There’s a mod somewhere that allows for random large battles to take place across Skyrim. It’s an improvement, but it can tend to lag your PC.
I seriously doubt we will ever see really big battles without mods in a TES game unless Bethsoft either licenses a new engine that they didn’t work on, or replaces their really shitty coders with ones that are actually competent.
I think the engine might be capable of it. Bethesda may very well be limited by the current console technology. Sure they tried to cater more to the PC user, but there is only so much you can tack on before the PC version is released.
I say this, because now that I think about it, at the time I was using said mod I was running the game at max settings with a bunch of other graphical mods on. So the lag may not have been majorly from the battlefield mod.
I trust Bethesda, though, as long as they stay away from Fallout.
It’s not the consoles by any means.
They’ve been using the same game engine they licensed for morrowind, and the engine still has the same movement oddities and player physics from back then, and Skyrim has a ton of memory leaks that make certain texture mods unfeasible for mid-range computers because of constant crashes, they hardcode things that they shouldn’t, and all around it just screams sloppy mess.
Did the Reilly’s Rangers quest in Fallout 3. I ran out of ammo before entering the Statesman Hotel and I had to repair my sledgehammer for each Super Mutant that I killed. Took me like two hours to complete it.
Ahhhhh, Fallout 3
Decided to download a program that sets up and finds rooms for games like Duke 3D, found a room, and played a dukematch. Was fun.
HL: DM is actually very similar, minus the speed, one-liners, and most of the weapons, of course
I beat a couple games this past week:
Armed and Dangerous for PC. I’ve already stated my general opinion about the game with my initial impressions. They stayed true through to the end. The end was simply a meh. They were leading up to this huge climactic battle for the Book of Rule, and it simply whittled down to another turret sequence, which I guess sufficed for “boss battles” throughout the game. And then there was drunken bar singing. The audio quality in this game had been stellar up to the point when they had their voice actors sing to horrific animated dancing. Blah. Overall, a pretty standard third person shooter with some nifty gun mechanics that are rarely used, coupled with a fairly competent story.
Then I advanced to Kirby’s Adventure for NES through the Dream Collection for Wii via the WiiU. Hah. I beat that in a few days. Fairly easy, but wonderfully fun.
And now I decided to be a little masochistic, and went on to Blaster Master for NES through the Wii’s Virtual Console service via the WiiU. Heard this game was quite difficult, so we’ll see. A lot of different game mechanics to keep track of, certainly a new experience for me.
Beat Duke Nukem Forever. Honestly, aside from some really bad parts, It was kind of fun. I think playing on an easier difficulty + the expanded inventory has a lot to do with it though, because on Come Get Some you literally have to take cover every 5 seconds and all weapons become pea shooters, and explosives won’t even blow up enemies.
I mean it’s not a great game just with a lower difficulty, that doesn’t take away the bad level design and Half-Life 2 ripoff moments, but it’s merely “ok”, and I definitely don’t hate it like I did on my first playthrough. That being said, I probably wont play it again.
Just finished Broken Sword 2, and based on the last two games this series might just be a contender for my all-time favourite in the point-and-click genre.
What I like the most is how it strikes a nice balance between having an engaging story and great humour, without ever becoming too dramatic or too silly, mixed in with wonderful characters.
It’s so easy for this type of game to either take itself way to serious and becoming really boring, or become a silly over-the-top goof fest.
Don’t get me wrong on the latter, though, I love LucasArts as much anyone, but sometimes it’s nice with a bit of variation.
Holy shit that was quick
I bought Doom 3 BFG, beat Doom EP1 and played a decent bit of Doom 3. Honestly, they’re much better than I thought, though I have yet to care about Doom 2.
Not a game perse, but fuck this is vexing.
I haven’t used hammer in ages, but I’m pretty sure I know what everything in that window is, except lightmap scale.
Fuck, I’ve forgotten how much fun Tribes: Ascend is.
Shit, bro, is that Windows 2000? Also, yeah, the reason I stopped working on my Portal mappack was because Hammer can be such a tedious pain in the ass.
Vista, running in classic mode on purpose to reduce system load. Main problem with Hammer right now is black viewports in ep2 SDK. Secondary problem is that the 2009 HL2 SDK somehow stopped supporting BeginRappel inputs for soldiers. ZEES IS BULLSHIT!!!
Playing Chivalry on a low gravity server is probably the most fun I’ve had in a while, it’s hilarious.
Ok, I gotta play that game again just to try that out.
Just completed HL2 for the second time.
Inputs? I thought that you were supposed to make soldiers rappel by spawning NPCs from a template.