No shit.
Lemme add on to that then, “and most of them are firearms related”
Again, no shit.
First off, MARPAT debuted in 2002 and was fully adopted in 2004. This game is seemingly set in 1998 (Maybe 2000, at the latest). So, no MARPAT. That said, the camo is pretty funky. Do note, though, and this applies to all your other objections, that this is some apparently covert special marine unit, maybe something like “force recon”, just classified as they only seem to respond to classified situations. Military special forces often have the ability to use equipment which is non-standard for their branch as they see fit. So, as classified HECU marine special forces, ‘whateva, they do what they want’.
We’ll just assume the commanders of the HECU were colorblind authoritarian psychopaths who decided to commit massive amounts of resources to sending soldiers in mismatched camouflage into a facility with no pouches for magazines, equipped with weaponry from “End of Days” rather than just nuke the facility right off the bat. (The Black Ops assassins are the more level headed (but extremely caffeinated) squad that decide that nuking the facility is indeed the more pragmatic solution.)
So that’s why the Secretary of the Navy didn’t want to buy Aperture shower curtains; he’s just as nuts as Cave Johnson is.
I want a nice big vascular cock for gordon to hold on to with two hands as my mp5 model.
Since Portal and Half Life share the same universe, it’s more plausible that the world is populated by crazy people.
Yeah I know it was made before MARPAT then but I was never sure on what the actual date was. I mean look at what the Devs have done right now; they have MOLLE gear which didn’t enter widespread service until like 2002-2003. I do know that high speed units they are allowed a certain degree of freedom but it’s “as the mission dictates” and doesn’t necessarily mean it lacks a standard. I stand by the fact that the Marines would most likely not bring submachine guns in an environment such as Black Mesa considering that most of their training was done with m4’s and m16’s to begin with, and that they didn’t know what they would be dealing with (in which case they wouldn’t put any faith in 9x19 sillybellum)
I agree that the initial choice to use the MP5 over the M4 in the original Half-Life probably wasn’t very well thought out, as the MP5 would probably not be the weapon of choice for such an op. MP5s seem to be reserved for small, indoor operations like hostage situations and maybe for some SAR missions. This was a “kill 'em all” sort of mission so there were no hostages or people to be rescued which they’d have to worry about accidentally wounding. Plus, there were outdoor and indoor environments, which they should have known since they were apparently stationed where they were just in case something happened at Black Mesa.
That said, HL1 did, unfortunately, choose the MP5 with a grenade launcher (which isn’t common at all) and the BM team apparently want to stick with that. I do agree, though, that the MOLLE gear with nothing attached does look a bit stupid. As far as camo, a sensible option for the specific HECU (battalion? company?.. w/e) in question would be either some sort of urban or desert, with probably urban being the better choice. ACUPAT would probably be ideal for that specific environment. A little desert and a little urban mixed together, but ACUPAT is Army and was accepted in 03/04. The camo the BM team chose is sort of urban-ish looking, so I don’t think it’s that bad, however, their gear being olive drab does seem a bit funky.
I don’t see why not; A bullet is a bullet, and 9mm bullets have proven to be very reliable over the years. Besides, if you’re going in to fight things you know nothing about, nor how strong they are, you want lots of ammo. 9mm rounds were what the security division was using, and as such there’s a crapton of 9mm magazines everywhere. (There are much more in the BMRF than, say, railings)
half-life is set in 200X (i.e. between 2000 and 2009), not 1998
You can stop a 9mm round with a kevlar no problem. The reason law enforcement and security personnel use it is because they are generally dealing with unarmored targets and it has minimal recoil.
For the camouflage they could go with the experimental T-pattern MARPAT that never made it into production. I couldn’t bear to see my beloved Corps wearing…ACUs…yuck.
If a “bullet is a bullet”, then why are non-9mm rounds ever used? Might as well just have everything use 9mm, no? Also, the military would surely bring their own ammunition. Plus, Glock mags lying around everywhere would mean nothing to them, just because in the game you can pick them up and they instantly go into your ammo supply does not mean that things actually work like that. You have to take all of the rounds out of the Glock magazine and put them in an empty MP5 magazine to be able to use them in a MP5. That’s something you don’t do in the middle of a mission as it’s time consuming and will probably get you killed. If you know nothing about the enemy and you’re going on a “kill everything in sight” operation, then taking a weapon that uses 5.56 (like the M4) over the 9mm makes a lot more sense. Plus, you already know you’re going to have to kill armored security guards; theoretically, their vests/helmets should stop 9mm rounds. Like DODcrazy said, 9mm is meant more as either a secondary round and/or a soft-target round. They knew they would be dealing with more than just scientists.
I have two 9mms, but I wouldn’t go to war with those alone.
My mistake, then. I was under the impression that BM was set in 1998. That said, I still think it was the very early 2000s, judging by the equipment. They only use CRTs in the facility, for instance. Flat panels became increasingly popular in the early-mid 2000s, and you’d expect to see some in a high-tech, government funded facility in such a time period.
That T-pattern isn’t the prettiest, but it would be cool to see in-game, and make sense that a covert unit was testing it out.
Alright, “A bullet is a bullet” wasn’t exactly the right choice of words. It’s not like it’s not possible for a glock mag to be emptied and an Mp5 mag to be filled with loose rounds.
Besides, it’s a video game, and Valve chose the Mp5 over the M4 in the end, despite what the beta had.
Most of the xenian forces are completely unarmored, as well, And there’s no guarantee they didn’t know about that; Questionable Ethics revealed that quite plainly.
Also, they’re not changing the camo, but you’re free to when the mod is released.
The military typically likes to prepare for the worst, not assume that they wouldn’t encounter stronger/armored enemies. Again, even the guards that they were going to kill were armored. Also, dumping a Glock mag and subsequently filling a MP5 mag doesn’t happen instantaneously. It would probably take more than 60 seconds and you wouldn’t fill up a MP5 mag with one Glock mag.
That aside, I already basically said I have no real problem with what BM chooses in the end. I was more criticizing the choices that were made for the original Half-Life. I also think the camouflage chosen for the HECU isn’t that out of line/even kind of fits. Though, the OD Green MOLLE gear is weird.
Honestly, I like the M4. Go back to the “HD” update that came with Blue shift/ PS2 version of HL.
…No. If we went to the M4, then we’d have the security division using Berettas, which in turn suck, which in turn get Freeman dead, which in turn kills us all, which in turn allows the combine to win, which in turn makes us use the M4, which in turn restarts the cycle.
Seriously though, the mod is a remake of the original HL, not the HD pack, and I’m sure someone will make an HD Pack weapons remake.
Or, you should be able to choose if you want to use whichever weapon you want. They have both the weapons already made, and they are both the same the only difference is the fact that they look different.
And the Combine were not in HL1. They were brand new to HL2. You went against marines as well as the creatures from Xen.