About 10 hours, with breaks. It was a nice challenge and quite fun for a while…
…Then the Gonarch happened :fffuuu:
Ha I hadn’t even thought of that part. Makes me wanna replay the game however haha hmm
On topic: played Dead Island for about 30 minutes.
I just finished my playthrough of Human Revolution. Can’t wait to see what the director’s cut is like.
Did you ever figure this out? I’m guessing it must be a bug, because when you find and talk to each of them, they’ll each tell you a different story to report, then when you get to the end you should have to option to choose from among those stories and the option to sink everything. Unless there’s some other previous action you needed to complete to get Taggart’s option…did you ‘win’ your argument with him earlier in the game?
Got to the Seymour Flux fight in Final Fantasy X.
He effortlessly wiped the floor with me. Gonna have to get every one of my summons Overdrive so I can spam him to death, and throw all of my money into Yojimbo for good measure.
EDIT: I had five Aeons with full Overdrive gauges, cast haste on Yuna, Tidus, and Auron. Second try was the charm, wiped the floor with him. Hahah, SUCK IT YOU UNDEAD BASTARD!!!
I stopped playing FFX on the Seymour battle on the cliff where he would do two attacks in a row at the beginning and kill me every single time that way.
I don’t even remember how I beat that game. I must have used a guide or something cause some of those battles were pretty freaking hard. I do remember getting a few of the ultimate weapons, grinding a lot in some places, getting all the Aeons, and preparing every Overdrive for every boss battle though.
Chrono Trigger also has some ridiculously tough battles, though I’m glad I remembered this time to hoard my items as much as I could so I could beat a boss later on without having to backtrack through a whole dungeon to go back in time to get what I needed. I just got FF7 on Steam, wonder if I can make it through without looking anything up…
Actually, it was Sarrif and Darrow that I had talked to, and needed to find Taggert. he was in a section of a level that I had forgotten was there. Still don’t have the achievement for some reason, even though I have seen all four endings…
Weird…
Well I’m playing the game for the… fifth? Sixth time? I don’t know anymore. I can’t seem to stop myself.
This time I’m stunning people that aren’t trying to kill me unless I invade their turf, but killing the shit out of hit squads that are actively hunting my dumbass.
Beat Metal Gear Rising. Took me forever to figure out you had to flick the thumb stick every time you wanted to parry. Made beating Samuel a lot easier…
Now on to The Last of Us.
Metal Gear Solid: Snake Eater 3D.
Quit when I got eaten by a crocodile.
More FFX. Getting my ass kicked by Yunalesca. Argh.
It seems in order to beat her I need to get everyone Zombieproof perks on their gear… which requires me to go back into the accessway and grind for Candles of Life. This isn’t TOO big of a deal- all of the zombie soldiers have them, and Yuna, Rikku, and Kimahri all have Steal, so I can get them relatively quickly. It’s just a time investment I’d rather not deal with.
Why can’t there be an RPG that’s long and good but not so grind-reliant?!?
I don’t remember having to do that…doesn’t Yuna learn something that either prevents or heals zombie?
Skyrim? So long as you don’t bother too much with smithing or enchanting.
Actually with the new skill system in place vanilla Skyrim’s grind to level shit up is even worse then the older games in some cases, since even with the standing stones you don’t get nearly as much speed bonuses to skills as you did by choosing a sign and specializing in the previous games, so it ends up taking longer to level the skills up that you want to overall.
That’s without any mods though.
kinda bullshit that i need a mod just to make my guy walk fast and jump high enough to make exploring enjoyable
Skyrim’s melee combat was an improvement on previous TES games but still not very good. I much preferred “Condemned: Criminal Origins.”
Plus in general, Bethesda games aren’t very fun for me. Generally the exaggeratedly open ended nature of the game puts me in a state of what I call “content overload-” the feeling of having so much shit to do in a game that you decide to put it down because there’s just so much there that you’ll never finish it. I think the only Bethesda RPG I’ve made any substantial progress in was “Fallout 3.” Additionally, Bethesda games tend to be unstable at launch, and have to be patched to even run properly. Additionally, it’s similar to STALKER: Shadow of Chernobyl in that to get the most out of the game you really have to mod it.
I like the more plot-driven eastern/Japanese RPG style- it feels more focused to me. Granted, it’s rather irritating to be thrown down a corridor for 60+ hours if it’s not properly contextualized. FFXIII had the characters on the run from the government and scrambling to figure out what their Focus was, and by extension, trying to figure out what the actual plot of the game was. FFXIII’s story was, therefore, rather painful to sit through.
FFX, meanwhile, is an epic journey of a Summoner and her bodyguards across a series of islands to various temples. It has a very clear objective to work towards - complete the Pilgrimage, get the Final Aeon, kill Sin. Of course, things don’t wind up being that simple, which gives the story some depth.
Both games have a fun combat system that’s strategic in it’s own way- FFXIII has the Paradigm Shift system, which means the player has to switch rapidly between role sets for the active party to adapt to fast-changing battle conditions. It’s speedy and smooth, and visually flashy. FFX, however, is fun for a different reason - the Conditional Turn Based battle system lets you quickly change party members on the fly during a turn, and actions taken influence the turn order.
FFX’s system stands head and shoulders above FFXIII because it’s better for strategic gameplay, and the Sphere Grid system is far more flexible than the comparatively linear Crystarium system. That said, I still like both games, just for different reasons.
I disagree about that SoC thing. I played vanilla SoC last year and it was one of the greatest experiences I ever had in a game.
Honestly I think the whole streamlining thing they did to skyrim wasn’t really streamlining at all - I mean in Oblivion, all the perks you got were for working on your skills, you didn’t have to choose - and when you had classes, you always had a favored attribute - so you ALWAYS knew at least one attribute you had to add too, and y ou could add to more then one, whereas skyrim there’s only three and every time you have to choose one to level up, and that makes it harder in the long run if you aren’t following some sort of build because you only have one choice.
And plus, I’ve known some really exceedingly dumb people who played and love oblivion, and not once did I ever hear them complain about having to choose a class or pick attributes to raise.
Also, TES isn’t very good at leveraging the Sign of the Thief. I’ve tried to be a sneaky bastard character that goes around stealing shit but it’s basically impossible because there is ALWAYS going to be a swordfight, so you pretty much have to invest in melee.
I got the opposite feeling for skyrim. I feel like there’s like a grand total of 7 things to do to beat the game other than fuck around killing bandits