What would you have done if you saw a headcrab?

I would quickly become concerned with the ridiculousness of my tie.

I would shoot it with a nerf gun

I’d capture it and sell it to the military as a bio weapon. After all, if the Combine launches them in shells, it must be useful…

If I saw a headcrab, I’d wonder why I haven’t noticed any nuclear explosions, resonance displacement events, or alien invasions recently.
Then I’d sue Black Mesa for a couple million dollars for letting it escape.

I would run towards it while covering my face with whatever I find or my arms and kick it until its dead then id take it and scare people with it.

Yeah, but the Combine is doing everything half-assed, they don’t give a shit about the aftermath. First off, in real life, you are wasting resources to breed, transport, and launch the headcrabs into enemy territory. And THEN, you have to waste resources killing off the zombies after they wipe out the people that were shelled initially. And while the lives of soldiers may have been saved initially, zombies are harder to kill, and there are several different breeds(fast, poison, etc.). So while effective, here’s a new question for you: Is it better to just hit the enemy head on in the first place, or after they’ve been turned into zombies? And let’s remember, if video games and movies have taught us anything, it’s that the military can rape the enemy, but they can’t do shit against zombies. Only one man armies in HEV suits and teams of four strangers/friends can survive(not wipe out) a zombie apocalypse/hell hole.

If you’re trying to be smart, you’re failing.
Headcrabs shells are awesome.

That was clever. Made me smile :smiley:

I would most likely run and go equip my Hazardous Environment Suit, put on my sturdy black reading glasses, shave my facial hair into a well-groomed goatee, and swat the inferior headcrab out of the air with my trusty crowbar, along without speaking ever again. :freeman:

This thread is :awesome:

First, I’d like to thank brokenfridgehinge for opening the thread again. Thank You! :smiley:

Back to business. While I agree that the Headcrab shells in HL2 are awesome, I was trying to make a serious statement, and I’d like a serious answer. Can a military power effectively use headcrabs without screwing themselves in the process. Personally, I don’t feel like being chased by a horde of zombies because the military couldn’t contain its newest weapon.

You may proceed with your…

…discussion…

:expressionless:

I think a better look at the crab shells would show that they are not just useable aa a military might. They would send a pretty serious message to whoever was affiliated with the shell victims. like a nuke, you wouldn’t use them for places you want to recover. I don’t know about you, but if a bunch of my rebel buddies get zombified and left to haunt the town, My moral would plummet.

I would attempt to domesticate it. They’re so cute :slight_smile:

At least up until the point where they try to attach themselves to your face and rape your brain. :zip:

gee, it’s almost like the combien couldn’t care less what happens to the human race, gee, that couldn’t possibly be right, could it?

whose resources are the combine wasting? and who says they’re breeding these things? most likely this is direct genetic manipulation with fairly fast turnaround, or possibly has just been done on the side as a simple curiosity to explore what potential the headcrabs have. The headcrab containers are a crude but effective method for causing damage and inserting the headcrabs into enemy territory.

Not true. Regular and Poison Headcrabs and zombies are FAR easier to kill once you get the system for it down, than rebels who could be armed with guns and even RPGs. Only Fast Zombies stand as a truly effective danger and those have never posed any threat to a strider or gunship that I’ve ever seen. The rebels may not be the most effective bunch when Gordon is around to see, but they at least have the capabilities of taking down the combine’s heavy hitters.

Furthermore, the headcrab missiles actually serve multiple different levels of softening:

  1. The missile strike will cause damage to anyone in the immediate vicinity. Anyone injured (but not yet dead) will be easy targets for the headcrabs to take control over.
  2. when the rebels fight back against the zombies, you will certainly end up losing numbers from both sides so no matter how effective or not the headcrabs are, you are certain to reduce the overall enemy number simply through the factioning of rebels vs zombies
  3. the zombies that are left over serve multiple purposes of their own:
    a) Fresh combine soldiers can be sent against the relatively stupid zombies. The ones who die are the ones who are obviously too weak, and the survivors have proven worthy of serving the combine. It’s a test, trial by fire.
    b) zombies are not difficult to contain and will easily act as guards for whatever area has been bombed until the combine are ready to actively move to take an area for themselves.
    c) the fear instilled by the zombies is even more far reaching and damaging to the rebel forces than the zombies themselves.

I could go on, but the end result is that the headcrab missiles are a completely reasonable way to use them, for the purposes of the combine, at least.

Who says the Combine ever consolidate what they shell? Surely they just blast the shit out of the area and assume that all resistance is wiped out by the headcrabs. That seems to be what happened in Ravenholm.

And who says zombies are hard to kill? Even a fast or poison zombie wouldn’t last long against a squad of Overwatch troops.

I’d say holy shit.

True.

I’d let it turn me into a zombie… just to know what its like :stuck_out_tongue:
.

I believe the first step to becoming a zombie is the dying part, Siggs. >.>

And? the feeling of a headcrab sinking it’s claws into my brain will be reward enough :slight_smile:

But yeah, then I’ll die :expressionless: shit happens

I would just reach for another bottle. Or another pack of indo.

Founded in 2004, Leakfree.org became one of the first online communities dedicated to Valve’s Source engine development. It is more famously known for the formation of Black Mesa: Source under the 'Leakfree Modification Team' handle in September 2004.