Things you DON'T want to see in BM.

It’ll be the containment-failure claxon from Ghostbusters - easily the best siren ever! :stuck_out_tongue:

I don’t want BM to turn out like Doom 3, which is basically Half-Life with updated engine and more darkness.

I’m also not sure I want to see gibs. Seeing someone’s head explode into a gibby red shower while the rest of their limp ragdoll body goes flailing across the room is cool, but I don’t want to see limbs rocketing off in all directions, or see someone’s leg inexplicably sever after I shoot them in the face.

lol wut

Things only gib with a rocket blast or a point-blank double-barrel shotgun blast. and that’s only if you turn gibbing on in the console.

I don’t want to see any incorrect science. I hate that in science fiction. “OH NO THE BOZONS ARE BECOMING UNSTABLE, THEY’RE GOING TO REACH A QUARTER-LIFE IN SIXTEEN PARSECTS!”

“THAT’S NOT MUCH TIME!”

obvious references to Aperture Science are not needed.

Uh, dude, just reverse the polarity and divert power to the neutrino core.

I don’t want to see the Master Chief in this game, unlikely but you never know…

I don’t wanna see porn in BM.

Gaming and Porn;I like to keep the 2 separate.

I always thought she had just dropped an ice cream cone.O_o

It’s funny because ram’s post makes two valid points :stuck_out_tongue:

I don’t want to see hidden 4chan memes.

You’re happy with the concept of an anti-massspectrometer that can turn into a teleport during a ‘resonance cascade’ but you definitely don’t want to see any incorrect science. Right.

Is this a cropped image? If so, GIMMEH!

It’s resized from a .gif.

I don’t really consider it ‘porn’, but to each his own I suppose.

I should hope they wouldn’t include that. I see no reason they would.

the default hl2 headcrab and vortiguant

Well than prepare to be disappointed!

They’re not using the default vort.

Last I checked they’re using the Ep2 Vortigaunt, albeit with a custom attack.

And green things.

Founded in 2004, Leakfree.org became one of the first online communities dedicated to Valve’s Source engine development. It is more famously known for the formation of Black Mesa: Source under the 'Leakfree Modification Team' handle in September 2004.