Watch Dogs

sigh
You’re right, I’m very wrong. Happy now?

I understand that you’re saying it’s not next gen because it’s not a gen yet, but it also completely negates the entire definition of “NEXT Gen”.

Your qualifier for it being Next Gen requires a paradox.

Pretty much once the “next” gen hardware is out, it ceases to be next gen and is simply current gen. So technically next-gen consoles could never exist as released products, except as some false, cheesy metaphor for marketing purposes.

No. everything you say saddens me lately :frowning:

Which is exactly why “revolution” is a sillier name than Wii to me.

Pfft. The AI should be generating it’s own conversations by now. . .

Who needs scripted voice actors?

In all seriousness, I’d like to see the AI in video games to be provided with an encyclopedia of prerecorded words and/or phrases, implementing them in real-time based on situation. Thus applying the appropriate inflection in association with neighboring words and phrases needed to fit within a particular conversation or outburst.

I don’t see that happening anytime soon, but an enduser’s experience in a particular environment could be improved when the AI reacts dynamically, especially when the player is communicating with them through voice input in technology that is similar to what Kinect provides.

Rather than recognize a “hey you!” there could be a multitude of different ways to approach a particular scenario. Imagine having an actual conversation with an NPC that isn’t restricted by a singular linear dialog tree.

Don’t games nowadays hardly use the CPU anyway? There’s still plenty of power to make use of.

I know the PS3 has a lot of room to grow as Sony future proofed the heck out of that machine, however on the other hand, it seems the 360 has hit its limits, or is getting pretty darn close to it.

Not really, no. The limited RAM it has really limits how much you can use out of the stupidly powerful CPU they put on it and to make things worse, it also has meager cache memory on each SPE, once again putting a short distance on how much can you really push them.

The GPU, based on the Geforce 7xxx chipset, also creates a bit of a bottleneck.

Further optimizing and new, better tricks may allow devs to push it a bit more but we’ve pretty much hit the wall on how far the PS3 can go.

Maybe Watch Dogs for the PS3 will come with a RAM addon sort of like the N64 did for a few games :stuck_out_tongue: .

Maybe Watch Dogs isn’t coming out this year and the PS4 will be out by then?

The interview that Angry Joe did with the designer allayed some of my fears of the game being overly scripted. It made me a little more excited for the game.

The devs have said they are staggering release, releasing on current gen consoles and taking their time. Looks like it will be a PC title first then dumbed down for Xbox 360, PS3 and WiiU later on which is great for PC gamers.

To be honest it looks like it could be stripped out for current gen. They did a similar thing for Crysis 2 and Battlefield 3 and had it running at 30fps.

Remove tesselation, lower draw distance, lower texture detail and change the level of dynamic lighting and it will fit this console gen. Due to NDA’s I would be very surprised if this is a game set for release on next gen, if it were it wouldn’t have been announced in my opinion.

I’m kinda curious to see what it would look like watered down for consoles.

There’s always a charm about great looking games running on their lowest setting to me. idk why.

https://www.youtube.com/watch?v=vziXNtvfY3c

mmmmmm

You obviously know more than I do. :slight_smile: I was under the impression that it had a quad core processor that was being underutilized by today’s standards, and that the games not specifically designed for it were not optimized for the platform resulting in poor performance.

Most of that’s heresay, and speculation. I have absolutely no idea what the PS3 is capable of. I also don’t own one, so I’m not particularily privy to the console’s specs.

I am really impressed how this game looks and feels and hope that the final product will keep at least some of the features(visual fidelity,intriguing story and fluid gameplay)from the demo we saw at E3.

Looks very promising.

New screen

If this is in-game, then I shall take my point back and definitely stand corrected.

Founded in 2004, Leakfree.org became one of the first online communities dedicated to Valve’s Source engine development. It is more famously known for the formation of Black Mesa: Source under the 'Leakfree Modification Team' handle in September 2004.