The Unofficial Official Chat Thread

^ What a shame.

It’s probably one of the single greatest video games I’ve ever had the pleasure of playing.
It’s a urban fantasy themed Console/Japanese RPG meets a small town murder mystery. The writing is quite hilarious and even poignant at times.

Oh and it’s hard. Seriously, it’s a fucking hard game. But then again, this IS an Atlus game we’re talking about here…

But seriously, look up Shin Megami Tensei: Persona 4 on Amazon. Usually goes for about 20-25 USD, and it comes with a CD of selections from the game’s excellent soundtrack by Shoji Meguro. If you’re a fan of RPGs or if you’re just looking for a great story with challenging gameplay, you seriously can’t go wrong with it. 134 hours 37 minutes was my first playthrough, and it was a hell of a ride. I’m doing a new game on a higher difficulty as I type this, too.

Huh, sounds pretty interesting.

If you value your sanity, though, make your first playthrough on Easy. Normal difficulty is ridiculous.

To put this in perspective: on Easy difficulty, you get ten anytime continues when your party dies.

For the entire game.

At least you get another continue for every green mushroom you encounter.

I’m pretty sure you only get ten Plumes of Dusk for the whole game, with no way to get more.

But… I … wanted … Xen … AWWWW…

So I’m listening to the Morrowind soundtrack ATM, and it’s actually really nice…

You guys recommend that game, right? I might just have to check it out after I finish Oblivion. And Skyrim.

Morrowind is good (better than Oblivion and Skyrim), yes.

But I’ve also heard people say that Skyrim and/or Oblivion is better; it seems to be something of a controversial topic.

Honestly, they should have stopped at Daggerfall. They’re just beating a dead horse at this point.

I played a little of all three. Morrowind is probably the only one of the three I would have wanted to keep playing- the art style is much more interesting than Oblivion or Skyrim’s LOTR feel. But the game’s not as far along, game mechanics wise, as the later two games, and has less voice acting so it’s arguably less immersive.

Overall, I just never got into The Elder Scrolls. Pure fantasy RPGs generally aren’t for me as is, I generally like something more contemporary, or at least some Steampunk. The stories also aren’t as strong, they don’t have a lot of pull because they can’t have much urgency by design- after all, you have this world you built and stuffed hundreds of hours of other content into, so you might as well let the player explore it, right?

I also never liked the melee combat. Even with Skyrim’s greater focus on making it look realistic, it still doesn’t have the same feel as something like the original Condemned. Heck, a lot of the game mechanics I take issue with- there’s a ton of stuff in your character you have to set up right at the start, so that means a lot of information on building your character is frontloaded as fuck (Particularly in Morrowind- you more or less have to do character setup right off the bat without a chance to try out any mechanic at all).

Fallout 3 did a much better job of spacing out your build stats so you had at least a bit of time to figure out how everything worked (as well as being highly immersive, showing your character’s life in Vault 101). Whereas in Oblivion, you have to pick a ton of stats quite quickly. There’s an attempt to space things out so you can try out different combat styles during the Emperor’s escape, but it doesn’t feel as in-depth as Fallout 3.

So that narrative I was writing? I tried writing out a bunch of the backstory and realized that most of it didn’t actually make sense, and subsequently scrapped a better part of it.

But, fortunately, the actual story survived mostly intact and I have some new ideas that will hopefully allow for some good character development and plot. In fact, I daresy that it all makes a hell of lot more sense now.

…For a sci-fi story with dragons, at least. :retard:

I’m feeling really confident about the lore I’ve constructed for the world in which my own story takes place. I’ve found the best way to impart aforementioned backstory upon the reader is by not worrying about imparting backstory upon the reader. Tell the story of your character and toss in some information which heavily implies the lore behind your tale.

In all honesty, I, for example, have no wish to fully describe all of the lore and history of my constructed world to the reader; that would bore the reader and take up valuable page space where the story could instead move forward. Instead, I imply and/or confirm when the time is right and it directly influences the story.

I’ve been trying to do that too; just provide a little bit of info and let the reader feel smart by figuring it out himself.

I’ve actually found myself cutting out pretty significant things in terms of backstory simply because they don’t have too much bearing on the story at hand, and is too complicated of a thing to explain simply to justify a few minor but unusual details.

What you cut out from the public eye is still important, though. Keep it for your own benefit and reference it to keep consistency throughout the story.

When you become some hotshot writer, you can also use that undisclosed lore to write canonical spinoffs and answer whatever question your fans throw you.

Especially in writing, less is more!

Because more than anything else, writing is about imagination. The more you can get the reader to imagine (as opposed to putting your own imagination on paper), the better the experience.

I definitely agree with that.

When I read, I actually tend to simply ignore any descriptions given of characters and form my own mental image of them. I try to carry this over into my writing by making the descriptions of my characters somewhat vague and open to interpretation, even if I have a very specific mental image of them myself.

Edit: you know, maybe we should have a thread dedicated to nothing but discussions of the intricacies writing fiction. :stuck_out_tongue:

This thread gets really lonely at times.

Try creating an alphabet. Doing so entertained me in the past.

An alphabet? You mean like a fictional language?

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