What Game Did You Play Today?

Been replaying Duke Nukem 3D with the Duke Plus mod mostly because DNF is coming.

As gory as the original was, this mod makes it have more.

a lot more.

It’s good fun, it adds a ton of features and shit, like picking up objects and throwing them, you can pick up food and drinks and consume them for health, the expander weapon (opposite of shrinker) can be changed into a gravity gun so you can pick up weapons, props, and bodies and punt them at people.

Also it adds a lot more duke quotes while your playing. And you get dual pistols, and spinning kicks baby :aah:

I’ve been trying to get thak 13000k weekly challenge in Reach, still keep getting messed up by the sword guy at the end.

DJ Hero 2. Got what looks like a pretty difficult achievement without really being aware I was doing it. Totally zen.

Just finished Dead Space 2, and I have to say, it really was fantastic. Fixed nearly everything that was wrong with the first one.

Have you tried the multiplayer? I’m kind of curious if it works.

Played Champions Online for a bit. Pretty awesome I must say.

I heard it was crap, and overall, fell flat on what it promised.

Played some Doom 3.
It’s hilarious with this playing in the background and zombie ragdolls having physics errors…

Yeah, I get what you mean by the physics errors. The ragdolls tend to be extremely erratic if you hit them sometimes.

It just so happened that the ragdoll went flying into a window after killing the zombie by shooting it’s right shoulder with a pistol at the end of the song, too.

Nah, not interested.

I beat the main story, is that better?

I’ve been playing New Vegas and Final Fantasy V.

I’m kinda struggling with New Vegas. I’m not really motivated to keep playing it. Fallout 3 I had fun the whole time on all of my characters, but with New Vegas, I think they may have added too many limiters with stats effecting gear. I’m all for it, but after Fallout 3 where everything works well no matter what your stats are, it just seems like too much too fast.

I also enjoyed Fallout 3’s map a hell of a lot more. Yeah DC was a pain to navigate at times, but the rest of the map was way better IMO.

Fallout 4 definitely needs to be a collab between Obsidian and Bethesda though, take the best aspects of both games IMO.

Also, I found out a way to “cheat” in Caravan. It makes the game a joke, and I got the achievement for 30 wins fairly quickly after :stuck_out_tongue:

I agree with you on NV, I just stopped playing after a while.

Yesterday I was persuaded to join friends for a game of BC2. The servers we were in played nothing but hardmode, focusing on realism. Everyone knows that in real wars…

-Soldiers are unable to look down at their gear to see how many magazines they have left, how many grenades they have, etc.
-Ironsights are just there for looks on mounted machine guns, and you must use tracers to aim.
-Guns (small chambered explosions happening repeatedly in your hand, a device that has been known to cause permanent hearing loss in many people and experts agree should be used with hearing protection) are relatively quiet compared to, say, a radio message.

Everyone knows that reality isn’t realistic.

I beat it and got the selfish neutral ending, I’m just playing it again for achievements.

And am having trouble doing it.

But if I were to play FO3 again, I’d probably have a blast. Even though I’ve played it for hundreds of hours already and done everything. (or close enough to it)

Joutomaa (source mod). I liked the level design and gameplay but the g-man sequences had better not been there at all. Also, the combine seemed terribly headshot-resistant.

Sorry, Kevin Butler reference.

I just beat Sam & max Episode 305 (Devil’s Toy Box, The City That Dares Not Sleep) that was a really fucked-up ending Telltale put in killing off max and then resurrecting him as an alternate universe duplication.

I’m guessing you haven’t played the other Sam & Max games?

Founded in 2004, Leakfree.org became one of the first online communities dedicated to Valve’s Source engine development. It is more famously known for the formation of Black Mesa: Source under the 'Leakfree Modification Team' handle in September 2004.