Why make an old texture originally drawn and optimized for 480i look crisp on 1080p screen? I said it before, MGS2 and MGS3 look better on a blurry CRT.
Don’t forget numerous glitches, fucked up bloom and lazy optimization/re-coding as well.
I also remember you 60fps is a definite maker - but more than half of MGS2 and MGS3 consist of cinematic cutscenes lol. And neither of them is a twitch multiplayer FPS or a racing game.
I’m sure you know my opinion on Piss Walker. It’s a poor man’s MGS3/rich man’s POps, but without any characters worth giving a damn about. And character’s being MGS franchises main appeal… you know the rest.
I own MGS4, and we’ve been there, it’s the worst out of ‘Big 4’.
Hence these two are definitely not a big loss.
I’ve beaten all MGS’s apart from Twin Snakes (which I’ve played, but never beaten on my own). But apparaz the dolphin emu (3.5) can now play it very close to original GC look almost without glitches - much unlike the PCSX2 struggle with MGS3. I reckon they can make it work 100% within a couple more build.
If anything, gamecubes are cheap and tbh, Twin Snakes has its own problems and is not that important.
Oh you have no idea, I still remember the fierce competition between it and Quake. And fucking Skaarj. I also remember loading up Unreal through UT’s interface.
https://www.youtube.com/watch?v=W7o58OBOB48&list=PL3215903B6ED4299E&hd=1