This is an unofficial patch for Thief II: The Metal Age (T2) which updates the game from v1.18 to
v1.19, providing improved support for modern hardware and correcting many known bugs. T2 can be
purchased digitally from GOG (https://www.gog.com) and Steam (store.steampowered.com). If you prefer a
boxed copy, it can usually be found on Mastertronic and Amazon (or similar).
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Lightmaps are now properly displayed in the editor 3D view
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Added support for HW rendering in editor viewports
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Increased the maximum number of visible on-screen terrain polies from 1024 to 20480
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Increased the maximum number of visible on-screen objects from 128 to 1280
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Added some safety checks to object scaling operations to prevent objects with 1.#INF scale
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Fixed a crash when computing pathfinding with an improperly linked moving terrain object in the mission. An ignorable assert is thrown and the object is skipped gracefully instead of crashing.
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Prevented a crash if you apply a model of one creature type to an object assigned a different creature type
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Fixed “Attempt to mark from invalid room id 0” assertion to actually show the room id that is invalid, instead of always showing 0.
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Integrated csgmerge tool into editor exe
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Added support for 32-bit lightmaps
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Fixed the bug where cloning a multibrush with particles would duplicate every object in the mission
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Fixed a bug where the game would crash when deleting a large multibrush
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Added fallback check to find Motiondb.bin in resource paths
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Fixed resource lock errors when loading TGA images (for object textures and distance art)
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Fixed solo view editor issues when going back to edit mode from game mode
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Added ability to change the brush colors in DromEd via values in DromEd.cfg.
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Added light-based transparency property
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Added ability to enable/disable eye zoom in Thief 2
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Vast improvements to editor dialogs, including crash fixes and improved functionality
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Increased brush limit from 7068 to 16384
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Increased rooms limit from 1024 to 4096
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Increased ambient sound limit from 256 to 1024
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Increased cell limit from 28672 to 32760
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Increased the maximum number of sides in a cylinder from 10 to 26.
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Increased automap location limit from 64 to 256 locations per page
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The texture rotation control can now interpret negative values
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Fixed a crash while generating reports
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Added a warning dialog when attempting to save one filetype (mis/gam/cow) as another
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Added new Windows-style texture palette (which also supports more than 256 textures)
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Added support for all editor window sizes
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Added Pendulum (/sinusoidal) curve type to tweqs
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Added DetailAttachement link type
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Added Distance Alpha property
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Added Bitmap Color property for custom modulation color on bitmap objects
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Added “Face camera (axial)” setting to Bitmap Worldspace
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Added color param, additive blending and spotlight cone falloff support to coronas
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Added “Editor Comments” property
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Added “show_vhots” command for debug visuals of vhot placement and numbering on objects
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Manually deleting links in the link view dialog no longer deletes attached object for ParticleAttachement/DetailAttachement links
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Added the ability to place graphical decals on book pages
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Corpses with Contains links no longer count as pickpockets
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The Auto-Multibrush property no longer crashes DromEd if the .vbr file was not found.
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The stimulus on existing receptrons can now be changed
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The intensity for sources is no longer reset when changing the propagator
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The receptrons list now correctly shows the max intensity value for existing receptrons
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Meshes can now be scaled with the Scale property
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Scaled objects now cast properly scaled shadows
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Objects can now obscure coronas
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Bitmap Worldspace objects can now be locally lit
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Precipitation will now collide with OBB objects as well as terrain
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The brush_to_room command can now be given a negative number, to be interpreted as an absolute size instead of a percentage (e.g. brush_to_room -0.1 would create a room brush 0.1 units larger than the selected brush.)
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It is no longer necessary to explicitly add the Hidden property to a secret object for the secret to be properly counted
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Added numeric keypad input support
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DromEd will no longer stop working after 03:14:07 on Tuesday, 19 January 2038
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Added “scroll here” option to the right-click menu for solo views, similar to the “teleport camera” option for non-solo views
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Fixed some issues with calculating which room cells are in (which might have caused problems with precipitation and fogging)
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Increased the time range of Tweqs to 0-65535
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The same property can no longer be added to an object multiple times
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Fixed a crash when adding the Texture Anim Data property to a concrete object
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See the included modders_notes.txt for more details on editor changes