Things you DON'T want to see in BM.

I didn’t know BM fans were also thespians. Go fig’! B)

OP has a good point I agree, but only when it directly addresses physical controls. Referencing controls logically has always been acceptable to me.

Acceptable (in-character) gameplay narrative:
“Use the medical station mounted on the wall to heal yourself.”

“Wall-breaking” (disruptive/out-of-game/etc) narrative:
“Press the Use key, by default the “E” key, to add to your HP, until it reaches 100.”

That last example goes overboard, I know. :stuck_out_tongue: The idea is; any NPC that tells me exactly which button/key to push rips me out of immersion like a bungee cord attached to a jumbo jet. Also, it gives me the feeling that the devs presume I am a 4-yr-old mindless brat, who would throw a tantrum unless told exactly which button to push and when.

The HUD pop-ups already do this, but that is actually cool. I can believe that the HUD is connected to my mind, letting me know the exact actions I need to perform. Just keep it out of the game-world narratives.

Makes perfect sense to me, Power_Dust. It struck me the same way when I played it years ago… seemed like a crutch for players who didn’t fully explore areas before moving forward.

After all, this is a mod, not a commercial game. Nobody’s going to ask for their money back because they couldn’t find all the weps. I agree that instances of the Tau and Egon, beyond the “prototypes” that are found, should be converted to enriched-uranium boxes, a.k.a. ammo. (remember, those small grey-and-yellow boxes with the radiation symbol on them?)

Plus, it does seem logical that a storeroom would contain something common (I guess enriched uranium is common in the Lambda complex) rather than experimental prototype equipment.

Okay, this thread is ruining the series for me. I love the idea of Half-Life and I love the Universe of the game, but I (prepares for stones to be thrown at him) haven’t played it. Anyway, I like the idea of keeping out the 4th wall. And I wouldn’t like the NPCs to not look at you when they talk to you… and I don’t want stupid NPCs.

throws stones

I wouldn’t like to see Released December 21 2011

And why not? After all, it would give you exactly one year before the Mayan Apocalypse Prediction to play BM to your heart’s content.

That’s weird, I believe it would fit in with the Half Life ‘feel’ just well because it was in the fucking game.

The Tau cannon and the Gluon gun both used uranium, and the MP5 and Glock both used 9mm rounds.

Don’t waste your breath, they clearly have no idea what they’re talking about.

Your avatar and your sig, Sir!

nigga got OWNED

But will they still hurt the player?

They did never hurt the player. I guess you’re thinking of the baby headcrabs :wink:

Or Fallout’s radroaches

Or the leeches.

We are still going to have the water leeches that do a tiny amount of damage in the game.

see my self typing NOCLIP to get into a vent or because a door is broken.

lol, true. But you know what I mean. I don’t want to see two guns depleting one ammo source.

Like you cant fit glock mags in an mp5; well :frowning: not without breaking something.

How about taking the 9mm rounds from the glock magazines and putting them in the mp5 ones? :awesome:

Sure, if alien dudes aren’t trying to murdurize u. :smiley: Maybe gordon just amazing that way and can do that.

EDIT: I wish you could do that, I was always out of ammo for either the mp5 or glock in HL.
EDIT AGAIN: Never mind they do.

His suit has an autoloader obviously.

^ lol, it all makes sense now…

Founded in 2004, Leakfree.org became one of the first online communities dedicated to Valve’s Source engine development. It is more famously known for the formation of Black Mesa: Source under the 'Leakfree Modification Team' handle in September 2004.