I finally thought of something to contribute to this thread… unless it’s been said already… in which case… “whoops?” :retard:
Personally, I wouldn’t want to see control taken away from the player for the encounter with Gman at the end of the game, in the way that control was taken away from the player during most of Gman’s scenes in HL2/EP1/EP2.
Those scenes with the Gman drove me nuts. Don’t get me wrong, they were cool, but they weren’t as good as I thought they could have been. It seemed to me as though the developers of HL2/EP1/EP2 broke with the design idea that HL1 seemed to employ, the idea of “never taking away the ability to control the character from the player for a scene or an NPC encounter,” which I believe was done in an attempt to make the experience more immersive.
I’ve always thought that HL1’s treatment of cutscenes is what set it apart (and still sets it apart) from most other games these days, so I guess I’ve always felt kind of sad that HL2+ devs seem to have thrown that train-of-thinking away, at least for dealings with the Gman. My guess (though I may be reading too much into this) is that the impression they were trying to give, was that the Gman was capable of freezing Gordon in his tracks, and making him listen, or something… Personally, I think that that point could have been made much better, if they had made all (or at least most) of the encounters with Gman more like the encounter at the end of HL2: Where you can still move Gordon, but only very slowly, as if the Gman is restricting your ability to move through space. At least in that case, the player has the opportunity to feel as though they’re in Gordon’s shoes throughout the entire game. As it was, most of Gman’s scenes in HL2/EP1/EP2 came across to me as just another scene, rather than as an encounter. I don’t know how to describe it, really… hopefully that makes at least some sense.
I’m not saying I think the devs are insane and would take away control from the player for all regular NPC encounters. (Not even HL2/EP1/EP2 did something that awful… ) But it might be tempting to do something like that to the interaction between Gordon and Gman at the end… just 'cause… well, it seems like that’s how interactions with the Gman are being treated nowadays, in the modern installments, anyway… oh well…
Just my 2 cents. :retard:
EDIT: Okay, I’m a rambler… hopefully this should make my idea a bit more clear… although I don’t think I managed to decease the lengthy description any… sorry! :zip: