I watched the first 20 minutes or so and didn’t see one new or novel gameplay mechanic.
ok
They have that laser that can cut through stuff to create shooting points. Wanting innovation out of Wolfenstein especially is kind of silly though. It’s like expecting Serious Sam to be about more than shooting a bunch of enemies in arena style levels. And you know that people would complain if there was something extremely different from the older games. The people I’ve been seeing complaining are already upset that it isn’t just a remake of the original or RTCW but with better graphics. Militant fans of Doom, Quake, and Wolfenstein are always hostile to games not being identical to those three games.
And those people shouldn’t be taken into account.
Appealing to militant fans that only want 1:1 replicas of their nostalgia-tinted view of their favorite games is a retarded notion – we used to see that kind of people on these forums before BM was released; if the devs had paid attention to them, the game would have suffered greatly.
Now, I’m not saying Wolfenstein is going to be like that. I’ve still got hope that they’re gonna make something interesting, and I haven’t written them off because of that video.
But
is a kind of silly thing to say. I’m not asking for a redefinition of the genre; I just don’t want to only get to see rehased tropes left and right.
Don’t play it
problem solved
I’m not against innovation but I also don’t see a problem with a game that doesn’t innovate if it’s fun
I love FEAR but that wasn’t exactly new at the time, I love it because the combat is extremely visceral and satisfying
Like dual welding everything? That’s pretty novel. As sad a it is, the hybrid old school/modern health system is novel too. Leaning and ducking behind mounted guns is pretty novel. Also the player went an alternate path when he opened that dethsead picture.
Actually, even the light stealth mechanics they showed behind that path in a game like this are pretty damn novel.
Even then, they haven’t showed any late game stuff at all. Our even mid game. Closest I can think is a (leaked?) Screencam bit of gameplay that takes place on a bridge that looked really cool. It looked like the hl2 bridge section in hl2 except the combat varied in altitude way more.
Not really. I want to play it; I want it to be good. Why are you getting so defensive over a game you haven’t even played yet?
I know. I’ve seen that video. I liked it.
That doesn’t mean I can’t voice my concerns over a video I thought shows what looks as generic gameplay. I’ll repeat it: I hope it ends up being a good game. Why would I want the opposite?
I don’t mean to come off as defensive, I just fail to see how not having brand new gameplay elements automatically equals “super generic” gameplay is all.
Also the term generic doesn’t exactly imply interest in something, it’s typically used more in parallel with something like “it looks like shit”
Oh, I did mean it as a negative term. But I wasn’t trying to say that because that little clip looks generic the whole game will suck.
I mean, that video did take away some of the high hopes I had for the game, but I’m still interested in it. I hope it doesn’t suck.
To be fair I have a feeling things will change pretty drastically after this. This demo is the “throwback” part of the game where you are actually in Castle Wolfenstein in WW2, even though the Germans have better tech I’d imagine the future parts will be fairly different since a lot of media outlets are citing this game as having quite a bit of variety (which they also mention underwater missions and shit, which reminds me a lot of No One Lives Forever which gets my hopes a little higher because that game was great)
tbh my main concern is that the AI didn’t seem to maneuver/flank enough
I’ll still be waiting for general opinions on the game and reviewers I trust to decide to buy it.
As much as I want this and the Doom 4 beta it’s not worth the risk to blindly buy into it (like I did with A:CM).
I dunno, and I am being serious here, but little things that bug me are your characters arms clipping through the backpacks when you kill them with a knife and your feet floating over empty spaces and such. It just bothers me no matter the game. I’d hoped that by now, someone woulda figured out a way to stop that from happening. The rest looks great still, and I am looking forward to its release.
I noticed that too, It seems they didn’t make alternate animations for the guys with backpacks.
Either it’s because you don’t see them very often after the prologue, or stealth isn’t a huge focus.
I hope it’s the former (like maybe they added those guys in later in development or something) but you never know, could just be laziness
Clipping has never not been in games. Some games are better at not doing it than others but it’s always an issue just because it’s not efficient to have physics come into play to push whatever is going to clip back (and even then that probably wouldn’t eliminate it) and is probably annoying to make different animations for every enemy to avoid clipping.
it is called dieselpunk
P.S. The whole thing reminded me of Quake 4. With trench designs straight from hell levels of The Darkness.
P.P.S. Also I don’t fucking get the fascination with obligatory Northern Brit/Scot/Irish sounding characters… tasteless.
Do a cockney for a change?
Wunderbar
i’m pretty sure most if not all the brit folks will start speaking more german throughout the game
if that Neumond song from “The Bunkers” is any sign, there are brits speaking funny-sounding german
That’s bad. A tutorial rarely needs to be more than just a prompt saying “press X to do this”.
Also, having not watched the videos, what’s the hybrid modern-classic health system someone mentioned? Is it something like you regenerate health, but have to collect pickups to restore armor?
regenerate a small amount of health depending on difficulty, pick up the rest
Oh, so it’s like Blacklight: Retribution then. Fairly decent system.