Things you DON'T want to see in BM.

Yeeaah… if you call hopping rock to rock a puzzle then sure. The Gonarch sequence was the most combat focused. Interloper was terrible. Too many enemies in the jumping setting. It just made EVERYTHING difficult. Not in a good way though.

I am so many pages late with this but what the hell.
He doesn’t use a brickbat He’s actually using a crowbar with a replaced model.
IIRC open up hammer place an npc_citizen name it matt and give it a crowbar, he should be holding a pipe instead.

:wink:

I know this will be included, but there was this one part of HL I didn’t like, and don’t want to see in BM.
You know that part after the credits, where it’s over? Yeah, that part.

I also disliked that end-of-credits photo of a nude Barney with two headcrabs over his nipples.

It was distasteful.

Barney didn’t want to but his PR agent kept pushing for it :stuck_out_tongue:

Saddest part about that…

For a split second, I was wondering what I missed…

<_<

Hi everyone. I just registered. The one thing that annoyed me the most in HL1 was that stupid old alarm sound that never stopped.

I’m gonna miss that sound.

LOL :smiley: [/SIZE] The Ep2 White Forest one was good.

Man, those sirens gave me shivers and I rushed for my fuggin’ life to kill those Striders. If you never heard them in EP2 than you must be really good.

I liked the HL1 alarms :expressionless:

I wouldn’t mind hearing the EP2 alarms at some point.

Post 600.

I’ve heard that fucking “Boo-Beep” alarm sound from EP2 in so many other games it’s not funny.

Splinter Cell, MW2 etc.

I love that sound! I was thinking about replacing my doorbell with one of those alarms! :jizz:

Really? I loved that sound and never heard it before EP2. :frowning:

Boo-Beep! “Attention! A strider is nearing the base!” Boo-Beep! Boo-Beep!

Beep Bap Boop :slight_smile:

Ha-ha. Beep, boop, boop, boooop! beep boop.

I don’t want to see myself getting stuck on walls after a level change, inbetween a tram and a wall, or on an elevator.

I don’t want to see corpses, grenades, props, gibs, ect. dissapear in front of my eyes during a level change.

I don’t want to see a lack of encounters in OAR, because they were fun.
I don’t want to see empty, useless tunnels, in OAR, however. They were the only bad part of the chapter

I don’t want to see green light_env light at the end of OAR. Especially because the sky is BLUE.

I don’t want to see the rocket launch centre lit up like day, unless the rocket is actually being launched.

I don’t want to see that one box in apprehension’s generator puzzle stuck in the walls around it, making it impossible to do that route the way it was intented (ie, push it into the hole, climb up)

I don’t want to see myself run out of crossbow bolts when I’m fighting the assasins.

I don’t want to see anything that resembles the crappy Steam HL menu. Either animated, or WON. Or both.

I don’t want to see long load times just because the maps are a decent size now.

I don’t want to see anything that changes continuity or gameplay too drastically.

Founded in 2004, Leakfree.org became one of the first online communities dedicated to Valve’s Source engine development. It is more famously known for the formation of Black Mesa: Source under the 'Leakfree Modification Team' handle in September 2004.