Things you DON'T want to see in BM.

I’m pretty sure the MP5 and the glock did, in fact, share ammo.

Oops, sorry. I was thinking about the leeches, and they hurt the player. My fault, just mixed them up. :smiley:

But they’re not small, they’re like two feet long.

Oh good, they’re indestructible just like in real life.

WTFHAX

It was so fun stepping on those little bastards, and that crunch was so satisfying.

I don’t want to see invincible cockroaches.

I want them to go squish!

I don’t want to see scientists in labcoats where there are no labs.

buuuuut…

Now ya said that of the alien grunt (agrunt) wasn’t it fatty in hl1 than this 1?

https://wiki.blackmesasource.com/index.php/File:Alien_Grunt.jpg

HOLY CRAP THEY DO! I didn’t notice when I played HL1. :facepalm:

Well, this was a disappointment. :frowning:

I don’t want to see indestructible cockroaches :’(

That’s what drawback you have when you want lots of cockroaches on screen without a massive performance hit I’d imagine… I’d rather see hundreds of the little buggers :smiley:

I honestly don’t think I could care less whether the cockroaches are squish-able. It adds nothing to the game other than a quiet crunching noise every so often.

And this:

I always was amused at how much blood came out of those little fuckers.

human-like behavior and equipment for the alien species.

oh and pointless achievements

+1

I do believe I will be running around squishing them unless there have been some changes made

I’d have to believe Raminator here.

but I enjoyed hunting them down with my boot/crowbar/crossbow/rocket launcher

I will stile load 50% of the satchel charges in to a corner to disintegrate the things.(why filling a room with 250 satchel charges didn’t destroy the plant i was aiming at destroying let alone blow a hole in the wall i will never get. )

Founded in 2004, Leakfree.org became one of the first online communities dedicated to Valve’s Source engine development. It is more famously known for the formation of Black Mesa: Source under the 'Leakfree Modification Team' handle in September 2004.