitch shooter get the Starbreeze touch. They always have that special sauce of great fucking characters charging an entertaining (if sometimes a bit predictable and rife with holes) story.
I love American retrofuturism, so the look doesn’t bother me in the slightest. I can see how it could bother you, but I’m not sure what you’d expect them to do if their main goal is to communicate “advanced technology in the 60s, spawned in the 40s.” I’m not familiar with any aesthetic booms happening exclusively in Germany in the 40s or the 60s, and I’d figure a Swedish professional commercial artist with over a decade of career under their belt would know more about it than some hobbyist American novice commercial artist, aka, lil’ ol’ me.
That being said, I can totally understand why Wolfenstein ended up with a Bioshocky aesthetic. They both have similar goals. They both want to communicate a cataclysmic event that happens in the 40s that freezes the culture in that period while technology keeps going.
Ah well. I’m psyched. The only thing that will disappoint me is the game being as overlinear as it looks. I was looking forward to the good old hub world deal.
It doesn’t really ‘bother’ me technically (I treat it rather calmly, if anything), rather it leaves me with a ‘meh’ feeling.
You gotta admit though - dieselpunk is just an easy way out to create grungy dystopia nowadays. That’s why it is so trendy.
P.S. Honestly, it is that ‘Neumond classics’ vid that made me think about it. They do have this ‘American culture rerecorded in german’ bias, humour intended or not. A bit secondate, innit.
EDIT: nevermind the BS I wrote about bethesda softworks publishing it. Although they only publish it, I guess MachineGames did have access to fallout 3 design catalogues.
It is funny though if you really think about it.
Technically, after a conquest, defeated side is supposed get assimilated into the conqueror’s way of living, but here, even though they won, nazis got assimilated by a very sharp american/british culture.
Oops?
If you pose the issue this way, then that is what’s called ‘epic fail’ on behalf of the designers/writers.
I do hope the ‘Neumond classics’ vid is just some not very well thought through awkward joke and the actual game comes down to more than just ‘Germerica’ puns, because it just shows a very poor level of creative thinking and designer logic.
p.S. It actually does bug me a lot - not the dieselpunk/retrofuturism (which I already said is fine), but more the fact of, you know, what happened to vikings, runes, thule, valkyries and Wagner, lol? Marlen Dietrich anyone? Honestly, even Rammstein would fit better than what they’ve got there.
the retro style probably looks “american” because the US was the only democratic superpower at the time (in real life) that wasn’t directly devastated by the war for the most part, and hence the US was quite literally in a state of extended celebration post-war, with morale through the roof, its no wonder such enterprise prospered the way it did (and then you get the “retro” futuristic trends within the luxury)
had Germany/italy/japan emerged as world super power(s), they could very well have provided the same (retro)futuristic lifestyle that America did in the real world with a touch of their imperialistic-ish facism of course (such totalitarianism is still very evident around the game world).
there wouldnt be much reason for the facists to continue their crusade as they already won, so they start to concentrate on the fabulous family life
Your logic doesn’t quite work here.
Especially considering that Art Deco and Streamline Moderne boomed in US before the war, the latter during the Great Fucking Depression and then waned straight after the war. In fact, Diesel-/atom-/decopunk are rather recent (80s in literature) trends that ‘based’ themselves on certain 20th century timeframes.
And the fact that Nazi designs and architecture differed quite radically from US. Look at Albert Speer work.
This isn’t really the point.
Meanwhile, I just hope the game is fun to play.
Gunplay looks sick, that much I can tell.
I usually don’t complain about it but this game’s art style if being held back quite a bit by the last gen of consoles.
Characters still look like they’re made of wax.