I didn’t know BM fans were also thespians. Go fig’! B)
OP has a good point I agree, but only when it directly addresses physical controls. Referencing controls logically has always been acceptable to me.
Acceptable (in-character) gameplay narrative:
“Use the medical station mounted on the wall to heal yourself.”
“Wall-breaking” (disruptive/out-of-game/etc) narrative:
“Press the Use key, by default the “E” key, to add to your HP, until it reaches 100.”
That last example goes overboard, I know.
The idea is; any NPC that tells me exactly which button/key to push rips me out of immersion like a bungee cord attached to a jumbo jet. Also, it gives me the feeling that the devs presume I am a 4-yr-old mindless brat, who would throw a tantrum unless told exactly which button to push and when.
The HUD pop-ups already do this, but that is actually cool. I can believe that the HUD is connected to my mind, letting me know the exact actions I need to perform. Just keep it out of the game-world narratives.
Makes perfect sense to me, Power_Dust. It struck me the same way when I played it years ago… seemed like a crutch for players who didn’t fully explore areas before moving forward.
After all, this is a mod, not a commercial game. Nobody’s going to ask for their money back because they couldn’t find all the weps. I agree that instances of the Tau and Egon, beyond the “prototypes” that are found, should be converted to enriched-uranium boxes, a.k.a. ammo. (remember, those small grey-and-yellow boxes with the radiation symbol on them?)
Plus, it does seem logical that a storeroom would contain something common (I guess enriched uranium is common in the Lambda complex) rather than experimental prototype equipment.

not without breaking something.
Maybe gordon just amazing that way and can do that.