I’m playing on DS2’s level of hard (I’m pretty sure) and I’ve had necros avoid my line gun. Awesome, but makes me panic shoot LOL.
It’s…not too bad at the moment but I think I’ll end up bumping the difficulty down to normal later on, the combat feels a lot better in this game (yay TK is actually super useful and fun) but it also seems to be harder. Not just because of the difficulty but because of the situations I’ve been in.
Also I’m guessing it’s an engine limitation but bodies despawning when I haven’t stomped on them yet is really annoying. I just encountered my first “Pack” and there were like 20 of the little bastards, I didn’t get HALF the loot I could’ve because they despawned by the end of the encounter.
Speaking of which, I wish I didn’t have to stomp (or injure in any way) every single corpse for loot. I guess it’s so when a necro “plays dead” you can never be too sure unlike where in DS1 it was obvious since the loot dropped on death, but it gets annoying.
Edit: Okay. I turned the difficulty down to normal during chapter 7 after the tripod elevator fight
That is some unfun bullshit right there to be honest. There was already 2-3 specific locations where the fights gave me enough trouble that I was contemplating lowering it but this was the deciding one. I’ve been pretty good with my ammo conserving and it definitely feels more survival horror but there is a point I just want to play the game and re-doing things multiple times isn’t fun anymore.
Also wtf did they do to Leapers this game? They’re so strong right now, you basically have to stasis them or you’re not gonna kill them.