What Game Did You Play Today?

Was just made aware of a game called Door Kickers, which is a SWAT simulation game in the style of Frozen Synapse, but real time. It’s pretty good. Kind of wary about actually buying it because it’s in alpha but I just might because I’ve been having a lot of fun with it.

More Pokemon X.

Free space 2. This game is awesome, but I absolutely hate having to babysit capital ships all the time. AWACS in particular are basically just fodder for enemy bombers.

Defeated the 3rd gym leader in Pokemon X. I also got the Mega Ring which allows me to mega evolve Pokemon like Charizard and Lucario (which I got with the Mega Ring).

TF2.

I’m boring.

It’s okay, we can be boring together. I also played TF2, finally decided to give MvM a shot for the first time. It’s pretty fun, reminds me a bit of ME3’s MP.

Warframe, trying to get Oxium together to craft a Dragon Nikana. I’ve been at this all day, because my first batch of Oxium had to craft the base Nikana in the first place. I’m basically racing the decay counter for the Argon Crystals also used to make it.

I’ve been playing through CoD 4 for the past few days and finished it this morning. Honestly, I think the epilogue mission was (gameplay-wise) the best of the game. The game was good in most parts, although I found that all missions spent as a helicopter gunner were unbelievably boring. Nothing ever really seemed to happen in them and the boundaries of failure sometimes seemed a little stupid. (25mm round 15 feet away from church = instant fail?)

More Dishonored: TBG. Recently ran into an “IMG” bug that was replacing images for the DLC only. Just changed a file from read-only (unchecked it), ran the DLC, then re-checked it (and reimplemented my tweaks). All fixed now.

Since I’m playing it stealth and non lethal, I have no use for the “Pull” power. I did try it out and didn’t like it too much. I guess the best/closest resemblance is Overtow from Bioshock Infinite, which comparatively I did like.

Welp. In the process of reimplementing my tweaks, something cause characters/people to appear kinda blurry round the edges. Hm…

Also played some Guacmelee today. Holy crap the platforming they introduce when you get the “world switch” power is insane sometimes.

CS:GO

what’s that?

I started playing Super Mario Bros. 3 on my 3DS.

Probably Dishonored: The Brigmore Witches?

The G threw me off.

Defeated the 4th gym leader in Pokemon X.

First BioShock. I’ve come to the conclusion that all developers of horror games are total bastards and are not to be trusted with your emotions.

Bioshock didn’t really scare me, honestly. I have trouble being scared when I’m armed to the teeth and there’s light enough to see.


I played more Freespace 2, and I’m really starting to get the hang of this game. Defeding capital ships is a lot easier if you just tell your wingmen to protect them.

System Shock scared me. Doom scared me. Stalker was pretty scary too. The last ten minutes of Fear scared me. Beyond that? Can’t think of any games that made me nervous about proceeding to the next area out of fear.

I don’t freeze up or freak out, but it does tend to make me a bit hesitant to proceed at times. Especially with all the shadow-play there is. I really didn’t like the part where [COLOR=’#191919’]you’re walking towards a room with a shadow, but you’re in water so you have to move slowly, and then the lights cut when you get close. That was just cruel, and if nothing like that happens again I will be happy.

I think my first playthrough of STALKER was the first time a game really scared me and make me dread progressing since I was a kid.

I think it’s because most of the scares don’t come from scripted “boo” sequences but rather really unsettling atmosphere in an area mixed with tough and agile mutants that have fairly intelligent AI.

Founded in 2004, Leakfree.org became one of the first online communities dedicated to Valve’s Source engine development. It is more famously known for the formation of Black Mesa: Source under the 'Leakfree Modification Team' handle in September 2004.