The Unofficial Official Chat Thread

Have fun freezing the bombs and… yeah, have fun.

Matter of fact, just found out that MGS Special Missions (PAL version VR Missions disc) won’t play on a fat PS2, cuz apparently fatties reset upon swapping discs. Or that’s what I heard. Good thing it is well enough time before I was actually going to bid on an auction for special missions disc.

VR missions is included with The Legacy Collection, I believe.

^It is. ODB doesn’t want to get that probably though. Anyway I managed to beat MGS2 today. Pretty fun. Starting MGS3 tomorrow.

Nah, a ‘buy the same games again bundle’ isn’t worth the investment just for VR missions. Especially when you can buy a slim PSOne/PS2 along with several games for it for half as much money.

But most of them are the HD editions. Considering I bought all the games on their original consoles forever ago, I at least don’t mind paying for updated versions. You’re saying you could get a PS2, and MGS1, 2, and 3 for $50? Even then you’d be missing PW (HD) and 4 if you don’t already have those.

If memory serves, he already has all that. I have almost everything on the Legacy Collection as it is, because I’m a late-blooming rabid Metal Gear fanboy. As awesome of a collection as that looks, I already own most of it, so it’s really just a sweetener to get people into the series before Phantom Pain drops.

Remember when Unreal was a game franchise and not just an engine name?

I still play it :’) oh god. It’s such a great game. It’s gotta special place in my heart. I could play it any number of times and never get bored.

Unreal was great. I remember being genuinely impressed by the sheer scale of the world after stepping out of the wreckage of the ship, and I only played it for the first time around a year ago.

Not to mention, they only made it better in Na Pali as well as Gold. And the soundtrack just fit it all so perfectly. The lack of direct story telling was its most powerful feature besides the atmosphere. It allowed you to imagine what other surviving humans went through, with scattered details on the bodies/walls and in books, fueling the imagination as you go. And even with it’s old looking graphics, it still looks fantastic. I still get excited whenever I walk out of Vortex Rikers, or when I take that strange elevator at the end. Or the escape pod sequence.

Why make an old texture originally drawn and optimized for 480i look crisp on 1080p screen? I said it before, MGS2 and MGS3 look better on a blurry CRT.
Don’t forget numerous glitches, fucked up bloom and lazy optimization/re-coding as well.

I also remember you 60fps is a definite maker - but more than half of MGS2 and MGS3 consist of cinematic cutscenes lol. And neither of them is a twitch multiplayer FPS or a racing game.

I’m sure you know my opinion on Piss Walker. It’s a poor man’s MGS3/rich man’s POps, but without any characters worth giving a damn about. And character’s being MGS franchises main appeal… you know the rest.
I own MGS4, and we’ve been there, it’s the worst out of ‘Big 4’.

Hence these two are definitely not a big loss.

I’ve beaten all MGS’s apart from Twin Snakes (which I’ve played, but never beaten on my own). But apparaz the dolphin emu (3.5) can now play it very close to original GC look almost without glitches - much unlike the PCSX2 struggle with MGS3. I reckon they can make it work 100% within a couple more build.

If anything, gamecubes are cheap and tbh, Twin Snakes has its own problems and is not that important.

Oh you have no idea, I still remember the fierce competition between it and Quake. And fucking Skaarj. I also remember loading up Unreal through UT’s interface.
https://www.youtube.com/watch?v=W7o58OBOB48&list=PL3215903B6ED4299E&hd=1

Dolphin is amazing these days, I can play super smash brawl on my c2d(2.33ghz) laptop fullspeed and the latest wii zelda games upscaled to 1080p on my desktop (q9550 4.0ghz 45nm) at 100% speed with sound.

I know right. Makes me wonder how PCSX2 is doing these days.
BRB.

60 fps just looks plain better to me. I don’t need it only for twitch shooters.

The bigger issue with converting MGS3 to 60fps is that the animations were keyframed to 30, so some of the animations are jittery as fuck now.

Did you enjoy watching Hobbit in HFR 3d? I surely did not. I got used to it by the second half, but first half was sure pain in the arse.
50-60 fps isn’t cinematic.

This too.

P.S. Just ran MGS3 on PCSX2 1.0.0. The difference between PCSX2 software an hardware mode for MGS3 is really painful to watch. The post-processing is definitely what made the game look as good as it does on PS2. Without shaders, the textures on their own are ugly as fuck. Not as bad as Doom 3 without sikkmod (leave alone without bump-mapping), but still. That is why I’ll never consider HD edition - the first thing they did was screw post-processing up.

Any time I download a movie to my computer to watch I usually do the interpolation stuff because I like how it looks. I would like most movies to be filmed at 48 fps. And I don’t give a shit about the “cinematic” stuff or whatever it’s supposed to be. It’s clearer, the controls feel more responsive, and games don’t get the soap opera effect anyway. Games aren’t movies.

Haven’t noticed any of that. It’s not like running games on an emulator at 60 fps, like Conker, where everything speeds up at 60 fps.

Okay. Thankfully you won’t be making decisions on those.
As a practising cinematographer though, I still maintain that 48fps and more should be left for sports programmes such as ice hockey and formula 1, where the picture clarity is beneficial. Leave cinema the fuck alone with your smoothness. :slight_smile:
I do give props to Pete Jackson for experimenting though. But HFR is too much uncanny valley-ish (I seem to use that word very often recently) for film.

So you like movies at 48 fps or ‘games aren’t movies’? Which one is it?
I made my point clear about MGS2 and MGS3 being games littered with cinematic cutscenes.
Also about responsiveness - it’s not like either xbox controller’s or dualshock’s analog sticks have small-enough deadzones for 60fps to make any difference during gameplay, which in itself doesn’t really require really precise inputs. Moot point.

Movies and most live action gets the soap opera effect while games don’t. That’s what I was talking about. You also need to input commands to the game, which feels better at 60 fps than 30 fps. If Kojima was so adamant about 30 fps being cinematic, he would have left the games, or at least the cutscenes, at 30 fps don’t you think? Not to mention that that’s what he did with MGS2 on the PS2, where the game ran at 60 fps and the cutscenes ran at 30 fps or less.

Edit: And one of the reasons I like higher framerates in movies is that a lot of the time camera panning just turns the whole screen into a blurry mess. If you’ve watched any action movie recently where the camera isn’t perfectly still during the action (like it’s a handheld camera) it’s pretty difficult to see what’s going on.

soo… anyone else looking forward to the Pure Pwnage movie?

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