Things you DON'T want to see in BM.

OBJECTION!
I don’t want to see such a “make the game easier”-suggestion come to life!:retard:

Install this into Black mesa for lulzy troll omgbbq jklawl

More like “don’t make it harder”.

BLOOM EVERYWHERE

Contrast jacked way up, everything is brown, magic instant healing, cookie-cutter character and level designs, and a general focus on graphical gimmicks rather than actual gameplay?

Haven’t you heard? Real is brown.

Brown is so 2006.

It’s all about gray now.

def dont want to see Gordon Freeman. eww, hes nbot like one the cover, hes just some graw figure who floats and has a crowbar sticking out of his crotch

Hahaha like “impulse 101” Chell on Portal.

What I don’t want to see?

Well in multiplayer where the stronger weapons are close together on the roof of an place like Overwatch map in HL2DM with the rocket luancher

I don’t want to see the return of the bugs of Half-Life. But since they won’t, I am at peace.

I don’t want to see any mirrors, or there’ll be a debate over whether he’s a vampire (and if he sparkles in the sun, instead of turning to dust :confused: )

I believe an engine update broke realtime mirrors anyway.

So you are saying Portal doesn’t work anymore either? Because the same technology is used to see your character model through portals that is used to make real time mirrors.

I’m not the world’s leading SDK expert, but the way portals seems to work is as a camera, whereas actual reflections in mirrors don’t process properly.

I don’t want to see those deathtrap elevators that your feet get stuck on once it’s stopped moving, though they might have put them in nostalgia’s sake.

I jump in elevators in real life to make sure that doesn’t happen.

You know you’ve player a lot of HL when…
(Not too much, though. Can’t ever do that)

I don’t want to see a zergling in BM. Luckily, I won’t. (unless someone makes an MP skin)

I have NEVER had that happen to me. Lucky?

Yup.

Founded in 2004, Leakfree.org became one of the first online communities dedicated to Valve’s Source engine development. It is more famously known for the formation of Black Mesa: Source under the 'Leakfree Modification Team' handle in September 2004.