^I did notice that at least most of the time headlights don’t cast shadows. I remember one time the helicopter spotlight did though. Didn’t notice the stairs thing but it looks right. There are destructible things in Watch Dogs, and some of them are pretty cool, but it does look like walls don’t get damage models. You do get blood on cars I think when you shoot people but it looks like not when hitting people with the car. I don’t know what they’re talking about with the water. The water is much, much better in Watch Dogs than it is in GTAIV.
It does look like window reflections are prerendered in Watch Dogs, which is weird, because it does have a lot of real time reflections. So yeah, pretty much everything in that video is more or less true, minus I would say the bodies of water, which are much better than in GTAIV. Kind of sad that next gen is pretty much a farce so far.
Edit: Also, Nvidia’s Watch Dogs release drivers are out. Interested to see how much performance it gives me.
Edit 2: Also, to be fair, GTAIV is again, an awful port. The night shadows option, which enables shadows in headlights (and I think only works at night) is a massive performance hog in an already pretty poorly running game. Doesn’t excuse WD’s worse than last gen things, though I hope GTAV is much better on PC than GTAIV, and I can see it blowing WD out of the water honestly whenever it ends up coming out.