It’d be pretty cool if they remade RTCW’s modes but with all the cool new stuff and setting this one is in.
They had a sort of team fortress lite thing going on about it. Loved it to bits.
I can’t stop the psyched.
i think the scientist makes it all the more badass
Part of me wants the supernatural stuff from RTCW in this.
I think it could be cool to have experimented on soldiers that are like undead, maybe they take their killed soldiers and turn some of them into cyborgs, but instead of being alive it’s basically a rotting corpse.
Or maybe that’s stupid, i don’t know.
I thought the “supernatural” bits were the weakest and made the whole x-labs subplot (which was fucking amazing by itself) look lame by the end of the game.
I like Wolfenstein.
Yep,Bethesda ninjas are pretty fast,thanks for the link.
Oh man, that looks really awesome. A proper kind of sequel to Return to Castle Wolfenstein.
Needs more sprinting around and kicking things.
…and gameplay trailers with a player that can aim / isn’t using a gamepad.
I’d rather see controller gameplay. Sure it may not be your preferred method of input, but footage recorded with thumbsticks look smoother and… well, more legible all around. I’ll certainly be playing this with a KB+mouse, but I’ll be in control then and predict all the micro-movements I’ll make. You can’t do that when you watch footage. Mouse recorded movement is jittery and unsightly. Just look at the kinetoscopes in Bioshock Infinite. Whenever the camera moves, it’s blatantly and disgustingly obvious that it’s just a dude looking around with a mouse. That shit ain’t fit for promotional material.
As for footage of players that don’t suck, I agree.
https://www.youtube.com/watch?feature=player_embedded&v=mk8KdC6ehIE
Unfortunately the guy playing is bad.
those were some sexy destructable environments
really excited
hope game runs as well on pc (i know they are using pc’s but they were still using gamepad which leads me to believe their playing on xbox 1 devbuild or something)
secondly, it uses id tech 5 (which was used for RAGE, which had a god awful pc port), it has good technology (considering it was the basis of other kickass engines like source) i just hope pc wolfenstien gets good optimization
I think Wolfenstein took a serious wrong turn with Return, and this is only furthering it. I want my Nazi killing to be more like Serious Sam than Call of Duty.
The only CODesque thing I saw here was obligatory ADS.
Unless you’re one of the people who claim every goddamn shooter is trying to be COD just for having ADS.
More because of forced corridor shooting, more linear than it should be, small encounters as opposed to 100s of enemies flooding my screen, semi-realistic weapon behaviors.
I wanted RtCW to be more over the top, and it seemed like they pushed realism in all the wrong places. And then the following games appear to have gone down that path instead of going more berserk and letting us fight Mecha Hitler in high definition with wave after wave of Nazi trying to protect him.
This game is already looking a lot more over the top then RTCW ever was.
I loved RTCW though
alot of guys arent paying much attention to the promised stealth aspects of wolfenstein
there WERE wolfensteins before 3d, for the atari in fact they were originally stealth games involving lots of sneaking and treasure huntin
and seeing that there are dual wield capabilities, im sure one can play through the whole game without ADS reliance
im pretty sure the campaign is more open than what quakecon showed (though that bridge environment really reminds me alot of hl2, in a good way of course)