God forbid the market dictate the game content. It wouldn’t be all about MP if the market didn’t want it to be.
Sure the market dictates but when every fucking game has to have some level of multiplayer its a bit annoying. I mean for gods sake Overlord had multiplayer. And the amount of hyped up bad multiplayer games for consoles is so tremendous. Hell I asked a friend who plays Xbox if he had played Braid and he laughed calling it a faggot game, because it was a singleplayer sidescrolling game. While its the market its also not the best thing that every game does it, becuase then when a game doesn’t have multiplayer the market won’t prefer to buy it over the hyped up piece of shit game with multiplayer.
Horrible short (and stupid) single player campaign. The multiplayer is decent but not as good as MW1. No dedicated servers. No moddability whatsoever. $60 for PC version. It’s published by Activision.
You realize that multiplayer came from the PC, right?
Also, there are plenty of good singleplayer games on consoles if you’re willing to look.
The reason why I played CoD in the first place is because of the story. The only time I played MP on CoD was in MW2…
What story?
The awesome stories (although unrealistic) that IW throw at us.
Because I don’t like a complete rehash.
Because it’s a generic clone of MW1. It’s the same game but with better textures and more (im)balanced fighting.
personally i think that they are just too repetitive with the games though ive never played you can tell in every game they pretty much get better graphics
I hate it because it cost $60 US. for the most basic version of it. With the PC gaming market as shunned as it is, I always saw the $10 cheaper price of PC games as a sort of apology. Then Infinity Ward charged PC gamers $60 for MW2, and suddenly it was like the cat was out of the bag, now I am seeing multiple PC games selling for $60 for the base version, and on Steam no less. Its a bloody ripoff and thats the problem.
That bothered me too. The game said that those guys are supposed to be the bad-assiest bad-ass-mother-fuckers you ever did see, but they get killed around every corner by some rag-tag militia, and then even more come in to fill their place, and it really disrupted the feeling of them being elite and made them feel expendable.
This. I have some retarded “friends” that when I tell them about a singleplayer or multiplayer shooter, will immediatly talk about MW2, even though it’s repetetive, has ridiculous gameplay and has to much emphasis on Assault rifles. I’m sorry but I want to play a game where I can win with a shotgun or heavy machinegun, not just some kind of easy mode spray and pray weapon. It was this bad in other games, and I thought IW would finally change this and what happens: They give the community the scavenger perk, giving them a complete resupply on ammo after they got their unjustified spraying kill, and when you think they’re at the very least almost out of supply: You see him fucking spray his gun getting a few hits in the fucking legs and kills the other guy and gets a complete resupply upon walking to a corpse. The game lost the meaning of skill ever since CoD 4 came out, and I’m never gonna play any CoD game again.
I’ve tried the game, It’s ok but it isn’t as amazing as a lot of people have been making it sound.
I see that you noticed that as well in “The Hornet’s Nest” mission.
Dont take it too personal. Im going to guess and say that video game creators lack any good marketing skills in terms of improving games based on customer feedback.
When in doubt of a game, pirate it. If its good then buy it.
[QUOTE=shifty;166720
When in doubt of a game, pirate it. If its good then buy it.[/QUOTE]
I did that with L4D because I saw little replay value in there. And I was right…:’( Also: Game developers are never getting anything right without playtesting it, or thinking in general. Note Ubisoft games most of the time.
Feedback from play testing is different from feedback after releasing a game. Dev’s only make changes based on a small sample of play testers and this does not represent the overall population. Also feedback from play testing is just basic general stuff like: “dont make jumping too slow” where as after the game is released, thats where the real feedback comes from. Like just what you wrote right now, about the kill streak bullshit, that information was collected after people played the game for 2 weeks on the multiplayer.
Also i doubt the play tester would have the balls to tell nor would the game dev be willing to listen to a big gameplay altering suggestion.
Yeah haha, it’s not like huge gaming studios like Epic and id created PC games that were completely MP based over 10 years ago and they were hugely successful.
:mono: